Posts Tagged ‘Dyscourse’

Dyscourse Has In-Game Footage At Last – Hurrah!

By John Walker on December 2nd, 2013.

Dyscourse finally has some in-game footage. Six minutes of it, in fact. Is this what you were waiting for before you pledged to its Kickstarter? Because I’m really not sure what else anyone could be hoping for from such a tempting pitch: Keep a bunch of weirdos alive on an island, and those weirdos can be Tim Schafer and Ed McMillen. They’ve only four days left on their Kickstarter to raise another $15,000. Want to know why you should? The development team have promised they’ll answer any questions about anything you like in the comments below this post.

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Dyscourse To Feature Schafer, McMillen And More

By John Walker on November 18th, 2013.

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I’d have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they’re after in moments, and far beyond. Yet it’s only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin Hunicke are contributing personalities to the project?

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LOST With A Plot: Owlchemy’s Dyscourse

By Alec Meer on November 6th, 2013.

What a good art style, and what a good concept too. Dyscourse is the latest from Owlchemy, who you may know from Snuggle Truck and the Oculus Rift edition of Aaaaaaaaaaaaaa[etc], and it’s a choice-centric survival game about a bunch of plane crash castaways trying to live long enough to be rescued. Someone should make a TV show out of that. Branching narratives are the order of the day, with the emotional tussle of harsh reality vs human sympathy of The Walking Dead perhaps being a more important reference point than that made-it-up-as-they-went-along TV show I snarked at earlier.

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