
Videogame storytelling is evolving, and the past few years have seen some fresh approaches to spinning the interactive yarn. Lewis Denby, on a mission to find out a little more about what stories mean to modern games, spoke to Splash Damage’s Ed Stern, who created the huge backstory for Brink, and script writer Tom Jubert, most famous for his work on Penumbra, to find out how we’re telling tales in this modern gaming age.
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Rock, Paper, Shotgun
Posts Tagged ‘Ed Stern’
Narrative Design And 'The Art Of The Possible'
Telling Tales: The Art Of Game Stories In 2011
By Lewis Denby on October 5th, 2011.
UK Writers’ Guild Noms: Go Go Gillen & Stern
By Alec Meer on September 19th, 2011.

The Writers’ Guild of Great Britain – a rather different entity to the US Writers’ Guild – last week announced its nominees for assorted mediums’ most lauded writers. Included are the obscure likes of ‘television’, ‘theatre’, ‘books’ and ‘radio’, but fortunately Best Videogame keeps things relevant to our little corner of the internet. This is a prize given only to UK writers, so who do we think got a nod? Some clever people, that’s who.
The RPS Electronic Wireless Show 45: Stern!
By Alec Meer on October 21st, 2010.

Indeed. It is true. We’ve put our mouths in front of a microphone and made noises at it once again. Only not very much this time, I’m afraid. Instead, the bulk of the larynx-gymnastics originate from Splash Damage’s Senior Game Designer Ed Stern, who’s behind most of the words and a whole lot of other things in Brink.
Also making vocal appearances are a cartel of RPS readers who attended the recent Eurogamer Expo, at which this chat was held. They had questions. They asked them. Ed answered. Everyone seemed to enjoy it. Many Bothans died.
If that still isn’t enough mumbly Britvoices for you, you’ll be glad to hear RPS’ Alec Meer (I hate that guy), Quintin Smith and Karen Gillan or someone were also in attendance, chiming in with matters relevant, string-related or just plain rude.
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Emergent Gameplay: Deus Ex Made Me Part 4
By Kieron Gillen on July 1st, 2010.

And just one last one here, unless Obama suddenly mails us to tell us how Deus Ex inspired his political career or something. It’s the lovely Ed Stern, Writer at Splash Damage who finds himself thinking about what actually writing these articles says about games…
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Chat Damage: Ed Stern On Brink
By Alec Meer on November 14th, 2009.

Some weeks back, I visited Splash Damage to take a peek at how their upcoming shooter Brink is coming along. Thanks to the invaluable assistance of Master Transcriber Jim Rossignol, I finally have a textual record of my interview with SD’s Senior Game Designer Ed Stern. Read on for an avalache of Brink-o-facts…
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Gaming Made Me: The Return Of The Panel
By RPS on July 14th, 2009.

It’s been emotional. Now, over a week of frenzied nostalgia later, Gaming Made Me draws to a close with a final round-up of Developers and Journalists. From the former, Ed Stern, Brian Mitsoda, Annie Carlson, Dan Marshall and Simon Parkin. From the latter, LewieP and Simon Parkin. Oh no! Simon’s dual-classed, the powergaming twink. Recollections… go!
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