Posts Tagged ‘Eidos Montreal’

Not-Deus Ex: First Look At New Game’s Engine

By Alice O'Connor on December 4th, 2014.

Look no one is saying this is the new Deus Ex.

Eidos Montreal aren’t saying this is a screenshot from the next Deus Ex game, right. Today they announced the shiny new(ish) engine that’ll power their next cyberfest, and simply wanted to illustrate that with an image. This here Dawn Engine is based on “a heavily modified version” of Glacier 2, the engine IO Interactive created for Hitman: Absolution. This Dawn demo screenshot is perhaps not Newus Ex, but it is quite Human Revolution-y in its gold-washed technohole with metal walls, metal floors, and so many cables and tube lights, yet incongruously swanky furniture.

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Oh Boy: Big Layoffs At Thief Dev Eidos Montreal

By Nathan Grayson on March 4th, 2014.

So it continues. It’s once again preening season in the gaming industry (Start of the year! Financial results! Losses! Fun, fun, fun!), and big studios are tightening their stylishly arrayed goth belts. 2K Czech, EA’s Ghost Games, Irrational, Disney Interactive, and Turbine have all taken their licks on the chopping block, and now reports suggest that Thief and Deus Ex developer Eidos Montreal is up next. Kotaku sources suggested that more than 20 developers are back out on the mean streets of the city after spending eons working on the mean streets of The City. We got in touch with Square Enix, and they confirmed the unfortunate news.

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Tablets Goeth Before, But: Deus Ex: The Fall Coming To PC

By Graham Smith on February 25th, 2014.

Adam Yankee in... Deus 4x.

Before Eidos Montreal tore the internet asunder with their Thief reboot, they made Deus Ex: Human Revolution. It was well liked upon release, but I still feel like it doesn’t get enough attention. It did, however, get a recent, somewhat crappy tablet spin-off called The Fall.

That spin-off is now coming to PC on March 25th. If it was somewhat crappy, why does that matter? When The Fall is all there is of Deus Ex, it matters.
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Thief’s Loading Tips Offer Sage Advice For Us All

By John Walker on February 24th, 2014.

As I played Thief non-stop for three days, as well as only dreaming Thief-based dreams, and perhaps losing my mind somewhere along the way, I began to notice that the loading screen tips were providing me the sort of advice I could take away from the game. Thief may not directly cause me to turn to a life of crime, but there’s wisdom in those briefly appearing words that will stay with me forever.

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Wot I Think: Thief

By John Walker on February 24th, 2014.

It’s been a very long time coming, first confirmed in 2009, but the new Thief is out this week. Tomorrow in the States, Thursday in Australia, and Friday in Europe. Having just managed to get a copy of the game in time, I’ve done nothing but play Thief for three days in order to be able to tell you wot I think:

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Garrett Expectations: Another Thief Trailer

By Craig Pearson on February 12th, 2014.

Braniel Bay-Bewis

In this Thief trailer, someone has stolen Daniel Day-Lewis from the movie There Will Be Blood. Check your DVDS and you’ll see all that’s left is a mess of dangling pixels and a top hat. But in a surprising twist, another thief has stolen his acting ability and also made off with his voice, so what you get in this little slice of life from The City is, well, it’s not well-acted. I’m actually okay with the words and the animation, even if makes it look like someone has stolen the in-game, but the Thief Taker General has all the authority and presence of a fluffed-up kitten.
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Thief System Specs Sneak Out, Don’t Induce Fear

By John Walker on January 20th, 2014.

Remember when the announcement of system requirements was this gulp-inducing deal? Would your PC be up to it? Was it going to become time to upgrade in order to play the game you were most interested in? With a new Crysis no longer being a priority, and not a single big-budget game-changer appearing in 2013, it feels almost anachronistic to even make system specs an announcement these days. And that’s no less true today, with the specs released for Thief. Unless your PC is built out of twigs, there’s a good change they’re not going to bother you.

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Thief Trailer Features Queen Of Beggars, Usual Worries

By John Walker on December 20th, 2013.

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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Dishonored Among Thieves: Thief Trailer

By Adam Smith on December 9th, 2013.

Another week, another Thief trailer. Maybe I should just stop watching them at this point. If the game does turn out to be at least half-decent, I’d like at least some of the surprises to be surprising when I play it. Previous videos haven’t revealed much beyond the basics of the City (it has a skyline with a clocktower, natch), and new-look Garrett, along with his dubious quips. The shiny new bauble below fell off the VGX Christmas tree over the weekend and it provides more plot to chew on, roll around it in the mouth and then spit back onto the plate. You know, like at a cheese-tasting session.

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That’s (A Bit) More Like It: QTEs Removed From Thief

By Nathan Grayson on November 15th, 2013.

Press your PC's power button to not die and also never play sequences like this ever again!

For all the flack we’ve given Eidos Montreal’s reinvention of Thief, I will say that I’m quite happy the developer seems to be listening as of late. The game as a whole still might look rather bland, but at least a trendy-as-tight-pants XP system is out. Better yet, loathsome QTEs failed to press X to avoid the mighty game development guillotine, so they’ll be joining it. Read on for Eidos Montreal’s reasoning.

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New Thief Screenshots Won’t Make You Check Your Wallet

By Graham Smith on November 14th, 2013.

First-person games, maybe all games, need “a thing”. “A thing” is a technical term, referring to the unique mechanic that defines a game and make it seem exciting. It’s separate from theme, or character, or setting. It’s specifically something you’re going to get to do if you buy the game. ‘I can’t wait,’ you’d say, ‘to [fight that Big Daddy/ride those skyrails/explore that island/free run across those rooftops/toss physics objects into those faces/vault myself with a portal].’

Thief‘s problem is that it doesn’t appear to have a thing. Let’s go looking for one in these seven new screenshots.
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Thief Story Trailer Waxes Gutter-Poetic About The City

By Nathan Grayson on November 2nd, 2013.

Here is another trailer for Thief, a game whose series-legendary City we still haven’t seen much of despite an impending February release date. Oh hey, it says here that this clip is called “Stories from the City.” Well then clearly, that must mean…!

[Watches trailer]

Nope, no gameplay footage of The City. Or gameplay, for that matter.

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Thief Abandons XP System Due To Fan Outcry

By Nathan Grayson on October 17th, 2013.

Thank goodness I leveled up my staring eyes stat.

Thief hasn’t exactly been well-received by longtime series diehards, but so far Eidos Montreal has opted to brazenly stay the course, claiming that “fan resistance” of its new direction is unwarranted. Until now, anyway. In a maybe too-little-too-late but still heartening turn, the developer’s tossing aside an XP system that would’ve started Garrett off as A Pretty Good Thief – not, you know, the master of his sticky fingered art, that thing he’s known for more so than anything else ever. Little XP pop-ups might’ve put an arrow right between the eyes (and “I’s”) of immersion too, so I’m happy to see them go. Details below.

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