Posts Tagged ‘Eidos Montreal’

Deus Ex – Mankind Divided Delayed Until August

is it easier to get away with this look in summer?

Everything looked rosy when I traveled to Montreal to take a look at Deus Ex: Mankind Divided [official site] earlier this year. The areas I played improved on Human Revolution in every way that matters and Adam Jensen controlled better than ever. All was well and I was looking forward to playing the game in February, right around my birthday. Moments ago, word arrived of a six month delay – the game will now be coming out on August 23rd.

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Deus Ex Mankind Divided’s Ending Is Not A Button Press

Disappointing endings are a staple of Deus Ex games, aren’t they? That’s fine, though, because almost everything leading up to those final two minutes when you choose which button to press is pretty great. Unsurprisingly, Deus Ex: Mankind Divided [official site] will be continuing the series’s sequel tradition of openings which kinda ignore which button you picked, but the ending this time will be more than a mere button-press. So its lead writer say, anyway.

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Become A Weapon: Deus Ex – Mankind Divided

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

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Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided

Deus Ex: Mankind Divided[official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Belletête, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Belletête believes that India could be a perfect cyberpunk setting.

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We Can Rebuild It: Deus Ex Revision Out Now

Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original.

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Deus Ex Mankind Divided Hands On: “All Signs Suggest It’s An Improvement On Its Predecessor In Every Way”

I’m in the camp that thought Deus Ex: Human Revolution was a hell of a good starting point. The level design ran up against apparent technical limitations, chopped into distinct sections rather than flowing naturally from streets to interiors and back again, and the stealthy approach sometimes felt more difficult than it should have been thanks to sticky cover and too-rigid AI.

During a day of hands-on experience with follow-up Mankind Divided, it became apparent that Eidos Montreal felt similarly about their first stab at their cyberpunk revival. Moving from the tech renaissance of Human Revolution, the sequel steps into a fractured world of corporate feudalism. It’s looking superb.

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Deus Ex: Mankind Divided Pre-Order Silliness Scrapped

“Never pre-order,” we say, which is shorthand for “Pre-ordering is a gamble, so do be careful when placing bets and don’t be swayed by the free shrimp buffet that is bonus DLC.” Pre-order bonuses are usually harmless enough, but Deus Ex: Mankind Divided [official site] publishers Square Enix had the awful idea of saying they’d release the game early – only if enough people pre-ordered.

Following loads of folks telling them it was an awful idea, Squeenix have now scrapped the ‘Augment Your Pre-order’ plan and stuck the game with its original, unaugmented release date of February 23rd, 2016.

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Deus Ex: Mankind Divided Release Date Held To Ransom

One Deus Ex: Human Revolution mission centred around an old friend from the Deus Ex universe, Tracer Tong, was locked off in pre-order DLC (and later sold seperately). It was a bit of a gross move. Apparently not learning from their mistakes – a pretty Deus Ex-y theme, to be fair – publishers Square Enix have announced all the pre-order guff for Deus Ex: Mankind Divided [official site].

It’s a big mess, of course, and includes the unpleasant step of saying they’ll release the game four days early if enough people pre-order. How about we not pre-order games any more and Squeenix simply release it when it’s ready, eh?

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The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings.

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Deus Ex: Mankind Divided Has New Game Plus Mode

Turn your mind back to Gamescom earlier in the month – it was via a Twitch stream that Eidos Montreal announced a few more details on Deus Ex: Mankind Divided [official site]. The game, they said, would get a New Game Plus Mode, which refers to a feature that was previously seen in the Director’s Cut version of Human Revolution back in 2013. So here we go, a trailer recapping all the info you likely missed at the start of August while you were ogling German language conferences and the sauerkraut of their countrymen.

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