Posts Tagged ‘E3 2012’

Dead Island: Riptide Is Coming For Your Brains

Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?

Slo-Mo & Booming Noises: The Elder Scrolls Online

Grumble grumble I’m not entirely sure this is worth a post grumble grumble. It’s a CGI-only, bizarrely slo-mo and semi-silent glimpse of the main factions in Bethesda’s confusingly non-Elder Scrollsy The Elder Scrolls Online. I’m interested in the game even if I’m currently bewildered by how little it sounds like its singleplayer parent, but this trailer is about as illuminating as a conversation with a Scientologist.
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SMASH! Criterion Making Need For Speed Most Wanted

Someone really needs to make a Knight Rider game.

“Do you have what it takes to become Most Wanted?” asks EA’s press release for Need For Speed: Most Wanted, as they begin their recruitment drive for murderers. Oh! No, wait. This is nonsense marketing speak for “Would you like to play our game?” The very splendid news that Criterion – developers of one of the best games ever, Burnout: Paradise – are remaking the 2005 racer greets us this E3morn, which they promise will embrace the developer’s best skills. And that means… SMASHING THROUGH BARRIERS! WOOOOOOOOOOOOOOOOOOOOO!

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Splinter Cell: Blacklist (I’ve Been On A Few Of Those)

All this week, I shall be standing outside with a bucket, attempting to catch as many ephemeral droplets from the downpour of videogame sequel news as I possibly can. Well, I wish I was outside. And I wish I was standing. Instead, I shall be sitting inside and embedding as my already withered legs continue to atrophy. Next to meet its fate at the hands of my ability to resize video code to 600 pixels wide is the latest, somewhat rebooty Splinter Cell. It’s called Blacklist – a word that strikes fear into the hearts of many a videogame journalist who’s dared to say negative things about [REDACTED] or [REDACTED], and it stars an apparently younger Sam Fisher in a more action-orientated setting, with Michael Ironside retired from voice duties. There’s already been a letter from the dev in a desperate attempt to placate the inevitably furious response.
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E3 Day Zero: When Game Violence Becomes Vile

One of the most striking scenes of yesterday’s E3 press conference gauntlet didn’t take place on a stage or a screen. It wasn’t rehearsed or pre-planned, and it most certainly wasn’t expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn’t the surprising part. I’d been doing that all day. This one, though, came to a rather abrupt halt when – mere inches away from the camera – a man’s head erupted into a volcano of hyper-detailed gore after a point-blank shotgun blast. And then: deafening applause from hundreds of people.

This was the blaring exclamation point on the end of a day of gleefully grotesque neck-shanking, leg-severing, and – of course – man-shooting. I can honestly think of maybe five games – in four multiple-hour press conferences – that didn’t feature some sort of lovingly rendered death-dealing mechanic. And oh how show-goers cheered. So then, have we all become brainless barbarians with a lust for blood bordering on fetishistic? Hardly. That’d be a simple black-or-white (or, I suppose, red) answer, and this issue’s a whole lot messier than that.

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He’s On A Boat: Assassin’s Creed III Footage

Scenes at RPS's Jubilee party, yesterday.

Assassin’s Creed III done released a big pile of video last night, along with four new screenshots. There’s a silly CGI trailer that helps no one, but also a great big chunk of in-game footage that shows off the sneaky, jumpy, stabby and animal-hurty ways of a far more rural Assassin, and then some of the ship combat. Click on the pics for bigger versions, and see the trailers below.

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The Bonding Of Isaac: Dead Space 3’s Odd Couple Co-Op


Dead Space is famously an Alien-inspired game about lonely survival on a spaceship/station inhabited by otherworldly horrors. No more! Now it’s a buddy action move about welding helmeted Isaac grudgingly teaming up with bloodthirsty merc and victim of nominative predeterminism John Carver. They hate each other, but I’ve a funny feeling they might come to respect and even like each other before the tale is done.

As well as the co-op focus, Dead Space 3 is rather more planet-bound and a whole lot more icy than the previous, claustrophobic and somewhat brown entries in the series. As you can see below. Yes, I thought I’d surprise you all by posting a trailer during E3 week. I don’t play by the rules, me.
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Ah, Sanity: Far Cry 3 Dodging Ubi PC Delay

Inspired by the events unfolding in this screenshot, I really hope I can throw empty ammo clips at enemies instead of wastefully casting them aside.

Good things come to those who wait. And admittedly, Assassin’s Creed II (and its assorted pseudo-sequels), Driver: San Francisco, and – based on what I’m hearing – Ghost Recon: Future Soldier are pretty solid, but were they worth the long, cold nights we endured in anticipation of their arrival? OK, yeah, probably. But the time-honored tradition that is the Ubidelay arguably serves little-to-no purpose, and much like its nearest cousin – an inflamed, seconds-from-bursting appendix – it’s a vestigial pain that needs to go. Fortunately, Far Cry 3 – at the very least – appears refreshingly willing to show it the door.

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Medal of Honor: Worf Fighter Fights Some More War

Fight, Worf! Fight!

Here is a controversial statement: aubergines are horrible.

Here is another controversial statement: I don’t think there’s an upcoming videogame I’m less interested in than Danger Close’s Medal of Honor: Wharf-fighter. It’s not really its fault, or its developers’ fault. They’re taking advantage of commercial realities, and even if said commercial realities are deeply disappointing to any gamer with more than six brain cells to rub together it only makes sense for a large corporation to pander to them, I suppose. I personally am just so past caring about pretending to be a semi-contemporary soldier who repeatedly shoots men from other countries. Don’t mind me being all bitter-pants over here though. Have a look at the shootybangbang shoot shoot bang bang shoot bang shoot bang bang bang shoot shoot shoot bang bang shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot bang footage that came out of E3 below, if you must.
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Firaxis’ XCOM’s Apocalypse

Which reminds me, I really need to find a way to attend one of the RPS socials

I’m only just curling myself out of the tiny ball of rage I’d become due to missing out on getting to play Firaxis’ X-COM reboot the other week. Instead, we sent Adam. Adam! He’s famous for saying stuff like “aliens are for losers” and “turn-based combat is a dusty relic of a bygone age” and “I wouldn’t be caught dead in a Skyranger”, then he starts body-popping and singing Flo Rida songs.

I take some small measure of comfort from the following end of the world-themed and rather splendid E3 trailer for XCOM: Enemy Unknown, which you may yourself watch below. It’s impressively dramatic and explosive, in a way that I can only presume will be somewhat at odds with the slower-paced, turn-based combat of the real thing, but more excitingly it shows a Cyberdisc transforming, some sort of new alien that might be made of crystallised light, a Chrysalid in action, hints at some sort of psychic powers for soldiers and a glimpse of a very pissed-off Muton trapped in an alien containment tank. I likey.
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