Posts Tagged ‘EA Sports’

Wot I Think: FIFA 15

By Graham Smith on October 2nd, 2014.

FIFA – more than any other game – is a game you play co-operatively with your computer.

This is true of any game, of course; there is no play without the computer’s reaction to your inputs. But FIFA requires that you steer eleven footballers in real-time around a pitch you can see less than a third of at any given moment. To make that possible, you’re reliant on the computer to take hold of whoever you’re not directly controlling. You’re reliant on the game to correctly infer your intent as you wrestle with umpteen buttons and twin analogue sticks.

In the space between those two outcomes – intent and action – is where FIFA happens. Everything that’s good or bad about the game exists in that ambiguity. It’s why I love and hate FIFA 15 for all the same reasons I’ve loved and hated the last four iterations.

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The Videogame Monument I’m Most Proud To Have Built

By Graham Smith on September 19th, 2014.

'Mm, your arm, it smells delicious.'

This isn’t about building willies in videogames.

Or, well, not literally.

I’ve built castles in Minecraft, multiplayer maps for Half-Life, underground lairs in Dwarf Fortress and, yes, many schlong-shaped monsters in Spore, but the game-related object I’m most proud of creating is a spreadsheet.

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Real-Time Tactical Action: FIFA 15 Demo

By Alice O'Connor on September 10th, 2014.

He's feeling down because we lost 5-0.

Our Adam often writes posts about EA’s FIFA games, but as he’s off on holiday this week (sitting in a quiet, dark room, for all I know), I’ll have a crack at this one. Hey there, FIfans! (I imagine that’s the term.) EA yesterday released a FIFA 15 demo, so we might finally answer the question on all of our lips: have they managed to keep the action lively for the fifteenth game (fifteen! can you imagine?) in their real-time tactical series? I strapped on my leg armour to find out.

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FIFA 15 Highlights The Emotional Intelligence Of Footballers

By Graham Smith on July 21st, 2014.

There’s a point in the life cycle of any EA Sports series where, pressured by the need for new yearly features, the game dashes away from the reality of its simulated sport and straight into fantasy. In the old Tiger Woods golf games, that was being struck by lightning to charge up supershots. In FIFA 15, it’s positing a world in which footballers have something called “emotional intelligence.” As the trailer below outlines, players in the next iteration will experience the following feels: neutral, anger, delighted, alarmed, excited, surprise, disgust, tired, happy, sad, and calm.

If you’re going to do this, why not go further?

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FIFA 15 Trailer Highlights “Visible Breathing”, “Visible Mud”

By Graham Smith on July 4th, 2014.

AUTHENTIC. AUTHENTIC. AUTHENTIC.

There’s little I like more than chatting with my co-workers about videogames. Why, it was just earlier today that Adam turned to me and asked, “Hey Graham, what’s your favourite gameplay feature?” I responded with something typically pithy, remarking that “My favourite gameplay features is the incredible visuals. For example the whole new level of visuals which bring fully realised arenas with Living Pitches to FIFA 15, as demonstrated in its new trailer. It’s a natural environment true-to-life look.”

Then we yelled the word “authentic” back and forth at each other for fifteen minutes. That very trailer is embedded below.

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FIFA 15 Gets E3 2014 Trailer, Is Balls

By Graham Smith on June 10th, 2014.

FIFA 15 is a game that I will definitely play. The latest entry in EA’s endless foot-to-ball series will bring the PC version in-line with the next-gen console releases, finally giving us the new physics and graphics engine that console players received last year. It’ll also bring one of E3′s most hyperbolic trailers, which is embedded below alongside a thousand whiny complaints from me.

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And Another: FIFA 15′s ‘Next Gen’ Engine Coming To PC

By Graham Smith on June 6th, 2014.

This is technically a brick fall in FIFA12.

For a long time, FIFA games on PC lagged behind their console counter-parts. Then FIFA 11 came out and brought the joy of parity; the PC version was finally the same as the 360 and PS3 releases, with the maximum number of realistic brick falls, awkward tumbling hugs and imprecise auto-passes that the series could muster. Unfortunately FIFA 14 eventually followed and the world was once again plunged into darkness, as XBone and PS4 players received a fancy new physics engine called Ignite – with harder falls, manlier hugs, equally imprecise auto-passing – while us PC chumps were stuck with an aging FIFA 13.5.

Now FIFA 15 is once again making us all equals.

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As Open As Your Goal, Mate: FIFA World Open Beta

By Alice O'Connor on May 21st, 2014.

I tried to find the worst keeper in the Premier League to make that headline even more hilarious but, unexpectedly, it seems people disagree about this. Look, I don't know.

Association football is, in many ways, the greatest real-world PC game. It’s a squad-based real-time tactical co-op/competitive multiplayer game with over 150 years of lore and canon to obsess over. It has squillions of characters, each with their own stats, backstory, and internal lives right down to daily routines. The game is still updated, but some rules changes are controversial, and other rules are still often misunderstood. You can collect thousands of cosmetic items. That’s a Game Of The Year 10/10 PC Platinum All-Gold Classic if I ever heard of one.

All of which is to say that EA’s free-to-kick FIFA World is now in open beta.

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It’s All Over: FIFA Manager 14 Is The Last In The Series

By Graham Smith on November 25th, 2013.

Like Manchester City versus Tottenham or whatever.

Football is a game of two halves, and so is this post. Snarky FC kicks off.

EA Sports have announced that FIFA Manager 14 will be the last in the series. Which is probably just as well, because those games were rubbish. They’re the equivalent of when footballers launch their own line of cologne. It’s an obligatory brand extension which makes a lot of money for everyone involved, but the only people who should buy it are those who want to douse their lives with the shallow, stench-ridden work of millionaires.

Let me pass this ball along.
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Nothing But Net (Profits): NBA Live 14 Has Ultimate Team

By Graham Smith on October 29th, 2013.

What's that smell?

Hey, remember that terrible addictive thing that’s consuming my life from FIFA 14? Well, EA are adding it to NBA Live 14, their attempt at taking back the basket-to-ball market from 2K Sports NBA series. This makes perfect sense, but I never saw it coming.

What other games might EA soon add Ultimate Team to?
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PC FIFA 14 Will Be Previous-Gen Version

By Adam Smith on June 18th, 2013.

Pro Evo Soccer may have won next season’s foot-to-ball battle before it even begins. During an interview with Polygon, Andrew Wilson, executive vice president of EA Sports, revealed that the fancy new ball-jiggling mechanics of the Ignite engine will not be gracing the PC version of FIFA 14, which will instead be equivalent to the 360 and PS3 editions. Why? Well, PC conversion would be difficult because of the architecture of the next-gen consoles and “how the CPU, GPU and RAM work together in concert in that type of environment.” It’s like an abstract alien factory in there and the conversion wouldn’t be worthwhile because, Wilson claims, using the example of FIFA 11, “the majority of the gamer base that was playing the game on PC did not have a PC spec that would work with that”. Huh.

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Another Fine Messi: Fifa 13 Demo Out Now

By Adam Smith on September 11th, 2012.

Anyone else reckon Roberto Mancini would have been in an indie band if foot-to-ball wasn't taking up all his time?

I thought I’d have a kickaround on the Fifa 13 demo so that I could actually sprinkle the pepper of opinion upon the scant sliver of information in this post. Sadly, it doesn’t work for me and I don’t know why and don’t have time to correct the issue. The Fifa 13 demo is now on Origin. It probably has new animations for celebrating goals, maybe even a Usain Bolt type thing to try and bring all of sport together, unless there’s a license to pay for that particular pose. Now I’ve made myself a little glum by imagining/realising that it’s possible to copyright a pose.

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Foot-To-Nation: Fifa 12′s Expedition Mode

By Adam Smith on April 23rd, 2012.

Disco never died

The Euro 2012 addition to Fifa 12 shall be DLC rather than a disc-based continental kickabout as has previously been the case. This we already knew. What I didn’t expect was for the DLC to contain a new mode which combines world conquering with foot-to-ball, namely the Expedition Mode. Travel the continent, crushing nations and stealing their best and brightest feet, along with the legs and torsos those feet are attached to. It hardly looks like grand strategy but I quite like the idea of constructing a team by conquering rather than by throwing wodges of cash at cigar smoking agents who, one day soon, will start to raise young boys like puppies on a puppy farm. The video below explains all.

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