Posts Tagged ‘E3 2012’

Hieronymus: ACE Team Explain Zeno Clash II

By Jim Rossignol on June 7th, 2012.

Explore ze weird!
Carlos Bordeu from ACE Team is excited about being able to talk about his new game, Zeno Clash II. And that makes for good reading. We talked to him about open worlds, new technology, and how a game inspired by “the punk fantasy art of John Blanche” is going to play. Read on for elucidation.
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Purple In The Face: Planetside 2′s E3 Bit

By Jim Rossignol on June 7th, 2012.


We’re all acutely aware of this one, now. The big remake of the only MMOFPS to have got it right, 2003′s Planetside. So close. Yeah, and there’s still no date on this. The closed beta is in progress, and this is one of so, so many trailers. Come on SOE. It’s time. Let us at it!

Another spectacular red-on-purple-on-yellow/blue action below.
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Hacker’s Paradise: Ubisoft On Watch Dogs

By Nathan Grayson on June 7th, 2012.

And also, everybody is Spider-Man.
Much like the news that your house is being repossessed after a particularly brutal bout of identity theft, Watch Dogs came out of nowhere. Hot on the heels of a Ubisoft press conference that could charitably be described as “at least probably not offensive to some breeds of orangutan,” Watch Dogs mopped up that particular mess and then some. Main character Pearce hacked everything from cell phones to traffic lights as naturally as most of us draw breath. He stalked, he talked, and then, well, he shot some dudes. Lots of them, actually.

So Ubisoft’s spilled quite a gooey glob of GTA into our Deus Ex, but is that necessarily a bad thing? Do we really need a rather large helping of lead to spice up our near-future cyberpunk intrigue? I spoke with producer Dominic Guay about that concern, Jedi hacker powers, how discovering someone’s sexual history can lead to a side mission, and more. Hack your way past the break to read on. Or just click on it like a normal person.

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“Sacrilegium” Is Actually What They Are Calling It

By Jim Rossignol on June 7th, 2012.

He seems nice.
Topware and Reality Pump (who previously worked on the Two Worlds games) have just announced a survival horror game called, well, Sacrilegium. Starring a lady called Alex, it’s an international tale of horror and combat, in which you’ll meet numerous unsavoury characters, and uncover occult plots in North America and Europe. The gallery of images show a classically spooky world, where everyone is doing their business at night. The feature list talks about combat and motion capture, stuff, but also – oddly – eye-tracking: “Eye-tracking: 3D-ET™ – the revolutionary proprietary technology that offers three dimensions, providing a more real and captivating experience than any other implementation available today. Already tested and reverently welcomed by actual PC players.”

THAT HORROR GAME IS WATCHING YOUR EYES.

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PC Gaming: E3′s Dirty Little Secret

By Nathan Grayson on June 7th, 2012.

It’s a bit odd to cover E3 with a PC-focused slant. Initially, I felt horrifically out of place roaming the LA Convention Center’s banner-plastered halls. The Kratoses and Master Chiefs of the world leered at me from their billowing sky perches, and I longed for the warm embrace of, say, a game about embracing people – as Rambo. Xbox controllers and PlayStation pads contorted showgoers’ hands into unnatural, vice-like claws, and I could only grasp feebly for a mouse that failed to materialize.

But, after the initial explosion of senses-overwhelming glitz and glamour, I started taking stock of the show’s inner workings. And you know what? Turns out, this is a PC gaming event – perhaps moreso than anything else.

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RPS Decides: Who Won E3 2012?

By John Walker on June 6th, 2012.

I'm retiring now.

With all the press conferences over, and the action switching to the show floor, it’s time to ask that all-important question: Who won E3? Because saying what games are coming out is a game. One you can win. And we decide who that was.

Let’s begin with the rules: Firstly, naturally, no slaps. Secondly, don’t forget the Hotpants Bonus! And of course most importantly, dubstep.

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Agni’s Philosophy: Square’s Final Graphics Fantasy

By Alec Meer on June 6th, 2012.

INDIVIDUAL BEARD HAIR FOLLICLE RENDERING

There’s a very good chance this will prove to be entirely irrelevant in time, given this is a blog about Spectrum Amiga board foot-to-ball PC gaming, but I post it as an honest point of curiosity as well as due to the potential that a Square-Enix internal studio might use it for something like a Deus Ex or Hitman or Thief or Sleeping Dogs or something further down the line. Real-time tech demo Agni’s Philosophy is intended to demonstrate Squeenix’s next-generation engine, which will most likely be used for a hiss, spit Final Fantasy game for whatever the next round of consoleboxes turns out to be. It’s impressive stuff for sure, even if it’s transparently impossible that a properly interactive game with hours of content cannot possibly look anywhere near as strong and detailed as this regardless of what graphicsability future-consoles and PCs might have. The idea that we might get anywhere near it is enticing though, most especially because the hair rendering could mean some incredibly convincing beards. Beards are what PC gaming is all about, after all.
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Dead Island: Riptide Is Coming For Your Brains

By Jim Rossignol on June 6th, 2012.

Oops.
Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?

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Slo-Mo & Booming Noises: The Elder Scrolls Online

By Alec Meer on June 5th, 2012.

Grumble grumble I’m not entirely sure this is worth a post grumble grumble. It’s a CGI-only, bizarrely slo-mo and semi-silent glimpse of the main factions in Bethesda’s confusingly non-Elder Scrollsy The Elder Scrolls Online. I’m interested in the game even if I’m currently bewildered by how little it sounds like its singleplayer parent, but this trailer is about as illuminating as a conversation with a Scientologist.
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SMASH! Criterion Making Need For Speed Most Wanted

By John Walker on June 5th, 2012.

Someone really needs to make a Knight Rider game.

“Do you have what it takes to become Most Wanted?” asks EA’s press release for Need For Speed: Most Wanted, as they begin their recruitment drive for murderers. Oh! No, wait. This is nonsense marketing speak for “Would you like to play our game?” The very splendid news that Criterion – developers of one of the best games ever, Burnout: Paradise – are remaking the 2005 racer greets us this E3morn, which they promise will embrace the developer’s best skills. And that means… SMASHING THROUGH BARRIERS! WOOOOOOOOOOOOOOOOOOOOO!

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Splinter Cell: Blacklist (I’ve Been On A Few Of Those)

By Alec Meer on June 5th, 2012.

All this week, I shall be standing outside with a bucket, attempting to catch as many ephemeral droplets from the downpour of videogame sequel news as I possibly can. Well, I wish I was outside. And I wish I was standing. Instead, I shall be sitting inside and embedding as my already withered legs continue to atrophy. Next to meet its fate at the hands of my ability to resize video code to 600 pixels wide is the latest, somewhat rebooty Splinter Cell. It’s called Blacklist – a word that strikes fear into the hearts of many a videogame journalist who’s dared to say negative things about [REDACTED] or [REDACTED], and it stars an apparently younger Sam Fisher in a more action-orientated setting, with Michael Ironside retired from voice duties. There’s already been a letter from the dev in a desperate attempt to placate the inevitably furious response.
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E3 Day Zero: When Game Violence Becomes Vile

By Nathan Grayson on June 5th, 2012.

One of the most striking scenes of yesterday’s E3 press conference gauntlet didn’t take place on a stage or a screen. It wasn’t rehearsed or pre-planned, and it most certainly wasn’t expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn’t the surprising part. I’d been doing that all day. This one, though, came to a rather abrupt halt when – mere inches away from the camera – a man’s head erupted into a volcano of hyper-detailed gore after a point-blank shotgun blast. And then: deafening applause from hundreds of people.

This was the blaring exclamation point on the end of a day of gleefully grotesque neck-shanking, leg-severing, and – of course – man-shooting. I can honestly think of maybe five games – in four multiple-hour press conferences – that didn’t feature some sort of lovingly rendered death-dealing mechanic. And oh how show-goers cheered. So then, have we all become brainless barbarians with a lust for blood bordering on fetishistic? Hardly. That’d be a simple black-or-white (or, I suppose, red) answer, and this issue’s a whole lot messier than that.

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He’s On A Boat: Assassin’s Creed III Footage

By John Walker on June 5th, 2012.

Scenes at RPS's Jubilee party, yesterday.

Assassin’s Creed III done released a big pile of video last night, along with four new screenshots. There’s a silly CGI trailer that helps no one, but also a great big chunk of in-game footage that shows off the sneaky, jumpy, stabby and animal-hurty ways of a far more rural Assassin, and then some of the ship combat. Click on the pics for bigger versions, and see the trailers below.

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