Posts Tagged ‘Early Access’

Not That Congo: Co-op Survival Shooter In Early Access

By Alice O'Connor on November 28th, 2014.

ALICE. WANT. GREEN DROP DRINK.

Could it be that someone saw Congo twenty years ago and has carried a dream for a game like that ever since? It’s surely a coincidence, it must be. Yes, Congo does have you deep in the jungle, fortifying a camp to fend off strange, grey lumbering beasts that look a bit like gorillas and shy away from lights, but no, it’s not an adaptation of Michael Crichton’s novel or movie. It’s a top-down co-op survival shooter where up to four players, y’know, kinda recreate that camp scene from Congo. And it’s out now on, of course, Steam Early Access.

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Impressions: Mordheim Early Access

By Adam Smith on November 27th, 2014.

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

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Future Perfect Is A Multiplayer Real-Time Game-Maker

By Alice O'Connor on November 26th, 2014.

Neon megablocks? Poss. my perfect future.

Creation and collaboration are the focus of oodles of games in the wake of Minecraft, but mostly they have us plopping down blocks in our desired configuration. Having spent my formative gaming years cooing over mods, it’s seemed a shame to me that The Future hasn’t brought more games helping us create our own games. Roblox, Second Life, Garry’s Mod, and others dabble in it to varying degrees, but mostly we’re making blockforts. Blocks are nice and all, but I had such high hopes for The Future.

Subnautica and Natural Selection developers Unknown Worlds have announced they’re having a crack at this too with Future Perfect, a game about creating games collaboratively.

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Steaming: Shroud Of The Avatar Arrives On Early Access

By Alice O'Connor on November 25th, 2014.

Eat it, goat boy.

Has it really been ten months since we last posted about Shroud of the Avatar: Forsaken Virtues? Gosh. A new RPG from Ultima creator Richard Garriott seems like something we’d pay a lot more attention to. Why is this? Personally, I was burnt out on opulent Kickstater dreams manifesting as unexciting pre-alpha builds. But of course they’d look ropey. Anyway, what I think matters a whole lot less, as you can form your own opinions by playing Shroud of the Avatar. Yesterday it reached a done-enough state to launch on Steam Early Access.

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Premature Evaluation: Massive Chalice

By Marsh Davies on November 24th, 2014.

Glad they went with Massive Chalice over Big Jugs.

Each Monday, Marsh Davies splashes around in the shallow end of the Early Access gene pool and brings back whatever novel splices and/or horrific abominations he can find. This week he crunches chromosomes in fantasy lineage sim and turn-based battler Massive Chalice.

Score one for diversity in games: the realm has just been saved by a nearsighted, asthmatic, drunk lady. Marginalised wheezing pissheads rejoice! (Though do keep an inhaler and bucket close to hand.) Massive Chalice combines XCOM’s turn-based permadeath squad combat with Crusader Kings’ management of bloodlines across multiple generations, inducting heroes into a ruthless breeding program intended to foster a roster of noble characters with superior physiques. But, well, you have to work with what you’ve got and what I’ve got is a malformed, shuffling host of genetic wreckage. For the first time in games, I am among my people.

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Capital Spaceship Combat: Fractured Space

By Alice O'Connor on November 21st, 2014.

Nyooom!

The three coolest things to pilot in space battles are, in no particular order: mecha; capital ships; and EVE Online’s Rifter. Edge Case Games was formed by folks behind Strike Suit Zero so they’ve dabbled with the first, and that third is off-limits, so here they are with capital ships in Fractured Space, the first game from their new studio. It’s a five-versus-five multiplayer capital ship throwdown with classes, customisation, and many explosions. Fractured Space warped onto Steam Early Access yesterday at the price of £6.99 and… oh, it’ll turn free-to-play at launch. Bit of an enthusiasm-dampener, that.

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Valve Change Early Access Rules: ‘Do Not Make Promises’

By Graham Smith on November 21st, 2014.

Valve have sent game creators updated rules for releasing games through Steam Early Access. The service, which allows devs and publishers to sell games before they’re finished, is both or alternately a useful method of funding risky game ideas and a maligned method of delaying criticism and profiting from promises. Valve obviously want to cut down on that, as the new rules state that creators should “not make specific promises about future events.”

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Premature Evaluation: Miscreated

By Marsh Davies on November 17th, 2014.

That new Tory poster campaign is off to a strong start.

Each Monday, Marsh Davies scours the apocalyptic desolation of Early Access for precious artifacts and/or tins of beans. This week he staggers through the irradiated online survival sandbox of Miscreated.

In this particular post-cataclysm nightmare, I play a bald man of grim countenance, maniacal staring eyes and no pants. In fact, when I first toggle into thirdperson, it appears I don’t even have legs. So far, my survival plans are going exactly as well as I’d imagine they would if civilisation actually collapsed.

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Satellite Reign Storming Early Access In December

By Laura Kate Dale on November 15th, 2014.

You and your squad find yourselves in a neon alleyway somewhere in a dangerous electro-future and set out into the night. Your hacker hacks doors and cash machines, your infiltrator sneaks through difficult areas, while your support man heals and your soldier does what soldiers do – he shoots things real good. You’re a formidable team, and one with the option to tackle missions in a number of different ways. I can imagine why our Jim had such a good time recently shooting, bargaining, sneaking and hacking his way through the cyberpunk dystopia of Satellite Reign.

It’s a shame that only Kickstarter backers have a chance to try the game out before release. Oh wait! Satellite Reign will enter Steam Early Access some time in December. Here’s a new trailer:

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Open, Pour: Massive Chalice Out In Early Access

By Alice O'Connor on November 13th, 2014.

Strategising.

I wouldn’t pay £17.24 to have a got at a work-in-progress giant cup. A wad of wet clay flapping about on a wheel and the constant risk of a spectral Patrick Swayze? I certainly wouldn’t drink out of that. Massive Chalice, however, is something I might consider paying for an early look at. (Do you see what I did there?) Double Fine’s lineage-o-turn-based-strategy launched into Early Access this week, letting all and sundry command armies and make babies to carry on the fight. Our Alec dubbed it “SEXCOM!” after playing an earlier build last month, the wag. Sure, I’ll play SEXCOM.

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Premature Evaluation: Dovetail Games Fishing

By Marsh Davies on November 10th, 2014.

“Carpe diem,” as the ancient Romans used to say, meaning, “Direct Message the carp”.

Each Monday, Marsh Davies sticks his beak into Steam Early Access and returns with whatever stories and/or pearlescent, writhing grubs he can find. This week, he pops a wriggler onto a hook and tosses it into the gentle waters of Dovetail Games Fishing.

“Welcome to the great indoors,” is Dovetail Games’ pitch for its simulation; all the fun of fishing without the need to cultivate a box of maggots in your fridge and then stand for hours on a mudbank while your core temperature slowly drops.

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Scaling The Heights: Dragon Early Access

By Adam Smith on November 10th, 2014.

Magic Carpet, but a dragon. That’s Dragon, an Early Access game that was the first thing to spring from my inbox this morning. It’s an open world monster simulator, in which you’ll be able to team up with scaly chums in multiplayer while propelling your bulk around the world, chomping villagers and scorching villages. The aim is to make a game in which you can do all the things a dragon tends to do, including lair construction, gold hoarding and terrorising the locals. There’s mention of late-game politics, with elder dragons imposing their might on the world politically and economically, but that’s a long way off. For now, you can fly and you can frazzle.

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Anime Mecha Battles: Project Nimbus On Early Access

By Alice O'Connor on November 6th, 2014.

I can't even see what's happening here. Robots, probably.

How do you prefer your giant stompy deathkill robosuits: serious, silly, or anime melodramatic? Because if you like your mecha all anime, oh my stars, Project Nimbus is one for you. Watching the game’s trailer is like someone showing you a fanvid for their favourite mecha anime and saying it’s amazing but you’re dazzled by a blur of technological diagrams and robofights and dramatic voices saying things like “It’s our duty to bring justice to the world. We are the only ally of justice.”

In short, you get to blow things up as a flying mecha with machineguns, railguns, drones, missiles, and a honking great laser sword. It’s out now on Steam Early Access for £10.99.

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