In much the same way that it’s okay when it’s zombies, retro decapitate-‘em-up Slain relies on developer Andrew Gilmour’s gorgeous pixel art to make it’s gore-splattering slightly less horrifying. It’s an action platformer featuring a two stage system of seven levels each comprising a side-scrolling wilderness and vertical-scrolling tower. The outside areas will usually be combat orientated and denser with enemies, while the towers have more puzzles and traps. Hero Bathoryn uses a ludicrously large sword to cleave his way through these and anything else that happens to be in the way. Trailer and thoughts on the EGX demo build below.