Posts Tagged ‘Early Access’

Cosmochoria In Early Access: Nakedly Terraform Planets

By Graham Smith on October 1st, 2014.

I’ve been in love with 2D games set upon small planets since Edmund McMillen’s Aether, and Cosmochoria, released on Steam Early Access just a couple of days ago, covers similar ground. As a little naked man with a space helmet on, you bound across miniature planets, terraform them by planting flowers, and use a jetpack to launch into space to fight aliens and find new worlds to explore. Check the early access trailer below for a little taste of each.

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The Lighthouse Customer: TUG

By Christopher Livingston on September 29th, 2014.

I'm here to chew gum and kick ass and I'm all out of... enthusiasm.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, a little digging, a little building, and a lot of failing in survival crafting sandbox TUG.

I’ve survived the survival modes of many survival games, and I went into TUG figuring it wouldn’t be any different: I’d whip up a house, dig a mine, get my smelt on, build an arsenal, kill whatever animals were around, and consider the game conquered. Instead, I built half a house, dug a shallow hole, got killed by a cat, and spent the rest of the time fighting with the smallest backpack in video game history.

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No Landsharks Yet: Interstellar Marines Adds Co-op

By Alice O'Connor on September 29th, 2014.

It's a blurry place, space.

In the early days of alphafunding, long before we settled on the term “early access”, Zero Point Software came up with the loathsome “AAA Indie”. In 2009 they started crowdfunding Interstellar Marines, a type of game impossible in AAA Dependent: an FPS about space marines. Oh, but I’m too cruel. After years of prototypes and milestones ranging from a shooting gallery to competitive multiplayer, Zero Point updated it on Friday with the first iteration of what they’ve teased since 2006: single-player and co-op story missions.

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Prison Architect Alpha 25 Adds New Ways To Fail

By Graham Smith on September 25th, 2014.

All strategy games strive to reach a certain balance; the point at which the player feels responsible for their successes and failures, but where the simulation is so complex and alive that a perfect, static system can never be built. That’s apparently what motivates Prison Architect‘s 25th alpha, “one of the biggest updates” Introversion say they’ve ever done. The main new addition is prisoner reputations, a system of personality types that will make creating a perfectly functioning, forever peaceful prison practically impossible.

As ever, there’s a video talkthrough and some more detail of the changes below.

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Spreading Like A Rash: Road Redemption

By Adam Smith on September 24th, 2014.

Road Redemption is a newcomer in the world of motorbike gangs. It probably has Road Rash tattooed somewhere on its body but it isn’t directly descended from the bandanna-clad grandaddy of motorcycle combat games. Or, if it is, the mean ol’ bastard won’t acknowledge it, so it has a name of its own. Alec has already taken to the asphalt, putting a youth of BMX stunt riding to good use, and the game is now available, albeit in Early Access form. There’s undoubtedly a launch video on Steam but I’m going to show you what happened when Mr Meer rode his bike through a carstorm instead. A carstorm is a meteorological event in which calls fall out of the sky.

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The Lighthouse Customer: LA Cops

By Christopher Livingston on September 22nd, 2014.

I'm a 70's cop in LA. What the hell is a lift, turkey?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, shooting thugs in their mugs and then shooting their drugs, with LA Cops.

I entered a mansion without a warrant. I shot dozens of suspects dead without identifying myself as a police officer. I destroyed several shipments of illegal drugs that could have served as evidence. And, I carelessly got my partner killed. Since I’m a cop in 1970′s Los Angeles, that’s all par for the course. But I also broke two doors! That’s property damage! Man, the Chief is gonna have my ass.

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Tim Schafer On The End Of Spacebase DF-9′s Development

By Graham Smith on September 22nd, 2014.

Dwarf Abort-ress more like.

Last week Double Fine announced that Spacebase DF-9 development was coming to an end. The issue was that hundreds of features that had previously been listed as “maybe possibly” coming to the game were no longer to going to be delivered, replaced instead with the release of the game’s LUA codebase so the community could add content themselves.

People are understandably peeved. Tim Schafer has now commented on the game’s Steam discussion forum in response to some of the common questions about what happened.

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Spacebase DF-9 Development To Cease, Game To Release

By Adam Smith on September 18th, 2014.

Double Fine have announced that development of Spacebase DF-9 is coming to an end and the development plan listing planned features has been removed. The Steam Early Access page has been updated to state that version 1.0 is due for release. It “will be its final major update”, according to the recently updated development plans page. The previous version of that page contained hundreds of features that “might possibly” be implemented at some point. Today’s update makes it clear that any future implementation will be in the hands of the users rather than Double Fine themselves, thanks to a full source code release.

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Worlds Of Magic On Early Access Of Steam

By Ben Barrett on September 16th, 2014.

Worlds of Magic isn’t the first game to return to Kickstarter for a second round of funding and the effort can be worthwhile. Often, after a failed attempt, devs who’ve had six months more to read up on crowdfunding strategy and secure private funding return to the dream machine for another crack at the prize after a failed first attempt. Such was not the case for Wastelands Interactive and their Master of Magic spiritual successor. They reached their goal at the first visit and decided they wanted seconds, using another campaign as a stretch goal funder. Now the fantasy 4X is in a playable state, though an Early Access one, eight months after the originally planned release date. Naturally, there’s a heavy metal trailer to go alongside.

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Distance Within Touching Distance, Public Beta In Autumn

By Graham Smith on September 12th, 2014.

As forlorn lovers of future racers know, there’s not nearly enough opportunity in videogames to speed coolly down neon streets to a propulsive, electronic soundtrack. That’s why Distance was such an enticing proposition when it launched on Kickstarter back in 2012, swiftly securing more than it asked for. That’s also why Distance is such an enticing proposition now, two years later, as it sits on the verge of launching on Steam Early Access. Let the trailer below try to convince you.

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ObvZ: DayZ Early Access Is Not DayZ

By Alice O'Connor on September 11th, 2014.

It's unlikely, for example, that Bohemia will ever finish the catalogue modelling minigame.

Many of us have been round the Early Access block a few times now, strolled through Alphafunding Park a few times, and taken a pedalo out on Crowdfunding Lake. We’ve had some good times, haven’t we? And some bad too. By now we surely all definitely understand an important point with all this: you’re not buying a finished game. You’re paying for the dream of a game, or an early sketch of a game, or simply to support artists you like. Even when you’re playing these games, DayZ producer Brian Hicks reminds, “You are not playing DayZ, you are playing development builds. Early development builds.”

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Endless Legend’s Early Access Not Endless, Ends Soon

By Ben Barrett on September 11th, 2014.

DRAGONS? I wanna play these guys.

The three-game Endless universe and its interconnecting lore is one of my favourite games-related tidbits right now. Amplitude Studios’ two in-development games, Endless Legend–a fantastical grand strategy–and Dungeon of the Endless–a roguelike dungeon crawling/tower defense–are both prequels to Endless Space. It all ties together wonderfully, with monsters from Dungeon being minor races in Legend, some of whom have become playable factions by Space. While Dungeon is still wandering the halls of Early Access, Legend is launching onto Steam proper on September 18th.
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The Lighthouse Customer: Recruits

By Christopher Livingston on September 8th, 2014.

I love the smell of tiny napalm in the morning.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, a tiny war with big stories in top-down action squad-shooter Recruits.

When games don’t have their own stories (and sometimes even when they do) I like to invent my own. Recruits, a game featuring tiny soldiers, is perfect for that, because while it gives each soldier a random, meaningless name, it also lets you create your own nicknames. This simple little feature makes all the difference. I mean, if Carl Arnold dies from enemy AK fire and Earl Lawson shreds himself with his own grenade, you don’t have much reason to care. But when Carl “Two Days left” Arnold and Earl “Girl Back Home” Lawson die, well, it’s tragic… though you totally saw that shit comin’.
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