Posts Tagged ‘Eidos Montreal’
Steal In Need Of Serious Work
By Nathan Grayson on June 17th, 2013.

E3 is chaos. In its worst moments, it’s a swirling maelstrom of poor planning and slip-sliding schedules – a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I’m trying to say is, sometimes you have to interview Thief‘s developers before playing their game. Optimal? Not really. But it still made for an interesting conversation – just between Eidos Montreal and its own game, not Eidos and myself. The question: was Thief’s E3 demo able to live up to what lead level designer Daniel Windfeld Schmidt told me about it mere moments before? The answer: Errrrrrrrrrrrrr.
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Eidos Montreal, feature, Square Enix, thief.
By Jim Rossignol on June 14th, 2013.

Spike TV got to see Thief (no, just Thief now, branding fans) in motion, too. You can see their encounter with it below, as you refresh yourself with delicious Doritos and Mountain Dew. I am contractually obliged to mention that our kid Adam has already played the game, and you can read about his experiences over here.
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e32013, Eidos Montreal, Square Enix, thief, thief 4.
By Adam Smith on June 10th, 2013.

I was prepared to act dumb, pretending that I hadn’t been able to make out the gruff witterings of a silly voiceover. Probably just rats. I’d even turn a blind eye to the live action robbery and harrowing arrowing that accompanied the sounds. Nothing to see there. Despite a pleasing shot at the end, which brings back delightful memories of the original games’ beautifully stylised mission briefings, the latest Thief trailer isn’t really worth watching, although you can do so below. It’s worth drawing attention to the trailer because of what it isn’t. Not a jot of the technically superb and far more stealth-friendly in-game footage that I’ve seen with my own eyes is shown, and that is a shame.
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e32013, Eidos Montreal, Square Enix, thief.
By Nathan Grayson on June 5th, 2013.

Activate the windshield wiper augment on your cybernetic eye implants, everyone. It’s time to smear away some tears. As was written in the stars (fun fact: RPS has been held aloft by celestial bodies since the dawn of time, aka 1873), Square Enix fully revealed Deus Ex: The Fall today. And now, the sadness: it is siiiiiiiiighhh an FPS siiiiiiiiiighhh exclusively for siiiiiiiiiiiiiiiiigh mobile and tabletsiiiiiiiiiiiiiiiiiiiiiiigh. But hey, these things have a way of migrating over to PC occasionally, so I got in touch with Square Enix about the possibility. Unfortunately, they did not spare my brittle, nanomachine-free flesh feelings.
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Deus Ex; The Fall, Eidos Montreal, N-Fusion, Square Enix.
By Nathan Grayson on April 27th, 2013.

After ages and ages of (oddly fitting) silence, Eidos Montreal’s Thief reboot finally saw fit to break cover last month, shadows still coiled tight about it like a snake ready to strike. And yet, something seemed ever so slightly off. Adam remarked, among other things, that the demo he saw seemed a bit too scripted, and as it turns out, there may well have been a very problematic reason for that. According to a large, rather troubling report from Polygon, development troubles have left Square Enix with a half-finished game and some tough decisions to make going forward.
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Eidos Montreal, rumour, Square Enix, thief.
Inside At Last
By Adam Smith on April 4th, 2013.

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I’ve never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The ’4′ is gone because crimes against typography and sense can only be endured for so long, and also because this is a reboot rather than a sequel. With my archaeological hat sitting atop my sceptic’s cap, I was determined to find whatever traces of the old remained and to see what remains for those who remember the original series so fondly.
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Eidos Montreal, feature, preview, Square Enix, thief, thief 4.
By Alec Meer on April 2nd, 2013.

We sat out April Fools’ Day entirely on RPS, because we are cheerless fucks who can’t abide even the mere idea of other people having a laugh. Also because it was a bank holiday in the UK, but, y’know, principles. The upside of this is that I can safely ignore everything which arrived in my inbox yesterday. The downside is that a couple of genuinely lovely things get overlooked. Thus, I shall break all the rules and not overlook a couple of them after all. For instance, Eidos Montreal’s Deus Ex: Human Defiance, which starts off with the rather videogames industry-stereotypical April 1 jape of ‘hey wouldn’t it be funny if we went retro?’ but winds up, perhaps inadvertently, making a 16-bit, 2D, reductive Deus Ex look hugely appealing.
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Deus Ex: Human Defiance, Deus Ex: Human Revolution, Eidos Montreal.
By Alec Meer on March 15th, 2013.

We live in a world where a new Thief game is definitely happening, and any human being with an internet connection is free to look at screenshots of it. Imagine that. Sadly, in direct contravention of the 48th amendment and the Brazilian internet democracy act of 1873, Game Informer is currently keeping the lion’s share of info on Eidos Montreal’s reboot of the classic Looking Glass sneak ‘em up to themselves. It’s there you’ll need to go to see videos of new screenshots, particularly of Thief star Garrett’s new look. He’s been watching The Crow, I think. Goth! Goth! Goth! Goth! Amusingly though, there’s been a brief fan kerfuffle based on a worry that our beloved tea-leaf isn’t gothy enough.
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Eidos Montreal, thief, Thief:-Deadly-Shadows.
By Nathan Grayson on January 9th, 2013.

Somewhat surprisingly (by which I mean completely unsurprisingly, given the era in which we live), Tomb Raider has multiplayer. Naturally, this has been a source of great outrage among even the least fly-harming-est of gamers, as it’s a distinct disruption of The Natural Order. Granted, it does have two things working in its favor: 1) Lara Croft and the Guardian of Light added co-op multi to pretty great effect and 2) the mode’s an entirely separate, presumably cybernetic leg of the game being attached by none other than Deus Ex: Human Revolution developer Eidos Montreal. Here, now, brown cow, is a video of some finely mustachioed men introducing it to the star of spy dramadey Chuck for some reason.
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Deus Ex: Human Revolution, Eidos Montreal, Square Enix, Tomb Raider.
By John Walker on August 8th, 2012.

While Thief 4 has never had anything approaching a release date, following the ripe success of Deus Ex 3, and its having been in development for over four years, it was tempting to think it might be coming nearer. Well, forget that, because a rumour in the latest Official Xbox Magazine – and further validated by CVG – suggests that they’re now aiming for it to be a next-next-gen console release. And that means it’d be Christmas 2013 at the very, very earliest.
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Eidos Montreal, Square Enix, thief 4.
By Adam Smith on April 19th, 2012.

If you starve a man he will gladly chew a button in order to create saliva, which he will then swallow in an attempt to fool his body into thinking it is being fed. This brief cry in the dark is my attempt to nourish myself with a lump of plastic or wood, it is the splinter in my tongue and the grumbling in my belly. This is what happens when they don’t tell me anything about Thief 4. I feast hungrily on scraps.
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eidos, Eidos Montreal, thief 4.