Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the shimmering, procedurally generated seas of action RPG Windward.
Glimmering seas and snapping sails. Pirate ships and plundered booty. Factions fighting for control of ports and lighthouses. Cannonfire, ship-to-ship combat, pitched battles and daring escapes. Really, the only thing missing from Windward is a rousing sea shanty. Don’t worry, though. I wrote my own.