Posts Tagged ‘edmund mcmillen’

Meat Is Murdered: Super Meat Boy Montage

By Alec Meer on May 19th, 2010.

You wouldn't catch Bowser doing that to Peach

The below three minutes of mingled in-game action, animation and blippy-bloppy music show off Edmund McMillen and Tommy Refenes’ upcoming Super Meat Boy perfectly. It looks clever, funny, twisted and packed with juicy giblets of visual invention. It also looks like I’ll almost certainly be unable to play it past the first few levels.
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IGF Factor 2010: Super Meat Boy

By Kieron Gillen on March 1st, 2010.

He’s a boy! He’s made of meat! He’s super! He’s Super Meat Boy! He’s up for the Audio and Grand Prize at this year’s IGF! He’s made by Edmund McMillen and Tommy Refenes (aka Team Meat)! We’re talking to them! Like, right now! MEAT! MEAT!
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Independents’ Day: What Is Indie?

By Alec Meer on January 22nd, 2010.

METAPHOR

This feature was originally published in PC Gamer early last Summer – I republish it here, slightly revised and updated, as it’s a few of the indie names we’ve mentioned often on RPS – 2D Boy, Solium Infernum’s Vic Davis, Edmund McMillen… – talking about what drives, defines and binds the independent development community, and why it’s on such a roll at the moment. It’s also a love letter to a form of gaming and imagineering only the PC can offer.

What is indie? It’s a term so overused, in everything from music to movies to comics and, of course, games that it’s almost lost its meaning. “Independent” is the untruncated form, of course – but, by that token, Valve are indie. Is that a term that can sit comfortably around a multi-million dollar studio that juggles multiple franchises at once? Or is indie more of a statement, a specific state and ethos, where profit and success play second fiddle to the unfettered creativity?
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Time [Love - Ed]

By Alec Meer on September 17th, 2009.

Profilic, ever-entertaining indie madperson Edmund McMillen‘s latest free game is live, this time a collaboration with one William Good. Paradoxical puzzler Time Fcuk (c’mon, you know full well how it’s supposed to be spelt) will do damage to your mind, but it will also impress it enormously.
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Hitlers Must Die! Eventually.

By Alec Meer on August 18th, 2009.

It is highly unlikely we’ll ever get bored of posting new footage of Cryptic Sea‘s upcoming Hitlers Must Die, part of their No Quarter indie-retro-sadism-mashup compilation. For one, it means we get to say “Hitlers Must Die!” again and again. For two, it looks like this…
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Loss And Panic: Time Kfcu Trailer

By John Walker on August 13th, 2009.

Well I dunno.

Edmund “Meat Boy” McMillen’s next project, if you don’t count Super Meat Boy on Wii (oh, and Hitlers Must Die), is going by the cyclical name of Time Fkuc. Created as part of the Power Of Three competition on Newsgrounds, McMillen is co-creating Time Cukf with William Good and Justin Karpel. Not a great deal is know yet, beyond McMillen’s cryptic descriptions, that it’s going to be out on the 1st September, and that which can be gleaned from the teaser trailer below.

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‘Taschendale: Hitlers Must Die! Beta Footage

By Kieron Gillen on May 19th, 2009.

Yes, I know, Paschendale was WW1. Man!

Yay! This first surfaced over on Tigsource and is clearly splendid, and on more than the much-discussed Good-Name=RPS Coverage grounds. We’ve talked about No Quarter as part of our Unknown Pleasures 2009, the Edmund McMillen/Alex Austin Cryptic Sea project of six games. This was what they were called GUN then. Now it’s called Hitlers Must Die! This is what we call progress. For surely, if the RPS readers can agree on anything, it’s on the idea that if presented with many Hitlers, offing the lot of them would be the thing to do. The above screen’s from the Hitler Must Die intro rather than the Beta footage. Its physics-heavy Hitler-annihilating action is found nestling below…
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Holidaying, Spewing

By RPS on May 4th, 2009.


It’s a national holiday here in the UK, so the Hivemind is in the “off” position. We’ll be switched back on tomorrow. In the meantime we suggest you go and play Spewer, the new platformer by Edmund McMillen and Eli Piilonen. In it you control a tiny creature that uses vomit as propellant. We think you’ll like it.

Direct download here.

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Very Rare: Super Meat Boy Teaser

By John Walker on February 18th, 2009.

He's your cuddly, freshly killed friend.

Edmund McMillen is a very special person. RPS has been following his forays into gaming disturbia for the last year, so it’s with positive expectations that we great the gradual release of information about Super Meat Boy. The sequel to last year’s Meat Boy is planned for release on PC and Wiiware at the end of 2009, and today the first teaser has appeared. And it’s… it’s of the McMillan oeuvre. No game footage yet, but certainly something worth a watch. It’s below.

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Point And Click And Click: AVGM

By John Walker on February 2nd, 2009.

Around the midway stage.

For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.

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Unknown Pleasures 09: McMillen’s Myriad Marvels

By Alec Meer on January 13th, 2009.

Continuing our irregular series of previews for the year ahead’s more offbeat games, we now turn to uber-independent developer/artist Edmund Mcmillen. You’ll know him best either for his work on gleeful, gooey physics-platformer Gish, which scooped the IGF grand prize in 2005, or for last year’s naughty-naughty headline-maker C**t . He’s an outspoken, uncensored fellow – as you’ll tell from his remarkably candid comments about the Independent Games Festival further down this post.

Edmund’s also a massively prolific game-maker, as evidenced by his stuffed Newgrounds page and his recent anthology of 10 years of his output, This Is A Cry For Help. Hence, it’d be wrong to focus on only one of his many upcoming games…
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A Cry For Help – Edmund McMillen Collection

By John Walker on November 13th, 2008.

The world's most elaborate suicide note? Let's assume not.

Edmund McMillen is either celebrating ten years of independent game development, or planning to mysteriously disappear. Either way, the result is the creation of a CD containing everything artistic he’s made over the last decade, from games like Aether, Meatboy and Triachnid to the doodles in his sketchbooks. We like Edmund McMillen lots, so this seems like a rather good thing.

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Splendid Indie: Grey Matter & A Cry For Help

By Alec Meer on November 10th, 2008.

Another splendidly weird new ouvre from Edmumd McMillen, he of Meat Boy, Aether, Gish and, er, “Lady Garden“.

He describes Grey Matter (yay for Grey with an e!), co-developed with Tommy Refenes (who was behind the IGF-charming goo game that wasn’t World of Goo, Goo) as an “anti-shooter” – which doesn’t stop it from being a shmup, but it’s a beautifully-drawn one with an excellent twist.
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