Posts Tagged ‘EGX’

Open Call: Epic Offering EGX Floor Space To Unreal Devs

By Graham Smith on August 4th, 2014.

At any big gaming conference or expo I’ve been to there’s been a strong dividing line between mainstream and indie. Both are awful labels, but for sake of simplicity: the former fills cavernous halls with booths, music, and major publisher money, while the latter normally finds itself a corner of carefully curated darlings, most featuring sprite graphics and other symbols signalling that the game is made by one person or a small team.

What of single persons or small teams making indie games with the tools of the mainstream? Do developers making oddities within Unreal Engine 4 find they fall between two stalls, and so find no stall at all at gaming conferences? Would they benefit from Epic offering them one of eight spots at this year’s Eurogamer Expo?

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