Quick, the RPS hivemind has retired to a snoozing chamber in London to absorb more knowledge into the glorious whole, so let’s have a party. It’ll be full of blood and guts and dead animals and religious subtexts! Not your sort of party? You probably haven’t played enough Binding of Isaac, the gory 2D roguelike from way back in the mists of time, 2011. It was one of the first in the long line of every-run-is-different action games from the past few years and (particularly with the DLC) is fucking brilliant. Since we last heard from dev Mr. Edmund McMillen, he’s been hard at work on a remake/expansion and putting updates on the game’s blog. The main purpose is to get away from its Flash trappings so it will run acceptably on a larger number of machines, plus allow some console ports. However, there’s also been music, item and enemy reveals, the best of which I’ve hunted down, cried at until they died and hung the corpses of on the wall below.