Posts Tagged ‘EA DICE’

That’s No Server Browser, It’s A ‘Skill-Based Matchmaking System’ In Star Wars: Battlefront

Oh dear. There I was, getting all excited about AT-ATs in DICE’s Star Warsy Battlefield doohickey, and missed the new disappointing news that the game will not feature server browsers. The game will instead auto-matchmake for you, then drag you off to a server of its choice – meaning you’ll have no choice about ping, server capacity, and perhaps not even modes and maps.
Read the rest of this entry »

, .

87 Comments »

Mirror’s Edge Catalyst’s Gamescom Demo Was A Relief

I wouldn’t count myself as a fan of many things, but the derision and disinterest inspired by the first Mirror’s Edge makes me want to champion it. It was a game with terrible boss fights, flawed combat and a tedious story, but also one worth celebrating for the things it got right, such as its first-person movement and its beautiful, brilliant world.

Those same things also make me nervous about the sequel. When I went to see EA’s Mirror’s Edge Catalyst [official site] presentation at Gamescom, I wasn’t sure whether it would amplify the parts I liked or disliked.

Read the rest of this entry »

, , , , , , .

44 Comments »

Star Wars: Battlefront – A Yoghurt-Scented Hands-On

Leave my lovely innocent AT-ST alone

R2-D2 smells like yoghurt. In fact, the whole second part of the Star Wars Battlefront [official site] queue at E3 smells like yoghurt. I’m in a group of 40 attendees waiting for our turn to do battle on Hoth in the final play session of E3. I think the yoghurty smell is coming from the copious dry ice, which is swirling around R2’s wheels as EA try to create a Hoth-like experience in a cavernous conference hall in downtown LA.

The Hoth of the game is not yoghurty, but it is gorgeous. An expansive snowy wilderness which we spawn into as Stormtroopers. Well, 20 of us do. The other 20 are rebel scum, ripe for the shooting.
Read the rest of this entry »

, , , , , .

55 Comments »

Star Wars: Battlefront Will Have Fighter Squadron Mode

Whether in-engine or not, cinematic game trailers offer plenty of hints as to what you’ll be able to do in an approaching game. For example, we can assume that if speeders, fighter ships and Darth Vader are in the Star Wars: Battlefront trailer [official site], then the game will let us drive, fly or be those things.

And now there’s a little confirmation. The first real game footage of Battlefront will appear via E3 next month, and in a post on the Battlefront site, design director Niklas Fegraeus mentions a new mode called ‘Fighter Squadron’.

Read the rest of this entry »

, , .

33 Comments »

Star Wars: Battlefront Will Aim For Authentic Vwoms

Developer diaries from big studios rarely contain any actual insight into the development process, but they do provide a first-rate glimpse into the marketing pitch. For example, Star Wars: Battlefront [official site] first developer diary is desperate to tell you how authentic its Star Wars experience will be.

Read the rest of this entry »

, , , , .

39 Comments »

Have You Played… Mirror’s Edge?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Some people install the latest Crysis game whenever they buy a new PC, to push their upgraded hardware to its limit. I install Mirror’s Edge. If I want to feel good about my purchase, then Mirror’s Edge succeeds by being as unfailingly gorgeous now as it was six years ago. Better still, its mechanics – about movement and speed and grace – leave me just as breathless and uplifted as its pristine cityscapes and colourful interior design.

Read the rest of this entry »

, , , .

91 Comments »

Battlefield Hardline: On Meaning And Theme In Multiplayer

This is not a police car.

Battlefield Hardline takes the series’ now familiar formula and gives it a new theme. It’s still about large teams of players killing, capturing and controlling vehicles in various objective-based multiplayer modes. But instead of visiting exotic locations and fighting as a military force, the game takes place in the streets of Los Angeles and players play the roles of cops and robbers.

I’ve been playing the closed beta since last Friday, and in between rounds of criminal mayhem I’ve been thinking a lot about meaning and structure in multiplayer game design. Now that the beta has opened up to all, let me exorcise those thought-demons here.

Read the rest of this entry »

, , , , , .

67 Comments »

A Little More Faith: Mirror’s Edge 2 E3 Trailer

Mirror’s Edge 2 was revealed at last year’s E3 with little more than a brief animation and a few bars of the game’s lovely soundtrack. As part of EA’s conference at E3 2014, they showed off more of the game. It was set amidst some buzzword-y waffle from the game’s developers, and is still only concept footage for the game they hope to make, but there are hints of good things in the three minute video embedded below.

Read the rest of this entry »

, , , , , .

43 Comments »

Emotions & Explosions: Frostbite 3 Engine Trailer

So many feels
I’ve figured out why developers and publishers make game engine trailers. Like the Wizard Of Oz, the game engine is responsible for what’s going on behind the scenes. It is the giant, floating head that demands tribute. In this case, the tribute is four minutes of people talking about Frostbite 3 using terms like “Seamless Reality”. It skips extolling how these grown men spend their days and nights attempting to make explosions more explodey, debris more chunky, and eyes more oculary. Such is the fragile ego of a game engine, if such a tribute is not made then Frostbite 3 would return to its burrow and gnaw off its own feet.
Read the rest of this entry »

, , .

56 Comments »

Battlefield 3: The RPS Reader’s Take

Joe looks exactly like this

Last week, two RPS competition winners and myself (that being Alec, assuming the omni-voice of the hivemind for this post) headed over to Stockholm to visit DICE and see/play Battlefield 3. You’ve already read some of my thoughts on what I saw, but what about the readers? Well, one of them did himself a nasty leg injury on the first morning and wasn’t actually able to see the game, which was a terrible shame. Fortunately the other, Joe O’Connor, was left unscathed. Apart from the fact that his plane home nearly blew up, anyway. Are RPS competitions cursed? Maybe. Maybe. Anyway, he’s alive and well, so here’s what he thought of Battlefield 3: take it away, Joe.
Read the rest of this entry »

, , .

102 Comments »

DICE On Unlocks And Keeping Games Alive

MAN WITH GUN. MEN WITH GENS. Manshoot captions are the hardest.

I have a frankly frightening amount of interview material from my trip to see Battlefield 3 at EA DICE HQ earlier this week, but before I lower myself into the tenth circle of hell that is transcribing the main hour of it, here’s an interesting side-discussion that came up when I asked Twitter for a few question suggestions. One of the first respondents was Minecraft-maker Notch, who asked us to ask DICE “What are some best practices and lessons learned when awarding long-term rewards in a highly competitive game like Battlefield 3?”

Here’s what BF3’s executive producer Patrick Bach had to say in response – which led to a discussion of best practice for creating in-game unlocks, how he thinks Bad Company 2 got it a bit wrong, and why he reckons devs should try and keep improving and expanding their games for several years after launch instead of putting out annual sequels. Whatever could he be referring to?
Read the rest of this entry »

, , , .

115 Comments »

Eyes-On: Battlefield 3’s Operation Guillotine

People with camper-vans? Basically terrorists.
Just two months ahead of release, Battlefield 3’s singleplayer mode remains something of a mystery – oddly so, given this game is DICE’s attempt to make their biggest franchise as appealing to lone gunners as team gunners. So getting eyes-on with a never-before-seen singleplayer level yesterday went some way to explaining BF3’s approach. That approach: MEGA-GRAPHICS, MEGA-EXPLOSIONS, MEGA-WAR. And yet, somehow, it’s also far more subtle and convincing than COD and its recent raft of wannabe crown-stealers.
Read the rest of this entry »

, , , , .

88 Comments »

Why You Can’t Shoot Civilians In Battlefield 3

Spotter's guide - visible gun = not a civilian.

I’ve just come back from a fascinating and noisy day at EA DICE, seeing and playing Battlefield 3 with the winners of our recent competition. I have quite a few BF3-related posts due over the next couple of days as a result, but let’s start off with the game’s executive producer Patrick Bach talking about why he believes it can be tricky for games to present more authentic situations, such as a Battlefield level containing innocent, unarmed civilians. He reckons that, given the option, many gamers can’t resist an opportunity to be bad – and, he fears, game-makers would be the ones blamed for their players’ naughtier choices. For instance, shooting one of said innocent, unarmed civilians…
Read the rest of this entry »

, .

255 Comments »