Posts Tagged ‘edmund mcmillen’

Binding of Isaac: Rebirth is Going To Be Amazing

By Ben Barrett on April 16th, 2014.

Quick, the RPS hivemind has retired to a snoozing chamber in London to absorb more knowledge into the glorious whole, so let’s have a party. It’ll be full of blood and guts and dead animals and religious subtexts! Not your sort of party? You probably haven’t played enough Binding of Isaac, the gory 2D roguelike from way back in the mists of time, 2011. It was one of the first in the long line of every-run-is-different action games from the past few years and (particularly with the DLC) is fucking brilliant. Since we last heard from dev Mr. Edmund McMillen, he’s been hard at work on a remake/expansion and putting updates on the game’s blog. The main purpose is to get away from its Flash trappings so it will run acceptably on a larger number of machines, plus allow some console ports. However, there’s also been music, item and enemy reveals, the best of which I’ve hunted down, cried at until they died and hung the corpses of on the wall below.

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Binding Of Isaac: Rebirth More Than 50% Done

By Nathan Grayson on January 14th, 2014.

It won't actually look like this, sadly/thank all that is good and not-bleeding-from-every-single-one-of-its-orifices in the world.

I don’t think it’s an overstatement to say that we are drowning in roguelikes, roguelike-likes, like-likes, rougelikes, and Baton-Rouge-Louisiana-likes. My current poison is Risk of Rain (and before that it was Rogue Legacy, and before that it was Spelunky, and before that it was Teleglitch, and before that it was), but I’ll need something else to fill the bags under my eyes before long. It’s been eons in rogue-time (counted entirely in increments of “just five more minutes”) since I played the original Binding of Isaac to a maggot-ridden death, so The Binding of Isaac: Rebirth is sounding more tantalizing every day. And while a finish line isn’t in sight just yet, Edmund McMillen and co are getting there. In a new Q&A, McMillen noted that the game is more than halfway done and – in a welcome twist – that it won’t be doing any sort of Early Access program.

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Dyscourse To Feature Schafer, McMillen And More

By John Walker on November 18th, 2013.

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I’d have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they’re after in moments, and far beyond. Yet it’s only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin Hunicke are contributing personalities to the project?

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Edmund McMillen On The Orgins Of Isaac

By Craig Pearson on September 30th, 2013.

This might be the saddest concept art of all time.
What happens when one half of a development team goes on holiday and leaves the other, slightly agoraphobic half at home? In a roundabout way, it ends up in The Binding Of Isaac. That’s the origin of the game, the very moment that sent Edmund McMillen down into the basement to confront elements of his religious upbringing in a Flash game. Isaac’s odd story is told in this interview from the makers of Indie Game: The Movie. Want to hear about how Ed’s Team Meat partner Tommy Refenes’ holiday turned into a game of contradictions? It’s posted below, and it’s absolutely fascinating.

EDIT: The video was live when I wrote the story, and now it’s private. WHAAAAAAAAAAAAAAAAAA!

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Bleeding Babies: The Binding of Isaac: Rebirth Trailer

By Craig Pearson on August 21st, 2013.

This was me after watching the trailer
After Ed McMillen quietly announced The Binding of Isaac: Rebirth last year, the snazzy, SNES-style remake of the disturbing rogue-like has been fairly quiet. Almost as if it were locked in a basement, hidden from the judgmental gaze of society who wouldn’t be able to just stare at the awful, lumpen horrors it possesses. But it turns out I’m applying the game’s fiction to the development process, which is a huge error. I’ve still to see the game in action, but the atmosphere of the live-action trailer they’ve just released is pitch-perfect. Low-fi and utterly horrible. Please watch it with the lights on.
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Cat’s Out Of The Bag: Mew-Genics

By Adam Smith on February 25th, 2013.

Bits and pieces of genetically modified cats have been spilling out of Team Meat’s web-gullet for a few months now but the most recent hairball of information catapulted onto the blog contains the clearest description of the game to date. It’s a “Cat Lady Sim”, with a cut-away of a house crawling with felines, each of which has a unique appearance, set of stats and personality. I’d imagine quite a few of them have catastrophic diseases of one sort or another as well.

I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn’t like anything we’ve seen before.

The retelling of a session with the game explains more.

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Binding Of Isaac Remake To Have 16-Bit Graphics, Co-op

By Nathan Grayson on November 30th, 2012.

At this point, it's pretty safe to say that McMillen has binders full of Isaacs.

I suppose it’s only fitting that, just as one of the holliest, jolliest, holiest of holidays begins to descend upon us, we’ve suddenly struck a blood-and-pus-spewing vein of Binding of Isaac news. First there was a completely mad (in a good way) looking Team Fortress 2 mod, and now Edmund McMillen himself has reclaimed the stage to present a hellish heap of details about the upcoming Binding of Isaac remake. In short, Nicalis – they of the recent Cave Story console remakes and NightSky – are handling the heavy lifting while McMillen cracks the whip from the lead designer nightmare throne. Non-Flash graphics, local co-op, and a Wrath-of-the-Lamb-sized expansion are the standout features, but it wouldn’t be Binding of Isaac without a million-billion other gleefully gruesome things. And on that front, McMillen and Nicalis intend to deliver.

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Brilliant-Looking Mod Mashes Up TF2, Binding Of Isaac

By Nathan Grayson on November 29th, 2012.

I'm looking very forward to Valve's 'Meet The This Horrifying Gray Embodiment Of Eternal Suffering' video.

Sometimes, modding is a delicate, subtle art – its inspirations many and nuanced, and its results unexpectedly evocative. It’s akin to the flap of a butterfly’s wings – barely even a whisper on the wind, yet capable of breathing pollen-dappled life into countless fields and genres. Other times, modding’s about taking one crazy and thing and cramming it into another crazy thing to make a third, orders of magnitude crazier thing. Which brings us to a completely insane Binding of Isaac mod for Team Fortress 2. The objective, so far as I can tell, is to do normal TF2 stuff (teamwork, friendship, murder) while also dealing with an onslaught of decidedly un-bound bosses. It looks completely wild. Traverse the break’s treacherous dungeons to check it out.

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Curiosity Rebuilds The Cat: Mew-Genics

By Adam Smith on October 22nd, 2012.

Hi, I will momentarily request that you end my shambles of an existence

Returning from holiday has filled me with anxiety. If I deem the fact that Team Meat are developing a game about cats to be newsworthy, I fear that one of the blustering colonels who make up 42% of RPS’ readership will choke indignantly on his morning brandy and then send me a missive of terrible indignation. “Sir, your recent declaration that the announcement of Team Meat’s Mew-Genics is in any way ‘new’ cuts me to the quick. Captains Grayson, Meer, Rossignol and Walker have all written twenty thousand word dissertations regarding the wider cultural significance of felines, ludology and genetic manipulation. I bid you good day.” Oh, Colonel Breeches, settle your moustaches and just read the announcement below.

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Rebound: Binding Of Isaac Being Completely Remade

By Nathan Grayson on August 30th, 2012.

You would cry too if this happened to you.

No, no, it’s not what it sounds like. Edmund McMillen hasn’t suddenly decided to beat the record for fastest “HD” remake treatment ever. This remake, to hear McMillen tell it, is very, very necessary. In short, have you ever noticed how Binding of Isaac occasionally chugs even on machines powered by blazing tech and unholy sacrifices to Shan’thulex, bloodlord of the night (and a small chain of mom ‘n’ pop PC hardware stores)? Well, that’s because it runs on Flash, and McMillen thinks it’s high-time that changed. That, however, is only the beginning of this remake.

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Tears Of Joy: Binding Of Isaac DLC Now Available

By Nathan Grayson on May 29th, 2012.

Binding of Isaac binges always give me the most fascinating nightmares.
This is quite bad for me personally. Binding of Isaac, you see, unhinged one of its many grotesque orifices and devoured my life last year. The number of hours I sank into Edmund McMillen’s blood-sweat-tear-and-excrement-based roguelike could be described as substantial. Conversely, activities that failed to receive that designation during a similar timeframe include eating, sleeping, and not being presumed dead by most of my friends and family members. So, while you say hello to Binding of Isaac’s Wrath of the Lamb downloadable expansion, I say goodbye. Probably forever.

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