Posts Tagged ‘Early Access’

Capital Spaceship Combat: Fractured Space

By Alice O'Connor on November 21st, 2014.

Nyooom!

The three coolest things to pilot in space battles are, in no particular order: mecha; capital ships; and EVE Online’s Rifter. Edge Case Games was formed by folks behind Strike Suit Zero so they’ve dabbled with the first, and that third is off-limits, so here they are with capital ships in Fractured Space, the first game from their new studio. It’s a five-versus-five multiplayer capital ship throwdown with classes, customisation, and many explosions. Fractured Space warped onto Steam Early Access yesterday at the price of £6.99 and… oh, it’ll turn free-to-play at launch. Bit of an enthusiasm-dampener, that.

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Valve Change Early Access Rules: ‘Do Not Make Promises’

By Graham Smith on November 21st, 2014.

Valve have sent game creators updated rules for releasing games through Steam Early Access. The service, which allows devs and publishers to sell games before they’re finished, is both or alternately a useful method of funding risky game ideas and a maligned method of delaying criticism and profiting from promises. Valve obviously want to cut down on that, as the new rules state that creators should “not make specific promises about future events.”

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Premature Evaluation: Miscreated

By Marsh Davies on November 17th, 2014.

That new Tory poster campaign is off to a strong start.

Each Monday, Marsh Davies scours the apocalyptic desolation of Early Access for precious artifacts and/or tins of beans. This week he staggers through the irradiated online survival sandbox of Miscreated.

In this particular post-cataclysm nightmare, I play a bald man of grim countenance, maniacal staring eyes and no pants. In fact, when I first toggle into thirdperson, it appears I don’t even have legs. So far, my survival plans are going exactly as well as I’d imagine they would if civilisation actually collapsed.

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Satellite Reign Storming Early Access In December

By Laura Kate Dale on November 15th, 2014.

You and your squad find yourselves in a neon alleyway somewhere in a dangerous electro-future and set out into the night. Your hacker hacks doors and cash machines, your infiltrator sneaks through difficult areas, while your support man heals and your soldier does what soldiers do – he shoots things real good. You’re a formidable team, and one with the option to tackle missions in a number of different ways. I can imagine why our Jim had such a good time recently shooting, bargaining, sneaking and hacking his way through the cyberpunk dystopia of Satellite Reign.

It’s a shame that only Kickstarter backers have a chance to try the game out before release. Oh wait! Satellite Reign will enter Steam Early Access some time in December. Here’s a new trailer:

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Open, Pour: Massive Chalice Out In Early Access

By Alice O'Connor on November 13th, 2014.

Strategising.

I wouldn’t pay £17.24 to have a got at a work-in-progress giant cup. A wad of wet clay flapping about on a wheel and the constant risk of a spectral Patrick Swayze? I certainly wouldn’t drink out of that. Massive Chalice, however, is something I might consider paying for an early look at. (Do you see what I did there?) Double Fine’s lineage-o-turn-based-strategy launched into Early Access this week, letting all and sundry command armies and make babies to carry on the fight. Our Alec dubbed it “SEXCOM!” after playing an earlier build last month, the wag. Sure, I’ll play SEXCOM.

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Premature Evaluation: Dovetail Games Fishing

By Marsh Davies on November 10th, 2014.

“Carpe diem,” as the ancient Romans used to say, meaning, “Direct Message the carp”.

Each Monday, Marsh Davies sticks his beak into Steam Early Access and returns with whatever stories and/or pearlescent, writhing grubs he can find. This week, he pops a wriggler onto a hook and tosses it into the gentle waters of Dovetail Games Fishing.

“Welcome to the great indoors,” is Dovetail Games’ pitch for its simulation; all the fun of fishing without the need to cultivate a box of maggots in your fridge and then stand for hours on a mudbank while your core temperature slowly drops.

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Scaling The Heights: Dragon Early Access

By Adam Smith on November 10th, 2014.

Magic Carpet, but a dragon. That’s Dragon, an Early Access game that was the first thing to spring from my inbox this morning. It’s an open world monster simulator, in which you’ll be able to team up with scaly chums in multiplayer while propelling your bulk around the world, chomping villagers and scorching villages. The aim is to make a game in which you can do all the things a dragon tends to do, including lair construction, gold hoarding and terrorising the locals. There’s mention of late-game politics, with elder dragons imposing their might on the world politically and economically, but that’s a long way off. For now, you can fly and you can frazzle.

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Anime Mecha Battles: Project Nimbus On Early Access

By Alice O'Connor on November 6th, 2014.

I can't even see what's happening here. Robots, probably.

How do you prefer your giant stompy deathkill robosuits: serious, silly, or anime melodramatic? Because if you like your mecha all anime, oh my stars, Project Nimbus is one for you. Watching the game’s trailer is like someone showing you a fanvid for their favourite mecha anime and saying it’s amazing but you’re dazzled by a blur of technological diagrams and robofights and dramatic voices saying things like “It’s our duty to bring justice to the world. We are the only ally of justice.”

In short, you get to blow things up as a flying mecha with machineguns, railguns, drones, missiles, and a honking great laser sword. It’s out now on Steam Early Access for £10.99.

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Revivalist Arena FPS Reflex Is Now On Early Access

By Graham Smith on November 5th, 2014.

Adam is the one exploding, metaphorically speaking.

Reflex aims to bring back the competitive, multiplayer Quake 3-styled first-person shooter, but its Kickstarter project was cancelled early when it became clear it wasn’t going to meet its goal. Its developers said that instead they were going to focus their efforts on polishing up the very small, existing build of the game so that they could release it into Early Access, to hopefully convince people of the merits of the game by simply letting them play it. Less than a month later, that’s now happened: Reflex’s alpha is available now through Steam.

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The Lighthouse Customer: RIP

By Marsh Davies on November 3rd, 2014.

It's very hard to sleep when you do that, bro.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. But Chris isn’t here this week, so Marsh Davies has hurriedly stepped in to tug on the kevlar-flavoured war-teat that is RIP, a military multiplayer FPS which lays somewhat dubious claims to MOBA mechanics.

In the week that a new Call of Duty launches, you might wonder who, if anyone, is eager to plunge into a far-from-complete budget multiplayer-only alternative. But one war just ain’t enough for this cordite-snorting, bullet-spitting, hardcore digital-jarhead! (One who has, by pure coincidence, an emergency copy deadline.)

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She Sneaks, He Hacks: Clandestine’s Asymmetric Co-op

By Alice O'Connor on October 31st, 2014.

When social engineering fails...

Here’s a cracking idea for a co-op game: an asymmetric spy ‘em up where one player’s a secret agent infiltrating facilities using stealth, social engineering, and violence, while the other is a remote hacker who cracks systems and feeds the agent information. That’s a real game. It’s Clandestine, made by Expeditions: Conquistador devs Logic Artists. You can buy it today on Early Access.

I was not at all surprised to learn that creative director Jonas Wæver was lead designer of remarkable Deus Ex mod The Nameless Mod.

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The Lighthouse Customer: Metrocide

By Christopher Livingston on October 27th, 2014.

Can't believe I was gunned down just because I gunned someone down.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, inept murder-for-hire with top-down assassination game Metrocide.

In a game where some people are victims and others are killers-for-hire, it’s a little odd to complain about being the one with the gun. But this assassin is having one hell of a rotten day. Pesky eyewitnesses and annoying security cameras keep reporting me to the fuzz. Flying police drones gun me down or, even worse, issue me fines. Potential victims refuse to walk down secluded alleyways to be quietly dispatched. Can’t a cold-blooded killer catch a break?

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Every Death You Take: Perma-Permadeath in DayZ

By Christopher Livingston on October 23rd, 2014.

This town is, frankly, big enough for the two of us It's DayZ. It's huge.

Games with permadeath — wherein you start over completely when you die — provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you’ve spent playing up to that point. For a while now (a couple years, to be honest) I’ve been thinking about a way to up those stakes, to go a step beyond perma-death: perma-permadeath, where dying means you don’t just lose your stuff, you lose the game itself. Forever. Survival Week on RPS seems like an apt time to finally give it a try.

So, today I’ll play DayZ, and if I die, I won’t simply start over. I’ll stop playing DayZ, and I won’t play it again. For the rest of my life. For real.

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