Posts Tagged ‘Early Access’

A Couple Of Hours With… Dungeon Defenders II

By Alec Meer on December 18th, 2014.

Dungeon Defenders II is a tower defence/action-RPG hybrid, with a very heavy focus on co-op multiplayer, in which your fantasy archetype lays traps and wades into the fray themselves in the hope of defeating waves of marching monsters. Its ‘pre-alpha’ has been out on Steam Early Access for a short while now, and is proving rather popular. I gave it a very quick look to try and find out why.
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Satellite Reign: Early Access Impressions

By Alec Meer on December 17th, 2014.

Spritual Syndicate sequel/remake Satellite Reign arrived on Steam Early Access last week. Can it possibly live up to its hallowed Bullfrog cyberpunk squad shooter legacy? I jacked in to find out.

The bad news: we’re running out of things that we want spiritual sequels to! Everything we ever wanted is coming true! CRISIS IN VIDEOGAMELAND.

The good news: Syndicate remake (of a sort) Satellite Reign is hot.
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Premature Evaluation: The Deer God

By Marsh Davies on December 15th, 2014.

A staggering vision.

Each week Marsh Davies launches himself into the bestial bloodbath that is Early Access and comes out with whatever stories and/or handfuls of porcupine innards he can find. This week he gets his game on in the weird woodland-themed survival-platformer hybrid that is The Deer God.

And today in Least Fulfillable Game Development Promises: The Deer God “will challenge your religion and your platforming skills”. Presumably they didn’t hit the stretch goal for a full Damascene Conversion, but, still, that’s a loftier aim than making the player John Romero’s bitch. The Kickstarter blurb also mentions that the game is “dedicated to a small cardinal, whom I ran over recently,” which, if taken in the spirit of Thomas More, might well involve a robust challenge to religion – but I think the author probably just means the bird.

In the event, The Deer God has only challenged my patience so far, but it does start out with a little doctrinal shake up: a hunter reaches the Pearly Gates – via a gruesome mauling by wolves – and discovers that God is, in fact, a ruminant. And She isn’t best pleased about his penchant for venison burgers. Cue reincarnation as a baby deer, forced into a fittingly punitive collision of platformer, endless-runner and survival roguelike.

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Dog Sled Saga Has It All: Dogs, Sleds, A Saga

By Shaun Green on December 13th, 2014.

Huskies are brilliant dogs. This isn’t just because they look great (to my mind, only the Shiba Inu hedges ‘em out). It isn’t just because they haul sleds (although that, too, is brilliant). It’s because they’re great dogs for facts. For example, did you know that they’re one of the oldest existing dog breeds, believed to have been about for over three thousand years? Or that they can travel about hundred and fifty miles in a day – in Siberian conditions, whilst hauling loads? Or that they can run at up to fifty miles per hour?

Well, now you do. And now that you’re equipped with almost as many huskie facts as I am, we’re ready to journey together into the world of Dog Sled Saga.

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Syndicate This: Satellite Reign Launches On Early Access

By Shaun Green on December 12th, 2014.

Prepare to download jubilation and dispense judgement, agents: Satellite Reign has arrived on Steam Early Access.

The game’s been covered a-plenty on RPS since it was teased all the way back in May 2013, and that’s undeniably been helped by its promise to be the successor to long-forgotten series Syndicate. I said long-forgotten. What’s an FPS?

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Premature Evaluation: The Masterplan

By Marsh Davies on December 8th, 2014.

At least I’m good at the “execute” part of “execute the plan”

Each week Marsh Davies saunters nonchalantly into the forbidden vault that is Early Access and then, after a few muffled shrieks and thuds, saunters back out again with any stories and/or incautiously guarded diamond tiaras he can find. This week he steeples his fingers and prepares to execute The Masterplan – a top-down realtime heist-em-up.

Remember Subversion? It was the project that almost brought down Introversion Software: a five-year dev-slog that resulted in a whole load of cool systems and breathless column inches, but, by Introversion’s own estimation, only a void where the core game was meant to be. Subversion was reluctantly put on ice while Introversion pulled money-hats from the jaws of financial oblivion with Prison Architect – pioneering Early Access in the process. So it’s oddly fitting that Early Access should now birth a project that is notionally similar to Subversion, wherein you assemble a crew of specialised goons, case a joint and then rip it off, all in top-down real-time.

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Premature Evaluation: Eternal Winter

By Marsh Davies on December 1st, 2014.

I call my dog sled team the Rosebuddies.

Each week Marsh Davies staggers off into the barren, frigid wilderness of Early Access and comes back with whatever stories and/or slabs of dog meat he can find. This week he sticks on his mitts and braces for subzero survival sim Eternal Winter.

There’s good and bad failure in games. Good failure teaches you something, whether about your own resolve and ingenuity or the world these things are tested against. Good failure is a dynamic, riveting generator of experience. Bad failure is, I fear, what the vast majority of indie survival sims have to offer: a way of capping off a game with no definite trajectory. Like wading into chest-high cement, you do eventually stop, but you wouldn’t call it much of a journey.

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Chaos Reborn Conjured Onto Early Access Next Week

By Alice O'Connor on December 1st, 2014.

In a bit of a pickle there, aren't you?

X-COM creator Julian Gollop making a reimagine-o-sequel to another of his olde turn-based tactical games sounds like something we’d post about all the time, but how much is there to say between the end of a Kickstarter and the inevitable early access launch? For the seven months since our last post, Snapshot Games have worked on Chaos Reborn, and now they’re almost ready for that next step. Chaos Reborn will launch onto Steam Early Access on December 9th, announces a colourful new trailer filled with monsters, wizards, and wizards attacking monsters.

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Not That Congo: Co-op Survival Shooter In Early Access

By Alice O'Connor on November 28th, 2014.

ALICE. WANT. GREEN DROP DRINK.

Could it be that someone saw Congo twenty years ago and has carried a dream for a game like that ever since? It’s surely a coincidence, it must be. Yes, Congo does have you deep in the jungle, fortifying a camp to fend off strange, grey lumbering beasts that look a bit like gorillas and shy away from lights, but no, it’s not an adaptation of Michael Crichton’s novel or movie. It’s a top-down co-op survival shooter where up to four players, y’know, kinda recreate that camp scene from Congo. And it’s out now on, of course, Steam Early Access.

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Impressions: Mordheim Early Access

By Adam Smith on November 27th, 2014.

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

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Future Perfect Is A Multiplayer Real-Time Game-Maker

By Alice O'Connor on November 26th, 2014.

Neon megablocks? Poss. my perfect future.

Creation and collaboration are the focus of oodles of games in the wake of Minecraft, but mostly they have us plopping down blocks in our desired configuration. Having spent my formative gaming years cooing over mods, it’s seemed a shame to me that The Future hasn’t brought more games helping us create our own games. Roblox, Second Life, Garry’s Mod, and others dabble in it to varying degrees, but mostly we’re making blockforts. Blocks are nice and all, but I had such high hopes for The Future.

Subnautica and Natural Selection developers Unknown Worlds have announced they’re having a crack at this too with Future Perfect, a game about creating games collaboratively.

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Steaming: Shroud Of The Avatar Arrives On Early Access

By Alice O'Connor on November 25th, 2014.

Eat it, goat boy.

Has it really been ten months since we last posted about Shroud of the Avatar: Forsaken Virtues? Gosh. A new RPG from Ultima creator Richard Garriott seems like something we’d pay a lot more attention to. Why is this? Personally, I was burnt out on opulent Kickstater dreams manifesting as unexciting pre-alpha builds. But of course they’d look ropey. Anyway, what I think matters a whole lot less, as you can form your own opinions by playing Shroud of the Avatar. Yesterday it reached a done-enough state to launch on Steam Early Access.

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Premature Evaluation: Massive Chalice

By Marsh Davies on November 24th, 2014.

Glad they went with Massive Chalice over Big Jugs.

Each Monday, Marsh Davies splashes around in the shallow end of the Early Access gene pool and brings back whatever novel splices and/or horrific abominations he can find. This week he crunches chromosomes in fantasy lineage sim and turn-based battler Massive Chalice.

Score one for diversity in games: the realm has just been saved by a nearsighted, asthmatic, drunk lady. Marginalised wheezing pissheads rejoice! (Though do keep an inhaler and bucket close to hand.) Massive Chalice combines XCOM’s turn-based permadeath squad combat with Crusader Kings’ management of bloodlines across multiple generations, inducting heroes into a ruthless breeding program intended to foster a roster of noble characters with superior physiques. But, well, you have to work with what you’ve got and what I’ve got is a malformed, shuffling host of genetic wreckage. For the first time in games, I am among my people.

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