Posts Tagged ‘Edmund McMillen’

Eve’s Dropping: The Binding Of Isaac

By Adam Smith on October 31st, 2011.

Is it tar, oil, a heavy outpouring of blood? It's probably devil-piss or something.

The most common complaint about The Binding of Isaac is that it doesn’t contain enough horrid things in it, being a rather delicate cocktail of blood, tears and poo. Thankfully, the Halloween update, which will automatically apply itself to Steam copies of the game by noon PST today, adds “20% more evil”. It says so in the trailer, which is gibbering madly in the sulfurous depths below, along with some details on what that extra evil is composed of, including new playable character Eve.

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The Demonstrating Of Isaac

By Alec Meer on October 9th, 2011.

Loot! religion-bating loot!

The Binding of Isaac, Ed McMillen and Florian Himsl’s icky, ingenious Zeldalike now benefits from an online demo, hosted in the browser-based medium of Flash at Newgrounds.

It only includes two areas of the game and a few of the items and foes, so may struggle to convey the randomly-generated wonder/horror of this shooter/roleplayer/matricide curio, but if you’re still confused about exactly what this game is, this will give you a broad sense of it.

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The RPS Verdict: The Binding Of Isaac

By Alec Meer on October 3rd, 2011.

Me, at 8am every morning

The Binding of Isaac is a roguelike-or-is-it/shooter/body-horror/religion-bating curio from Edmund McMillen and Florian Himsl. It’s… different. It’s nasty. It’s funny. It’s lightning fast. It’s cruel. It’s a lot of things, in one small and very cheap package. But is it any good? In the name of finding out, Alec and Adam gathered to discuss mutant babies, shooting human waste products, dicing with the devil and laser eyeballs.
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Wot I Think: The Binding Of Isaac

By Adam Smith on September 29th, 2011.

It's a bit like a horror version of Trapdoor

I’ve spent hours in a basement full of demented nightmare children, using my own tears, blood and urine to fend them off. That’s a lie. I’m not just fending them off, I’m going out of my way to seek them out and to kill them in case my murderous mother’s undergarments or shoes appear when I’ve reduced every living thing in a room to blood-pudding. Then I’ll be able to put on mother’s clothes and that will make my tears all the more bitter. The other children won’t stand a chance against me then. It’s The Binding Of Isaac. Here’s Wot I Think.

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Unbinding Isaac: Ed Spills The Beans

By Lewie Procter on September 12th, 2011.


Edmund McMillen’s groovy looking roguelike thingThe Binding Of Isaac – is due out on Steam in the next two weeks, so it’s about time he gave us a heads up of what we might expect. Fortunately, he has: Read the rest of this entry »

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The Binding of Isaac Trailer Is Adorable

By Adam Smith on August 30th, 2011.


Traditionally, I enjoy my breakfast while listening to Ravel and watching the labouring classes hurrying back and forth in the street below. That all changed today. I nearly choked on my toasted muffin as my brain attempted to process the contents of The Binding of Isaac trailer. I had assumed Edmund McMillen’s latest would be an inspiring and moving parable relating to the limits of blind faith and infanticide. Turns out I was wrong. It’s actually about a terrifying Man-Baby refugee from an Aphex Twin video going bonkers in a dark room. I should have known. John talked about the game here and there’s no fresh information to digest along with the trailer. But if you can digest the contents of the trailer itself, you have a steelier stomach than I. All this madness can be yours sometime in September through Steam.

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Ed McMillen Annouces The Binding Of Isaac

By John Walker on July 16th, 2011.

It looks so safely familiar.

Edmund McMillen, and some of his team behind Super Meat Boy, has announced his next game. And it’s for PC. The Binding Of Isaac is “a roguelike shooter based on the dungeon structure of Zelda (NES)”, and is due out on Steam this August. There are more details below.

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Meat Is Murdered: Super Meat Boy Montage

By Alec Meer on May 19th, 2010.

You wouldn't catch Bowser doing that to Peach

The below three minutes of mingled in-game action, animation and blippy-bloppy music show off Edmund McMillen and Tommy Refenes’ upcoming Super Meat Boy perfectly. It looks clever, funny, twisted and packed with juicy giblets of visual invention. It also looks like I’ll almost certainly be unable to play it past the first few levels.
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IGF Factor 2010: Super Meat Boy

By Kieron Gillen on March 1st, 2010.

He’s a boy! He’s made of meat! He’s super! He’s Super Meat Boy! He’s up for the Audio and Grand Prize at this year’s IGF! He’s made by Edmund McMillen and Tommy Refenes (aka Team Meat)! We’re talking to them! Like, right now! MEAT! MEAT!
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Independents’ Day: What Is Indie?

By Alec Meer on January 22nd, 2010.

METAPHOR

This feature was originally published in PC Gamer early last Summer – I republish it here, slightly revised and updated, as it’s a few of the indie names we’ve mentioned often on RPS – 2D Boy, Solium Infernum’s Vic Davis, Edmund McMillen… – talking about what drives, defines and binds the independent development community, and why it’s on such a roll at the moment. It’s also a love letter to a form of gaming and imagineering only the PC can offer.

What is indie? It’s a term so overused, in everything from music to movies to comics and, of course, games that it’s almost lost its meaning. “Independent” is the untruncated form, of course – but, by that token, Valve are indie. Is that a term that can sit comfortably around a multi-million dollar studio that juggles multiple franchises at once? Or is indie more of a statement, a specific state and ethos, where profit and success play second fiddle to the unfettered creativity?
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Time [Love – Ed]

By Alec Meer on September 17th, 2009.

Profilic, ever-entertaining indie madperson Edmund McMillen‘s latest free game is live, this time a collaboration with one William Good. Paradoxical puzzler Time Fcuk (c’mon, you know full well how it’s supposed to be spelt) will do damage to your mind, but it will also impress it enormously.
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Hitlers Must Die! Eventually.

By Alec Meer on August 18th, 2009.

It is highly unlikely we’ll ever get bored of posting new footage of Cryptic Sea‘s upcoming Hitlers Must Die, part of their No Quarter indie-retro-sadism-mashup compilation. For one, it means we get to say “Hitlers Must Die!” again and again. For two, it looks like this…
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Loss And Panic: Time Kfcu Trailer

By John Walker on August 13th, 2009.

Well I dunno.

Edmund “Meat Boy” McMillen’s next project, if you don’t count Super Meat Boy on Wii (oh, and Hitlers Must Die), is going by the cyclical name of Time Fkuc. Created as part of the Power Of Three competition on Newsgrounds, McMillen is co-creating Time Cukf with William Good and Justin Karpel. Not a great deal is know yet, beyond McMillen’s cryptic descriptions, that it’s going to be out on the 1st September, and that which can be gleaned from the teaser trailer below.

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