Posts Tagged ‘edmund mcmillen’

Unknown Pleasures 09: McMillen’s Myriad Marvels

By Alec Meer on January 13th, 2009.

Continuing our irregular series of previews for the year ahead’s more offbeat games, we now turn to uber-independent developer/artist Edmund Mcmillen. You’ll know him best either for his work on gleeful, gooey physics-platformer Gish, which scooped the IGF grand prize in 2005, or for last year’s naughty-naughty headline-maker C**t . He’s an outspoken, uncensored fellow – as you’ll tell from his remarkably candid comments about the Independent Games Festival further down this post.

Edmund’s also a massively prolific game-maker, as evidenced by his stuffed Newgrounds page and his recent anthology of 10 years of his output, This Is A Cry For Help. Hence, it’d be wrong to focus on only one of his many upcoming games…
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A Cry For Help – Edmund McMillen Collection

By John Walker on November 13th, 2008.

The world's most elaborate suicide note? Let's assume not.

Edmund McMillen is either celebrating ten years of independent game development, or planning to mysteriously disappear. Either way, the result is the creation of a CD containing everything artistic he’s made over the last decade, from games like Aether, Meatboy and Triachnid to the doodles in his sketchbooks. We like Edmund McMillen lots, so this seems like a rather good thing.

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Splendid Indie: Grey Matter & A Cry For Help

By Alec Meer on November 10th, 2008.

Another splendidly weird new ouvre from Edmumd McMillen, he of Meat Boy, Aether, Gish and, er, “Lady Garden“.

He describes Grey Matter (yay for Grey with an e!), co-developed with Tommy Refenes (who was behind the IGF-charming goo game that wasn’t World of Goo, Goo) as an “anti-shooter” – which doesn’t stop it from being a shmup, but it’s a beautifully-drawn one with an excellent twist.
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Aether

By Alec Meer on September 4th, 2008.

This is me.

I’m hardly surprised that my spam filter decided a message with the subject line “Hey it’s Edmumd (c*nt)” should be kept from me (asterisk added by me, needless to say). Even if it had reached my inbox, I probably would presumed it was another inexplicably angry WAR fan having a shout at us or something. Fortunately, Edmund was persistent, and thanks to his follow-up mail I was discovered he was in fact Edmund McMillen, the creator of the vaginally-titled shmup we posted about last week.

He’s also the creator of the acclaimed Gish, winner of the 2005 Independent Game Festival grand prize. So when he revealed he was about to release a new game, darn-tootin’ I was interested.
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Games Not To Show Your Mother

By Alec Meer on August 26th, 2008.

Cropped heavily for the sake of the children

I’ve just spent a little time at Komix Games, home of Austrian developer/artist Florian Himsl. He’s a very naughty boy. I thought I’d posted about impregnate ‘em up Coil before, but I can’t find it in our archives after all. One of several games Himsl made in collaboration with Gish creator Edmund McMillen, it’s the more subtle edge of their work. Beautiful but bewildering, it’s a sort of biological puzzle-art game that takes pride in not offering much in the way of help or hints. Llike their other efforts, it employs a soundtrack that’s the right mix of pretty and disturbing, neatly preventing this from being simply offensive.
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