Posts Tagged ‘Dyscourse’

The Talking Dead: Dyscourse Is Out

needs 'Imma eat you all right now' option pls

The Hivemind’s assorted ReviewNodes have been subject to a cruel overload this past week, so our optimistic plans to Wot I Think all over conversation-based survival adventure Dyscourse [official site] in time for launch sadly came to naught. Soon, though: John will be turning his attention to it as soon as he’s finished his nine hundred thousand million and twelve hours in Pillars of Eternity. In the meantime, consider this a comparatively timely hey-o, Dyscourse is out nod.
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Dyscourse Has In-Game Footage At Last – Hurrah!

Dyscourse finally has some in-game footage. Six minutes of it, in fact. Is this what you were waiting for before you pledged to its Kickstarter? Because I’m really not sure what else anyone could be hoping for from such a tempting pitch: Keep a bunch of weirdos alive on an island, and those weirdos can be Tim Schafer and Ed McMillen. They’ve only four days left on their Kickstarter to raise another $15,000. Want to know why you should? The development team have promised they’ll answer any questions about anything you like in the comments below this post.

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Dyscourse To Feature Schafer, McMillen And More

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I’d have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they’re after in moments, and far beyond. Yet it’s only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin Hunicke are contributing personalities to the project?

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LOST With A Plot: Owlchemy’s Dyscourse

What a good art style, and what a good concept too. Dyscourse is the latest from Owlchemy, who you may know from Snuggle Truck and the Oculus Rift edition of Aaaaaaaaaaaaaa[etc], and it’s a choice-centric survival game about a bunch of plane crash castaways trying to live long enough to be rescued. Someone should make a TV show out of that. Branching narratives are the order of the day, with the emotional tussle of harsh reality vs human sympathy of The Walking Dead perhaps being a more important reference point than that made-it-up-as-they-went-along TV show I snarked at earlier.

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