Posts Tagged ‘Egosoft’

Afterbirth – X: Rebirth Adds Some Requested Features

By John Walker on February 27th, 2014.

Poor old Craigypops. He was so looking forward to X: Rebirth. But wot he got was a buggy mess of a poorly conceived game, and one in such a state he couldn’t see a way out for the project. Developers Egosoft are hoping otherwise, and have released a trailer explaining the fixes and changes that are new in the next patch.

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Wot I Think: X Rebirth

By Craig Pearson on November 21st, 2013.

Pretty, yes? IT IS MADE OF MY TEARS.
X Rebirth was the one game in the current glut of space adventures that I was certain would work. After all, Egosoft has spent the last decade making the most visible and complex space games on the PC. They know how to do this. They also know that the X series has been built for people with an innate understanding of how to play their open-world adventures. X Rebirth was supposed to be a game as complex and as malleable as their previous games, but one that was accessible to everyone. It’s neither of those, and in trying to figure out how to make it work for everyone, it’s gone horribly, completely, utterly wrong. Everything I wrote in my Impressions piece still stands, so if you haven’t read it I’d take a look at it. I’ve spent 30 hours trying to find something functional in what they’ve released, and now I really need a hug.
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X: Rebirth Dev Sorry For Messy Launch, Promises Changes

By Nathan Grayson on November 19th, 2013.

X: Rebirth made Craig sad. Given that all we at RPS want to do is defend Craig and keep him safe from the harsh realities of this slowly rotting world, we were fully prepared to launch a volley of our most devastating starfighters at developer Egosoft. In practice, this would have meant tying bricks to a bunch of paper airplanes – the exact science of which has thus far proven somewhat… illusive. However, fortunately for our overtaxed, underpaid R&D department (made up of John and Craig’s cat Dex and a drawing of a scientist), Egosoft has gone and issued an apology. It’s also promising fixes in both the short and long terms, ranging from vicious bug squashings to overhauls of AI, menus, and – thank goodness – the addition of some sort of autopilot option. Back to the hangars, 45th paper airplane fleet. You won’t be burying your brick-flattened brothers today.

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Impressions: The First Few Hours Of X Rebirth

By Craig Pearson on November 15th, 2013.

Xciting or Xcrement?
X Rebirth is a typical Egosoft game: complex, big, broken in all kinds of ways. I’ve been playing it a bit, as you probably expected. I’ll have a Wot I Think early next week, and you should at least wait until then before thinking about buying it, because thus far it’s been a bit of a mess. Here’s what the first few hours have taught me.
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X: Rebirth Is Out Tomorrow, Launch Trailer Below

By Graham Smith on November 14th, 2013.

Space is surprisingly colourful.

Alright, so this is how it’s going to be, is it? Craig was Scottish and loved space games. Graham’s Scottish so everyone assumes he must love space games too, right? You’d be racist if Scotland was a race. And if I didn’t love space games. But I do.

X: Rebirth is very exciting, it is being released tomorrow, and now there is a launch trailer below.
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X-Ploration: X – Rebirth Scans The Stars

By Adam Smith on November 8th, 2013.

Space is so big that you could fit everything else inside it and still have room to spare. I know that because a Neil DeGrasse Tycoon image (edit: an upcoming management sim) that I found on an internet forum told me that it was so. Who needs research grants? Look at this, for instance. You wouldn’t learn that in a lab. I’m not sure if X Rebirth will simulate such wonders but it does have a lot of space to explore and the video below shows how long range scanners will help players to discover the exciting parts.

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Oh, Alright: Have Some New X Rebirth Screenshots

By Craig Pearson on October 23rd, 2013.


Just the other day I gave you all the gift of a new trailer for X Rebirth, and Egosoft has followed that up with a few new screenshots. I was in two minds about posting them: I am in danger of dragging everyone down into the gravitational pull of my personal excitement, and should probably stop making words about it, but then I clicked on them and my instant reaction was to share. They are very pretty, particularly the one with the asteroids. So here they are, a gallery of gorgeous space graphics.
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Spacebiff: X-Rebirth Combat Trailer

By Craig Pearson on October 21st, 2013.

Bifffffffffffffff!
The thing that surprised me the most during my playthrough of a tiny section of X Rebirth was the combat. It was, admittedly, a combat focused demonstration with a nippy ship, but when I wasn’t breaking the game by dodging the story and hunting around the station for fun things to do, being dragged into the space battles wasn’t a drag at all. It was fun. X’s usually treacly controls were no more, and some of the combat tweaks means you have to think your way around some of the bigger battles. It was encouragingly spam free. As is the trailer below, which shows off some of the mighty spacebiff’s in Egosoft’s upcoming game.
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Hands-On: X Rebirth

By Craig Pearson on October 14th, 2013.


There was always going to be a catch when I finally got my hands on X Rebirth. On the evidence of the previous games, I’d need about a week to get myself settled comfortably in the cockpit of Egosoft’s vast space sim, and I was never going to get that. The demo that was sent to me was the Gamescom floor demo, and it wasn’t set up for the sort of game X is. It was ten minutes long. I can’t say I got a true understanding of what it’s like to play Rebirth, but I still managed to explore a little, and discovered that there’s a lot you can do in an open-world in ten minutes.
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X Rebirth: Trading And Mining, Together At Last

By John Walker on September 27th, 2013.

It’s definitely the prettiest trading I’ve ever seen. EGOSOFT’s X Rebirth is expanding the options for space shopping, as they explain in a new video, that also covers how the game handles mining duties. Now split into two parts, basic inventory trading will be handled by speaking to actual (NPC) people and selling what’s in your ship’s pockets. Meanwhile, large-scale trading involves more familiar menus, alongside realistic simulations of docking by massive supply containers.

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I Am Space Agog At This X-Rebirth Gallery

By Craig Pearson on August 22nd, 2013.


The facile part of my brain that likes pretty things is currently whacking my internal dopamine button and I’m grinning like a quokka. That button is well worn after my last look at X Rebirth, where I watched X- Rebirth being unveiled through through tear-rimmed eyes. One eye was soaked in tears from the beauty and excitement from what I was seeing, and the other was full of sad tears because I have to wait until November 15th to play it. Those tears are welling up as I look at the new Gamescom screenshots. Oh god, it’s so so pretty.
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