Posts Tagged ‘Eidos Montreal’

Deus Ex: Mankind Divided: An Interview About Jensen 2.0

By Philippa Warr on July 13th, 2015.

“Deus Ex meets District 9″ is how the company described Deus Ex: Mankind Divided [official site] during a demo I attended at E3. Set two years after Human Revolution, Mankind Divided showcases a society still deeply fearful after the Aug Incident where mechanically augmented people turned violent, stripped of self-control after a signal deliberately interfered with their in-built bio-chips. The scale of the incident means augmentations are now viewed with suspicion and augmented people treated as outcasts. Adam Jensen himself is working as a counter-terrorist agent fighting some of the resultant crime. Well. That’s his day job. He secretly believes the task force was set up by the Illuminti for a different purpose and is working to take them down.

“He’s a tool and a weapon,” is executive game director Jean-François Dugas’ analysis of this Adam Jensen.

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Fail Forward: Deus Ex: Human Revolution

By Marsh Davies on July 2nd, 2015.

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Deus Ex: Human Revolution [official site], its beards, its many lovely desks and what it says about power.

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Deus Ex: Mankind Divided Coming In Early 2016

By Alice O'Connor on June 16th, 2015.

Our first in-game glimpses at Deus Ex: Mankind Divided [official site] come from the FPS-RPG’s E3 trailer, including an amazing moment when Adam EMPs a guy with mechanical legs and they go all wobbly. Also Adam now has the power to turn into a faceted black statue from a vaporwave album cover. Oh, and I suppose it reveals a release window: early 2016. It’s a good thing to watch with your eyes and listen to with your ears. We’ve got a few screenshots too.

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Deus Ex: Mankind Divided Deet-o-rama

By Alice O'Connor on April 10th, 2015.

I am, as you well know, always up for being a cool cyborg. Obviously I am jolly keen to play Deus Ex: Mankind Divided [official site] and pop my cybergoggles out after saying something cool, but quite how cool will my cyberman get to be this time around? The announcement trailer had a few hints but it was all gussied up, so how real is it? If you want solid details now, you’ll need to wait on the magazine run by the USA’s largest games retailer. Or wait for someone to read that and summarise it online. They already have.

Like: yep, it does still have boss battles. And: it’ll draw from all of Human Revolution’s endings. Also: heck yeah that is a P.E.P.S. electrogun popping out of Adam’s arm.

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Feast Your Eye-Borgs: Deus Ex – Mankind Divided Trailer

By Adam Smith on April 8th, 2015.

The reveal trailer for the new Deus Ex game [official site] shows the full meaning of that subtitle – almost every man in the video ends up divided right down the middle by a stonking great stabby cybernetic implant. Packed with ultraviolence, it’s the sort of trailer that tells me absolutely nothing about how I’ll actually play the game but I can’t deny that it’s done the trick. I’m even more excited than I was earlier today when I explained to Graham why Deus Ex makes my plastanium heart skip a beat.

It’s the haves against the have-nots – that’s the have-augmented-bits against the have-not-got-augmented-bits – and it looks spectacular.

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Cyberleak: Deux Ex – Mankind Divided Revealed

By Adam Smith on April 7th, 2015.

Square Enix have been teasing a project for the last couple of days, with the codename Project CKP – Can’t Kill Progress. Now, Neogaf user arturkrang has revealed what appears to be confirmation that CKP was building toward the long-awaited Deux Ex: Mankind Divided reveal. The leak comes via Kanobu, a Russian website (as detailed here), and contains images, including the one above. The rest are below.

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Multiple Endings vs. Split Ends: The Value Of New Tech

By Graham Smith on March 14th, 2015.

But what of the beard?

I’ve seen Adam Jensen from Deus Ex 4* and his hair is lustrous.

I like to make the time at every GDC to attend one talk I almost certainly won’t understand, because it’s useful to remind ourselves every now and then of the absurd technology that underpins the games we play. This year I picked Augmented Hair In Deus Ex Universe Projects, because not only does it fit this mission, but I thought I might get lucky and hear a few hints about Deus Ex 4.

Instead I left the talk with a question: does anyone really care this much about hair?

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Not-Deus Ex: First Look At New Game’s Engine

By Alice O'Connor on December 4th, 2014.

Look no one is saying this is the new Deus Ex.

Eidos Montreal aren’t saying this is a screenshot from the next Deus Ex game, right. Today they announced the shiny new(ish) engine that’ll power their next cyberfest, and simply wanted to illustrate that with an image. This here Dawn Engine is based on “a heavily modified version” of Glacier 2, the engine IO Interactive created for Hitman: Absolution. This Dawn demo screenshot is perhaps not Newus Ex, but it is quite Human Revolution-y in its gold-washed technohole with metal walls, metal floors, and so many cables and tube lights, yet incongruously swanky furniture.

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Oh Boy: Big Layoffs At Thief Dev Eidos Montreal

By Nathan Grayson on March 4th, 2014.

So it continues. It’s once again preening season in the gaming industry (Start of the year! Financial results! Losses! Fun, fun, fun!), and big studios are tightening their stylishly arrayed goth belts. 2K Czech, EA’s Ghost Games, Irrational, Disney Interactive, and Turbine have all taken their licks on the chopping block, and now reports suggest that Thief and Deus Ex developer Eidos Montreal is up next. Kotaku sources suggested that more than 20 developers are back out on the mean streets of the city after spending eons working on the mean streets of The City. We got in touch with Square Enix, and they confirmed the unfortunate news.

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Tablets Goeth Before, But: Deus Ex: The Fall Coming To PC

By Graham Smith on February 25th, 2014.

Adam Yankee in... Deus 4x.

Before Eidos Montreal tore the internet asunder with their Thief reboot, they made Deus Ex: Human Revolution. It was well liked upon release, but I still feel like it doesn’t get enough attention. It did, however, get a recent, somewhat crappy tablet spin-off called The Fall.

That spin-off is now coming to PC on March 25th. If it was somewhat crappy, why does that matter? When The Fall is all there is of Deus Ex, it matters.
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Thief’s Loading Tips Offer Sage Advice For Us All

By John Walker on February 24th, 2014.

As I played Thief non-stop for three days, as well as only dreaming Thief-based dreams, and perhaps losing my mind somewhere along the way, I began to notice that the loading screen tips were providing me the sort of advice I could take away from the game. Thief may not directly cause me to turn to a life of crime, but there’s wisdom in those briefly appearing words that will stay with me forever.

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Wot I Think: Thief

By John Walker on February 24th, 2014.

It’s been a very long time coming, first confirmed in 2009, but the new Thief is out this week. Tomorrow in the States, Thursday in Australia, and Friday in Europe. Having just managed to get a copy of the game in time, I’ve done nothing but play Thief for three days in order to be able to tell you wot I think:

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Garrett Expectations: Another Thief Trailer

By Craig Pearson on February 12th, 2014.

Braniel Bay-Bewis

In this Thief trailer, someone has stolen Daniel Day-Lewis from the movie There Will Be Blood. Check your DVDS and you’ll see all that’s left is a mess of dangling pixels and a top hat. But in a surprising twist, another thief has stolen his acting ability and also made off with his voice, so what you get in this little slice of life from The City is, well, it’s not well-acted. I’m actually okay with the words and the animation, even if makes it look like someone has stolen the in-game, but the Thief Taker General has all the authority and presence of a fluffed-up kitten.
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