Posts Tagged ‘Dylan Fitterer’

Impressions: Audiosurf 2

By Craig Pearson on October 7th, 2013.

WHAT?

What a strange game Audiosurf 2 is. It landed on Steam Early Access last week, just when I was in the mood to take a long road trip along Total Eclipse of the Heart. I tuned in, hoping to turn around at high speeds and make it to the end of the line. Here’s how it went.
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Audiosurf Air Coming To Steam Early Access Next Month

By Nathan Grayson on August 16th, 2013.

My eyes are ready

I have an unhealthy obsession with music visualizer games. Symphony and Frequency Domain have sated my rampant beatlust in recent years, but I don’t think anything will ever top my first love: Audiosurf. It’s not the most involved game ever, but that’s part of the charm for me. I can just zone out and dive headfirst into a neon-pulsing mouth of music, let it swallow me whole into a sea of flashing darkness. I like to play it before bed, when my brain’s still too fluttery for sleep. So I’ve been very eagerly awaiting its sequel, Audiosurf Air, while lamenting the disheartening lack of news surrounding it. But hark, what is that, speeding over the horizon in some kind of wonderful rocket car? Could it be? …No. But also yes! An announcement that we’ll be able to play Audiosurf Air very, very soon.

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Begging For Wub Wub: Audiosurf Air Trailer

By Craig Pearson on March 21st, 2013.

I got one Alabama return, that'll take me far away from you, cause when you take me in your arms I turn to slave, but I can't be saved
Girls Aloud. Biology. Ninja Mono. That was my favourite Audiosurf gig. I’m keen to see what that bounciest of pop tracks will play like in Audiosurf Air, the sequel to the rather lovely music riding puzzle racing game. It was 2008 when Audiosurf came out, a pre-Skrillex world. If there was a game that could have benefited from ‘the drop’ it was Audiosurf. I hope there’s specific dubstep code in this version. Trailer is after the dropppppp.
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The Colour Of Music: Audiosurf Air Rides In

By Alec Meer on March 26th, 2012.

Once upon a time, Audiosurf was briefly RPS’ favourite game ever (although not in the case of John, who only likes beat-free music featuring men with nasal American accents*. Or Jim, who doesn’t like emotions). We put in our songs, we turned them into blissfully surreal racetracks/match-3 puzzles, we fought endlessly for higher scores to prove we knew our most beloved songs better than anyone else did. And then we stopped. Why? Oh, there’s probably an essay in that, but the candle that burns twice as bright burns half as long, basically.

I earnestly hope that newly-announced sequel Audiosurf Air will bring about a new fever for digital synesthesia, though: I have almost a half-year of new music that was never Audiosurfed, all manner of new colour-explosions, rollercoaster drops and giddy undulations potentially awaiting me.
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Independents’ Day: What Is Indie?

By Alec Meer on January 22nd, 2010.

METAPHOR

This feature was originally published in PC Gamer early last Summer – I republish it here, slightly revised and updated, as it’s a few of the indie names we’ve mentioned often on RPS – 2D Boy, Solium Infernum’s Vic Davis, Edmund McMillen… – talking about what drives, defines and binds the independent development community, and why it’s on such a roll at the moment. It’s also a love letter to a form of gaming and imagineering only the PC can offer.

What is indie? It’s a term so overused, in everything from music to movies to comics and, of course, games that it’s almost lost its meaning. “Independent” is the untruncated form, of course – but, by that token, Valve are indie. Is that a term that can sit comfortably around a multi-million dollar studio that juggles multiple franchises at once? Or is indie more of a statement, a specific state and ethos, where profit and success play second fiddle to the unfettered creativity?
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Girls Vs. Boys Vs. You Vs. Audiosurf

By Kieron Gillen on June 28th, 2008.

House of Girls Vs Boys was actually one of the first records I ever reviewed. Man!

Dylan Fitterer just dropped us a line to say how pleased he is with the latest act on his Audiosurf radio. It’s Godheads of Nineties Sex-infused electronic rock, Girls Vs Boys. He loves them. Hey – I love them. But I didn’t love them enough to reprogram some extra variation into the free tracks when you play them, which Fitterer did. Go Basstation and you’ve four lanes to deal with. All the Rage makes you face three times as many blanks as usual. The Come Down only lets you play mono, with no Stealth possible. Let it Breath demands a minimum of five blocks for a match. And – finally – you’re able to play all the four tracks in a first person mode.

All of it sounds like as good an opportunity as ever to return to Audiosurf for a run or eight. The page is here, where it’s still available for a highly reasonable ten dollars. Or there’s the demo. Yes.

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Audiosurf Rides Again

By Alec Meer on May 5th, 2008.

We are NORTH AMERICAN SCU-HUMMM

If I actually had any old flames of such calibre that, upon re-encountering them some years later, I was so blown away by their charm and beauty that I wondered why I’d ever broken up with them in the first place, I would surely have a most excellent analogy for how it felt to play Audiosurf for the first time in months. But I don’t, so I don’t.

What I do have is Audiosurf back in my life (and the rather surprising discovery that I hadn’t yet played any LCD Soundsystem on it. This has now been corrected), and lo, I am happy. The reason for this slight return is the release of a meaty free update to the MP3-racing synaesthesia supremo. Sexy details on this sexy so-called ‘FM Update’ are waiting sexily beneath the sexy cut…
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New Wave: Dylan Fitterer on Audiosurf

By Kieron Gillen on March 21st, 2008.

It's really not a game which crops screens well, alas.

Audiosurf, in terms of both commercial and critical success, is the indie-hit of the year so far. It managed to pick up an IGF award at the same time it was sitting at the top of the Steam charts for all of February. It’s caused more listening to eighties-pop music than is strictly healthy at RPS towers, and we love it still. We grabbed an opportunity to speak to its creator, Dylan Fitterer. We talk about music, people’s physical response to music and whether he’s incredibly rich. But we start with the core of things; that is, how Audiosurf works anyway…
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