Posts Tagged ‘Eidos Montreal’

Thief System Specs Sneak Out, Don’t Induce Fear

By John Walker on January 20th, 2014.

Remember when the announcement of system requirements was this gulp-inducing deal? Would your PC be up to it? Was it going to become time to upgrade in order to play the game you were most interested in? With a new Crysis no longer being a priority, and not a single big-budget game-changer appearing in 2013, it feels almost anachronistic to even make system specs an announcement these days. And that’s no less true today, with the specs released for Thief. Unless your PC is built out of twigs, there’s a good change they’re not going to bother you.

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Thief Trailer Features Queen Of Beggars, Usual Worries

By John Walker on December 20th, 2013.

New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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Dishonored Among Thieves: Thief Trailer

By Adam Smith on December 9th, 2013.

Another week, another Thief trailer. Maybe I should just stop watching them at this point. If the game does turn out to be at least half-decent, I’d like at least some of the surprises to be surprising when I play it. Previous videos haven’t revealed much beyond the basics of the City (it has a skyline with a clocktower, natch), and new-look Garrett, along with his dubious quips. The shiny new bauble below fell off the VGX Christmas tree over the weekend and it provides more plot to chew on, roll around it in the mouth and then spit back onto the plate. You know, like at a cheese-tasting session.

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That’s (A Bit) More Like It: QTEs Removed From Thief

By Nathan Grayson on November 15th, 2013.

Press your PC's power button to not die and also never play sequences like this ever again!

For all the flack we’ve given Eidos Montreal’s reinvention of Thief, I will say that I’m quite happy the developer seems to be listening as of late. The game as a whole still might look rather bland, but at least a trendy-as-tight-pants XP system is out. Better yet, loathsome QTEs failed to press X to avoid the mighty game development guillotine, so they’ll be joining it. Read on for Eidos Montreal’s reasoning.

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New Thief Screenshots Won’t Make You Check Your Wallet

By Graham Smith on November 14th, 2013.

First-person games, maybe all games, need “a thing”. “A thing” is a technical term, referring to the unique mechanic that defines a game and make it seem exciting. It’s separate from theme, or character, or setting. It’s specifically something you’re going to get to do if you buy the game. ‘I can’t wait,’ you’d say, ‘to [fight that Big Daddy/ride those skyrails/explore that island/free run across those rooftops/toss physics objects into those faces/vault myself with a portal].’

Thief‘s problem is that it doesn’t appear to have a thing. Let’s go looking for one in these seven new screenshots.
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Thief Story Trailer Waxes Gutter-Poetic About The City

By Nathan Grayson on November 2nd, 2013.

Here is another trailer for Thief, a game whose series-legendary City we still haven’t seen much of despite an impending February release date. Oh hey, it says here that this clip is called “Stories from the City.” Well then clearly, that must mean…!

[Watches trailer]

Nope, no gameplay footage of The City. Or gameplay, for that matter.

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Thief Abandons XP System Due To Fan Outcry

By Nathan Grayson on October 17th, 2013.

Thank goodness I leveled up my staring eyes stat.

Thief hasn’t exactly been well-received by longtime series diehards, but so far Eidos Montreal has opted to brazenly stay the course, claiming that “fan resistance” of its new direction is unwarranted. Until now, anyway. In a maybe too-little-too-late but still heartening turn, the developer’s tossing aside an XP system that would’ve started Garrett off as A Pretty Good Thief – not, you know, the master of his sticky fingered art, that thing he’s known for more so than anything else ever. Little XP pop-ups might’ve put an arrow right between the eyes (and “I’s”) of immersion too, so I’m happy to see them go. Details below.

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Affordable Augment Act – Deus Ex: HR Director’s Cut Priced

By Nathan Grayson on October 14th, 2013.

Hah, get it? Director's *Cut*, because my elbow is a sword and now you're dying!

The next bright, gold sun in the Deus Ex Universe might be on the way, but that doesn’t mean we’ve seen all Deus Ex: Human Revolution has to offer just yet. There’s more stuff – some of which was cut. By directors. But now it’s back, and some of it is entirely new. Also, Eidos Montreal is claiming that boss fights are now less awful. Is it an honest-to-goodness miracle or merely hyper-sophisticated science in the trench-coat-clad guise of wizardry? We’ll probably never know. But I can say this much with certainty: Deus Ex: Human Revolution Director’s Cut is just around the corner, and it’s actually quite cheap – especially if you already own the vanilla version of HR.

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New Thief Trailer, Same Old Worry

By John Walker on October 9th, 2013.

It’s hard to know what to think about Thief. Previews haven’t been impressive, and it’s clear the project’s been through all kinds of hell. As we nudge closer to next February’s release, the trailers aren’t exactly inspiring us. This latest, described as a “gameplay trailer”, shows very little of that, and just makes me worry even more.

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Deus Ex Continuing With ‘Universe,’ New PC Game

By Nathan Grayson on October 2nd, 2013.

Against all odds, Deus Ex: Human Revolution was marvelous. It wasn’t quite a perfect continuation of the original’s legendary legacy (and those boss fights were utterly atrocious), but it let us dissect a rich and, um, very gold cyberpunk world with a surgeon’s belt of clever tech toys. Also vents. Just the right number of vents. But what’s next? Well, Deus Ex: Human Revolution – Director’s Cut is coming out on October 22nd, but that’s just tying up some loose ends. Deus Ex: Universe, however, is the future, and it promises to be quite grand in scope indeed.

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The Banking Crisis: Thief

By Adam Smith on September 25th, 2013.

Oh, Thief. First it giveth, then it taketh away. I suppose that’s better than most thieves, who aren’t too keen on the giving part, but I’d much rather Eidos Montreal’s reboot of my most beloved series would settle into a predictable pattern. Many people disagreed with my opinion that the previous trailer captured some of the City’s character, but I reckon it’s the best footage that has been publicly released so far. Nathan’s experience when he managed to put his hands all over the game wasn’t very positive though. The new trailer swings back toward the negative, with mention of multiplayer leaderboards and a…hnnnghh…exclusive…heeuurgh…preorder mission.

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Visible City: Thief Out February

By Adam Smith on August 16th, 2013.

Thief is a slippery game. When it finally revealed itself, the results were impressive, although I found cause for concern in the City’s lack of character and the potentially staged nature of several encounters. Then there was news of disturbances during development, not altogether surprising considering the length of the job and the size of the team. It was when Nathan played the game and reported back that hope sputtered like the torches in Bafford’s mansion. Today, I’m as surprised as could be that a trailer, with no in-game footage, has restored some confidence and interest. The depiction of class warfare is far from subtle, but there are images reminiscent of the earlier games’ cutscenes, and the City looks recognisably magnificent. Also, release may not be as far off as I’d suspected.

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Eidos Montreal Boss Quits, Blames Square Mismanagement

By John Walker on July 24th, 2013.

More hints of troubled times at Square have appeared, via the resignation of Eidos Montreal’s founder and general manager, Stephane, D’Astous. Describing “irreconcilable differences” to Develop, he let loose with a tirade about a “lack of leadership, lack of courage and the lack of communication”. And he was just getting started.

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