Posts Tagged ‘E3 2012’

A Game of Dwarves Bedtime Story Trailer

By Jim Rossignol on June 8th, 2012.


Paradox’s latest trailer for A Game Of Dwarves shows us the antagonist in the game – mages! Dastardly wizards, it seems, are responsible for dwarven hardships, and it’ll presumably be the becowled-ones that you’ll be taking on as you carve your kingdoms. The presentation of the backstory as a bedtime story is cute, too. Which sort of sums up this entire “if Bullfrog made dwarf fortress” sort of affair…
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Yikes: Lucius Is Going To Hell In October

By Jim Rossignol on June 7th, 2012.


The Ladies & Gentlemen aboard the VG247 newsblimp have beamed up another interesting minor announcement, which is that Shiver Games’ spooky Omen-like horror game Lucius, in which you play a demon-child offing people in a country house, is to arrive in October. It’s an open world thing, which gives you the run of the house, allowing you some invention in how you kill off characters before your journey to hell. Looks both worrying and intriguing.

Trailer below.
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Hieronymus: ACE Team Explain Zeno Clash II

By Jim Rossignol on June 7th, 2012.

Explore ze weird!
Carlos Bordeu from ACE Team is excited about being able to talk about his new game, Zeno Clash II. And that makes for good reading. We talked to him about open worlds, new technology, and how a game inspired by “the punk fantasy art of John Blanche” is going to play. Read on for elucidation.
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Purple In The Face: Planetside 2′s E3 Bit

By Jim Rossignol on June 7th, 2012.


We’re all acutely aware of this one, now. The big remake of the only MMOFPS to have got it right, 2003′s Planetside. So close. Yeah, and there’s still no date on this. The closed beta is in progress, and this is one of so, so many trailers. Come on SOE. It’s time. Let us at it!

Another spectacular red-on-purple-on-yellow/blue action below.
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Hacker’s Paradise: Ubisoft On Watch Dogs

By Nathan Grayson on June 7th, 2012.

And also, everybody is Spider-Man.
Much like the news that your house is being repossessed after a particularly brutal bout of identity theft, Watch Dogs came out of nowhere. Hot on the heels of a Ubisoft press conference that could charitably be described as “at least probably not offensive to some breeds of orangutan,” Watch Dogs mopped up that particular mess and then some. Main character Pearce hacked everything from cell phones to traffic lights as naturally as most of us draw breath. He stalked, he talked, and then, well, he shot some dudes. Lots of them, actually.

So Ubisoft’s spilled quite a gooey glob of GTA into our Deus Ex, but is that necessarily a bad thing? Do we really need a rather large helping of lead to spice up our near-future cyberpunk intrigue? I spoke with producer Dominic Guay about that concern, Jedi hacker powers, how discovering someone’s sexual history can lead to a side mission, and more. Hack your way past the break to read on. Or just click on it like a normal person.

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“Sacrilegium” Is Actually What They Are Calling It

By Jim Rossignol on June 7th, 2012.

He seems nice.
Topware and Reality Pump (who previously worked on the Two Worlds games) have just announced a survival horror game called, well, Sacrilegium. Starring a lady called Alex, it’s an international tale of horror and combat, in which you’ll meet numerous unsavoury characters, and uncover occult plots in North America and Europe. The gallery of images show a classically spooky world, where everyone is doing their business at night. The feature list talks about combat and motion capture, stuff, but also – oddly – eye-tracking: “Eye-tracking: 3D-ET™ – the revolutionary proprietary technology that offers three dimensions, providing a more real and captivating experience than any other implementation available today. Already tested and reverently welcomed by actual PC players.”

THAT HORROR GAME IS WATCHING YOUR EYES.

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PC Gaming: E3′s Dirty Little Secret

By Nathan Grayson on June 7th, 2012.

It’s a bit odd to cover E3 with a PC-focused slant. Initially, I felt horrifically out of place roaming the LA Convention Center’s banner-plastered halls. The Kratoses and Master Chiefs of the world leered at me from their billowing sky perches, and I longed for the warm embrace of, say, a game about embracing people – as Rambo. Xbox controllers and PlayStation pads contorted showgoers’ hands into unnatural, vice-like claws, and I could only grasp feebly for a mouse that failed to materialize.

But, after the initial explosion of senses-overwhelming glitz and glamour, I started taking stock of the show’s inner workings. And you know what? Turns out, this is a PC gaming event – perhaps moreso than anything else.

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RPS Decides: Who Won E3 2012?

By John Walker on June 6th, 2012.

I'm retiring now.

With all the press conferences over, and the action switching to the show floor, it’s time to ask that all-important question: Who won E3? Because saying what games are coming out is a game. One you can win. And we decide who that was.

Let’s begin with the rules: Firstly, naturally, no slaps. Secondly, don’t forget the Hotpants Bonus! And of course most importantly, dubstep.

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Agni’s Philosophy: Square’s Final Graphics Fantasy

By Alec Meer on June 6th, 2012.

INDIVIDUAL BEARD HAIR FOLLICLE RENDERING

There’s a very good chance this will prove to be entirely irrelevant in time, given this is a blog about Spectrum Amiga board foot-to-ball PC gaming, but I post it as an honest point of curiosity as well as due to the potential that a Square-Enix internal studio might use it for something like a Deus Ex or Hitman or Thief or Sleeping Dogs or something further down the line. Real-time tech demo Agni’s Philosophy is intended to demonstrate Squeenix’s next-generation engine, which will most likely be used for a hiss, spit Final Fantasy game for whatever the next round of consoleboxes turns out to be. It’s impressive stuff for sure, even if it’s transparently impossible that a properly interactive game with hours of content cannot possibly look anywhere near as strong and detailed as this regardless of what graphicsability future-consoles and PCs might have. The idea that we might get anywhere near it is enticing though, most especially because the hair rendering could mean some incredibly convincing beards. Beards are what PC gaming is all about, after all.
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Dead Island: Riptide Is Coming For Your Brains

By Jim Rossignol on June 6th, 2012.

Oops.
Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?

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Slo-Mo & Booming Noises: The Elder Scrolls Online

By Alec Meer on June 5th, 2012.

Grumble grumble I’m not entirely sure this is worth a post grumble grumble. It’s a CGI-only, bizarrely slo-mo and semi-silent glimpse of the main factions in Bethesda’s confusingly non-Elder Scrollsy The Elder Scrolls Online. I’m interested in the game even if I’m currently bewildered by how little it sounds like its singleplayer parent, but this trailer is about as illuminating as a conversation with a Scientologist.
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