Posts Tagged ‘e3 09’

RPS At E3: Sweeping Up

By John Walker on June 22nd, 2009.

Just admiring the view.

There are a few bits and pieces from E3 that I’ve yet to write about. I’ve also thoughts on the remarkable-looking Love to come, and details on a few of Paradox’s forthcoming games via Mr Stone. But here’s a few that were left over. Below there’s a few brief comments on Alpha Protocol, Alien Vs Predator and Rogue Warrior.

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RPS At E3: Global Agenda

By John Walker on June 11th, 2009.

A man by and explosion, yesterday.

Global Agenda requires you to change your mind. Despite being built in the Unreal 3 engine, and despite looking really rather fine, it presents itself as an MMO. It’s a third person view of your character, with a tray of icons along the bottom of the screen, health and energy top left. But try and play it like an MMO and you’re going to end up dying rather a lot. This is fast, it’s proper action, and until you accept both genres melded into one, you’re going to be rubbish at it. Or at least I was. And then it clicked.

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RPS At E3: Dragon Age – Origins

By John Walker on June 10th, 2009.

We've got to break THROUGH the ice!

There were surprisingly few disappointments at E3 this year. Most trips behind a closed door revealed something new and exciting, or reinforced enthusiasm for an ongoing project. EA’s demonstration of Dragon Age sadly did not. If the content shown was indicative, it seems reasonable to worry about with the forthcoming old-school fantasy RPG. I’m just hoping it was not.

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RPS At E3: Returns To Monkey Island

By John Walker on June 9th, 2009.

They now look the same in close up as they do in the main game.

Even a week after the announcement, the news that there’s to be more Monkey Island still seems hard to believe. LucasArts, once an adored development house, has become known in recent years for little other than churning out Star Wars themed products of varying quality. Attempts at new licences during president Jim Ward’s realm failed (possibly in no small part because they very were attempts to create new IP, rather than just damned fine solo games), seeing the company once more fall back into the space flick’s safety net. Last year saw Ward step down, and in April he was replaced by Darrell Rodriguez. A man who, if the murmurs I heard at E3 are true, is genuinely trying to see the company rediscover its roots. Then there’s the news that Telltale are to be making brand new episodic Monkey Island games, with original LucasArts developers on the project. Reimagining the original Monkey Island is an important act for a number of reasons.

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CrimeCraft Footage, Dev Speak

By Jim Rossignol on June 9th, 2009.


The other PC-based MMOFPS (or is it a PWNS?) at E3 was CrimeCraft. It’s operating along rather similar lines to APB: a gang-based theme, with guns, hip hop stylings, and ongoing RPG elements. Sadly there’s no open world combat, because the game is driven by story-led PvP and PvE in instanced missions. Despite being “massive” and being powered by the Unreal 3 engine, the footage here seems a little uninspiring, with sub-Gears of War combat and dreary environments. If it can’t offers ome of APB’s living world dynamism it seems unlikely to be the MMOFPS of the next couple of years. That’s not to say it won’t be a success, because I think gamers are more than ready for some hybrid games in the MMO vein. Anything with guns and persistent characters is going to get a fair shake. CrimeCraft is already offering beta signups, so that might be worth a look.
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RPS At E3: APB – The Most Important Game At E3

By John Walker on June 8th, 2009.

A gang, in a street, yesterday.

Of everything I saw at E3, APB stood out as the project with the greatest concentration of inspiration. Ignore the surprisingly crappy images that have been released so far – this one deserves your attention. During the presentation a colleague sat next to me leant in and said, “Bloody hell.” A minute or so later I replied, “This is the first original idea I’ve seen all week.” It’s very easy to think of APB as an online GTA. It certainly is a game focused around either committing or preventing crimes in an open city. But what makes APB stand out is just how damned smart it is.

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E3 09 Diary: Award Show!

By John Walker on June 5th, 2009.

You’ll have to imagine a catchy award logo, since I’m writing this in the closing minutes before my journey home begins. Here are the totally official RPS E3 Awards, unquestionably the most prestigious prize any developer or publisher can hope to receive at the conference.

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Metal Gear Solid 5 On PC. Woo?

By Alec Meer on June 5th, 2009.

HELLO MY NAME IS DAVE ROBO-CHIN

There isn’t much love for most of the MGS series in Castle Shotgun, but of course it has its fans and they’re totally entitled to that, regardless of the fact that we’ll eventually round them up and drown them all in the river. The news that the upcoming new’un, MGS: Rising – which apparently stars some half-robot ladyboy or something – is departing its traditional Sony-only shores for the PC (360 too) is a little surprising, though. I don’t believe we’ve had a Metal Gear since a port of number 2 yonks ago, so it’s odd for it to suddenly come back now.
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RPS At E3: Mass Effect 2

By John Walker on June 5th, 2009.

Spoilers are a weird thing when it comes to sequels. Especially sequels which promote themselves by throwing out mysteries and sly hints about the deaths of major characters. BioWare told us some answers today regarding the very beginning of Mass Effect 2. The very beginning. I’m going to share them, okay, but don’t say I didn’t warn you.

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E3 09 Diary: Day Three

By John Walker on June 5th, 2009.

Looking better every day.

I want to say something else, I want to bring you messages of cheer, tell you about so many of the great games I’ve seen, and prove that I’m not just an whining baby. But I am so tired. My eyes are bleary, my face is bleary, my entire being is bleary. This is the important message of E3: it makes you tired. But I will do other things than complain below! Nothing useful, of course.

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Mount & Blade: Warband: Multiplayer – Multiplayier!

By Kieron Gillen on June 5th, 2009.

HORSEY!

Emerging from a cloud of dust of E3 is the sound of horse-feet. Hooves. That’s the word, hooves. Sorry – it’s early. As you’ll hopefully be aware, RPS-fave Mount & Blade is getting an expansion. In terms of features they revealed at E3, we’re talking about fancier graphics with redone models and – er – graphic effects I can’t be bothered listing and now 64 player multiplayer (with game modes including team death match and the iggy-pop-inspired Search & Destroy. Worth noting it’s more than just a MP expansion too – the SP will have the ability to become a faction ruler and force people to become your vassals, in a manner akin to how Jim rules RPS. Also, Soldier Morale, adding proper cowards. Run! Run from my horse feet. Er… gameplay trailer beneath the cut.
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E3 09 Diary: Day Two

By John Walker on June 4th, 2009.

Nope, not improved it.

I’m by far not the first to make this point, but the most extraordinary thing about being at E3 is you’ve absolutely no idea what’s going on at E3. If you want to know every announcement, every new game, every surprise revelation, then stay at home and refresh your favourite rolling news site. The last place you want to be is in the convention. The last place my feet want to be is in the convention. Once more I bring you my wholly unhelpful observations on E3. (Oh, and people demanded pictures, so included are two of the best you’ll ever see).

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RPS At E3: Just Cause 2

By John Walker on June 4th, 2009.

The only way to make an arrival

There have been two games that have made me laugh out loud at their sheer audacity during this E3, and one of them is Just Cause 2. You may remember that the original game from Avalanche in 2006, as famous for its infinite parachutes as it was for having an entire island to explore as you wished. There were some who found the unrealistic nature of endlessly spawning parachutes to be offputting. Ho boy, they’re not going to like Just Cause 2! Because, cor, it’s even more ludicrous.

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