Posts Tagged ‘Early Access’

Impressions: Stomping On The The Stomping Land

By Graham Smith on June 6th, 2014.

What the game looks like 50% of the time.

The Stomping Land is a game of co-operative survival and dinosaur hunting. Set on a heavily forested island, players spawn in the wild and then must craft shelter and weapons, scavenge and hunt for food, and form tribes with fellow players to accomplish both without being picked apart by the island’s larger dinosaurs.

Or at least, that’s the pitch which earned the game almost six times its Kickstarter target last year, and which saw it bounce immediately into the Steam best sellers list when it launched in Early Access last week. (At the time of writing, it’s still there, at number 5.) The reality of the game is, at this stage, something else.

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The Lighthouse Customer: In Verbis Virtus

By Christopher Livingston on June 2nd, 2014.

ARE YOU READY TO YELL AT A VIDEO GAME?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, yelling spells (and other things) in In Verbis Virtus.

I’ve been talking to a video game all day. It’s okay, I’m supposed to: the game requires me to cast spells by saying magic words into a microphone. I’ve found that having to talk to a game has resulted in me talking a lot in general, though. “Ah-ha!” I yell when finding something. “Nice try,” I say to a statue hiding a secret rune. “YEAH! TELEKINESIS!” I bellowed at one point. I was using telekinesis. It excited me. I won’t apologize.
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The RPS Conversation: The Forest Early Access

By RPS on June 2nd, 2014.

The Forest is a singleplayer FPS which mixes Rust-like crafting and survival with a setting more visually stunning than you’d think possible from a four-person indie team. It entered early access on Steam last week, and Adam and Graham spent the weekend shivering alone in the rain (and in the game) so they could bring you their impressions.

Graham: I am slick and naked like a fine young cannibal. LET’S DO THIS. Where “THIS” is talk about The Forest, the new survival horror/Minecraft-alike/singleplayer Rust/early access game that came out late last week.

Does an Adam shit himself in The Forest?

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Cretaceous Bodacious: The Stomping Land On Early Access

By Alice O'Connor on June 2nd, 2014.

Roar!

I’ve never really taken to survival games because, in all honesty, I’d probably choose not to survive in their doomed worlds. Were I to play DayZ, I imagine I’d scavenge a book and a bottle of alcohol disinfectant then enjoy both on a beach before taking a nice long swim in the cold sea. However, a dinosaur world where tribes fight each other atop dinosaurs for the opportunity to eat bigger dinosaurs, that’s a world with purpose.

Open-world dino survival The Stomping Land is now on Steam Early Access, offering that fantasy for £18.99.

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It’s In The Trees: The Forest Lands On Steam Early Access

By Alice O'Connor on May 30th, 2014.

What a lovely forest! How very plea- OH A MUTANT.

Perhaps it’s time to look at early access releases another way. Don’t become frustrated by games which aren’t yet what we hope they’ll be, find games which right now are something we want. DayZ was once a brisk countryside hike. Star Citizen is still a gorgeous spaceship museum to visit, fleeting perfection for someone who wants nothing more than to gaze at spaceships. And The Forest, well, it’s now on Steam Early Access but has yet to fully round out the survival stuff, so perhaps it’s as close as it’ll ever be to the woodland stroll I crave on a Friday evening.

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Prison Architect Update 21 Adds Bazooka, Rambo, Surrender

By Graham Smith on May 30th, 2014.

I hope someone adds a mod where you can control a single character in a top-down shmup.

It’s possible that some of you have overdosed on Prison Architect update videos by now, but if you’re like me and still in the throes of a monthly addiction to the incarceration management sim’s new features, then this month’s hit is a good one. As explained on the official forum, the major new addition: your prison’s inhabitants can now smuggle in drugs, get hooked on them, and go into withdrawal or overdose. Inject the trailer below directly into your eyeballs to beat the blood-brain barrier.

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The Lighthouse Customer: King’s Bounty: Dark Side

By Christopher Livingston on May 26th, 2014.

SO MANY MONSTER THINGS HAPPENING AT ONCE YOU GUYS.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, monster-based monster strategy (again!) with (even more!) monsters King’s Bounty: The Dark Side.

Last week I moaned about not being able to get monsters to work together to destroy humankind. I should have just waited for this week, when King’s Bounty: The Dark Side (or just Dark Side, depending on what you’re reading) gave me the monster team-up of my dreams. Zombies, demons, vampires, orcs, goblins, imps, three-headed dogs, skeletal archers, necromancers, and even dragons, all in the mix, and more importantly all working together for monsterkind.

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Not Dun Yet: Verdun Trailer Shows Updates For WWI FPS

By Graham Smith on May 22nd, 2014.

I’ve been harboring a desire to return to Red Orchestra 2 for a month now, but perhaps I might be derailed for duty on another muddy frontline. Verdun is a multiplayer first-person shooter set in World War 1, about trench warfare, slowly shifting frontlines and squad tactics. It’s currently in alpha, and there’s a new trailer showing the game’s impressive progress below.

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The Lighthouse Customer: Endless Legend

By Christopher Livingston on May 19th, 2014.

We're like velociraptors, but we all attack together from the front.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, monster-based monster strategy with monsters in Endless Legend.

Crystalline giants march from the east, painted ogres advance from the south, and slithering snake-monsters, a two-headed jackal tribe, and hovering spectral warriors in tattered cloaks appear regularly outside my city. I’ve been battling monsters for hours, now, and I’m frustrated. Not by the combat itself, but by the nature of the enemy. I don’t want to kill monsters. I want to kill humans, because I’m a monster myself.
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Impressions: Hack ‘N’ Slash

By Craig Pearson on May 19th, 2014.

The first thing that happens in Hack ‘N’ Slash is the player is given a weapon, a sword, and then it breaks. Beneath the sword’s external stabby part is a USB interface. A smarter person would point out how this is a microcosm of the game, because you solve puzzles by peeling away the game’s outer layer to manipulate the code beneath the surface. Me? I’ll just lazily use it as a way of introducing the concept and then hop into the game proper. Oh, and I’ll also say it’s great.

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Six Shots: Heavy Bullets Is A Roguelike-like FPS

By Alice O'Connor on May 16th, 2014.

Look at this gorgeous video game

The revolver’s an ideal weapon for a roguelike-like: high damage, low capacity, slow to reload, and awfully cool. Three attributes that make it dovetail nicely with the caution, conservation, and permadeath one expects from the genre, plus a little radness as a treat. Heavy Bullets gives you a chunky revolver and six bullets–and only six. They’re special bullets you can collect and reuse, granted, but that’s little comfort when something’s between you and the five you sprayed in panic.

The roguelike-like FPS arrived on Steam Early Access and the Humble Store yesterday, and seems pretty fun from what I’ve played.

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As Pure As The Driven: SNOW’s M3 Alpha Adds Top Hats

By Graham Smith on May 13th, 2014.

Just like professional skiers.

Can there be any more fundamental a post to a PC blog – any more pure a post, to justify my headline pun – than writing about the inclusion of hats in a free-to-play game? SNOW, the skiing game currently in Steam Early Access, has long had head-warming beanies and the like, but the latest update introduces the founder set. That’s the top hat, moustache and monocle you see in the image above.

If John was here and he was to see this and say “That’s all there is,” I would respond to him by saying, “You know nothing John, SNOW update M3 also includes engine upgrades, a better sense of speed and more.” There’s a video detailing all these changes below.

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The Lighthouse Customer: Caribbean!

By Christopher Livingston on May 12th, 2014.

I'm not going to suddenly wake up in a Ubisoft office, right?

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the low-res seas in sandbox RPG Caribbean!

I race across the open sea, bearing down on an English convoy. I have twice as many ships and nearly three times their crew, so this will be an easy kill, another feather in my tricorn hat. Or it would be, if my crew didn’t pick that precise moment to mutiny, seize control of one of my ships, turn and attack me instead of the English, board me, and pummel me into unconsciousness on my own deck. Pirates. If you can’t trust them, who can you trust?
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