Posts Tagged ‘Edge of Reality’

Transformers: Rise of the Dark Spark Rolls Out

By Alice O'Connor on June 25th, 2014.

Yeah, I guess that robot dinosaur is screaming fire.

When I was young, Transformers was about heavily-armed robots who could transform into trucks and dinosaurs and cassette recorders yet mostly hung out with tedious humans talking about boring drama between them and some other robots they didn’t get on with, then sometimes they would all get into a disappointing fight. As far as I can tell, the main difference in Michael Bay’s Transformers is that the robofights are more exciting. Nostalgia’s not what it used to be.

High Moon Studios’ recent Transformers games were pretty good for robots fighting, so I hear, though their story universe is smooshed together with Bay’s movie world now that Transformers: Rise of the Dark Spark launched yesterday. Look, I’ve got a video of some robots to prove it.

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Wot I Think: Loadout

By Jim Rossignol on March 11th, 2014.

It’s time to look at Loadout, the cartoonish free to play arena shooter. What manner of computer japes might be had within?

Let’s see wot I think, below.
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Back To Bay-Sick: Transformers – Rise Of The Dark Spark

By Adam Smith on February 17th, 2014.

No no no no no. No.

In order to protect my sanity, I mostly ignore the existence of the current Transformers movie franchise but today, grave news demands that I devote an iota of my attention to Bay’s bilge. The next Transformers game, Rise of the Dark Spark, will bring together the Cybertron universe and the preposterously dull and irritating bullshit of the live action films, including the upcoming Age of Exctinction. That’s something to look forward to. The first trailer is below but I didn’t learn a great deal from it, seeing as I already suspected there would be Transformers in the game. Grimlock appears, which is fun, but he’s in the game because he’s in the next film, which means he’ll probably have a giant phallus made out of an electricity pylon. Development duties have passed from High Moon to Edge of Reality.

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Loadout Bringing 44 Billion Guns Out Of Early Access

By Nathan Grayson on January 17th, 2014.

Raaaaaaaaaaaaaaaawwwwrrrrrrrrrrrmouth

Loadout is one of those mangun shootythorpes we see far too many of these days, but of those sorts of games it looks like a rather nice standout. The style is eye-catchingly cartoony, the humor is zany, and an emphasis on weapon customization means there’s apparently a possible 44 billion gun combinations. It’s not quite Borderlands… or maybe it is since 87 bazillion is a made-up number. I don’t know. Bottom line: that’s a lot of guns, and Loadout has personality to back them up. It’s about to go from Early Access to final release, too, so soon you won’t have to pay a single sent to try it out.

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Unlocked: Loadout Early Access On Steam

By Craig Pearson on May 15th, 2013.

That is a sharkgun
The last time Valve updated their list of Steam Early Access games they somehow managed to switch off all the Press accounts. That was the worst hour of my life, let me tell you. This time around, with the addition of free-to-play cartoon shooter Loadout to the raft of in-development games on Steam, I cautiously looked at my library. Everything was there! Though when I downloaded Loadout nothing was actually installed. I just have a DirectX folder, not a game that promises billions of weapon and gloopy violence. Still, baby steps and all that. Having something installed is better than having my livelihood taken away from me. Until Valve fixes this second egregious assault on my Steam library, I’ll just have a stare at this trailer.
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Loadout’s Trailer Is Eye-Popping. I Also Spotted Brains

By Craig Pearson on March 5th, 2012.

This is the wrongest wrong of all
While I doubt there’s a game out there that will ever match a certain cartoon shooter’s hold on me, I will pop into any example of that particular niche and have a nosey, asking hard questions like: ‘Why is this not TF2?’, ‘Has anyone played TF2?’, and ‘I have a hat in TF2, do you?’ Loadout is not TF2, but it’s not it in the best possible way: it’s cartoonish, but with a level of violence that makes even an animated death connoisseur like me look around and hope people haven’t spotted me giggling at it. The trailer below has some examples of the implausible bodily harm you can wreak (38 seconds in is just eww), and a peek into the heavy customisation options: you can build your own character and roll your own guns.
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