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Posts Tagged ‘Eidos Montreal’

DXHR: Lethal Vs Non-Lethal Approaches

By Jim Rossignol on August 25th, 2011.


The first line of discussion I seem to have had with anyone who has played DXHR (which is a considerable fraction of the people I know) concerns how we played it. And to talk about how is to say whether you approached it lethally, or non-lethally. Whether you relied on knockout punches, tranquiliser darts and stunguns, or whether you stabbed people in the dick. Most people I know felt that to be true to the game, and to themselves, they had to defer to a non-lethal route. I… did not feel that way. At least not by the end of the game.

This is my story. (Mild mechanical and narrative spoilers.)

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I Am Not Adam Jensen

By Alec Meer on August 24th, 2011.

Pictured: Me

Please note: this includes some small spoilers, but none of them relate to the game’s core plot.

I am not Adam Jensen, and Adam Jensen is not me. Our goals are not aligned.

This is not a complaint. This is exactly why Deus Ex: Human Revolution has been the mainstream game I’ve been most obsessed with this year. Jensen’s goals are these: to avenge his girlfriend and to serve his employer. These goals change over time, and most importantly become far bigger than such comparatively petty interests. They also don’t get in the way of my goals.

My goals are these: find everything, upgrade everything, read everything, buy everything, hack everything, don’t kill anyone. I am free to do them, and I did them compulsively for tens of hours. At the same time, I’m not terribly invested in why I’m doing these things, from the game narrative’s point of my view. I want to know how it all plays out, but being a dutiful employee and a dutiful boyfriend – those are Adam Jensen’s goals, not mine.
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Wot I Think: Deus Ex Human Revolution

By John Walker on August 22nd, 2011.

Actual in-game shot, so it looks decent!

There are very few games that all of us at RPS find ourselves all anticipating so hotly, and this week Deus Ex: Human Revolution is finally with us. Copies should unlock in the US at midnight tonight, while other parts of the world (needlessly) have to wait another four days. Are our anticipations met? I’ve finished the game and will do my best to tell you Wot I Think.

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Deus Ex Has Stealth Elements, You Know

By Jim Rossignol on July 29th, 2011.


Deus Ex: Human Revolution is finished, and the clock is ticking until we get to play it. But don’t watch a clock, that’ll make time go slower. Yep, if everyone in the world watches clocks at the same time, then time is actually paused. Little know fact for you there. Anyway, the game being finished hasn’t stopped Deus Ex’s video mill cranking out more and more stuff for us to watch, should we wish to get even more excited. The latest of these is a video (below, via Blues) which highlights the stealth and non-lethal aspects of the game. It’s all about sound propagation, stun-guns, and listening in on other people’s conversations.
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Deus Excess: 30 Mins Of Human Revolution

By Alec Meer on July 13th, 2011.

See what happened to the last guy who watched 30 straight minutes of trailers?

We’re in a for heck of a show today, ladies and gentlemen. It’s done eight minutes! It’s done twelve minutes! But can it go thirty whole minutes of in-game footage without stopping? We haven’t seen a promotional campaign like this before, ladies and gentlemen – Deus Ex: Human Revolution is trying to go all out, all the way to the top, to show you so much footage that your bruised and battered corneas weep for mercy. Here it is now, ladies and gentlemen, our new heavyweight contender, striding confidently to the ring to the accompaniment of a bombastic little number from Vangelis – it’s the one, the only Deus Ex: Human Revolution, and we’ve got thirty huge minutes of hiding and hitting to look forward to….
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12 Minutes In Deus Ex: Human Revolution

By Lewie Procter on July 6th, 2011.


Check it out. Here are twelve (count ‘em!) minutes of hot Deus Ex: Human Revolution footage, courtesy of the overflowing infinite video vat at IGN. Eidos Montreal Director Jean-Francois Dugas shows us around a section of the game located in “Tai Young Medical”, where Jensen is on a critical mission to collect some information from a data core. Why is it always a data core? It’s never data-lollipops or data-bears… Hmm. Read the rest of this entry »

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What About Bob? Deus Ex 3 Looks Backwards

By Alec Meer on June 1st, 2011.

Thinking about cities on hills, yesterday

There’s a new trailer for Deus Ex: Human Revolution out – hardly a rare occurrence in and of itself, but this one is especially notable in that seems to have crammed in a few quiet nods to DX1. Until now, DXHR has stood relatively apart from its great forefather, but now all of sudden we hear mention of FEMA and… wait, who’s that sinister-looking chap at 1:24 and 2:09?
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Deus Ex 3 Will Support 3D, DX11, Acronyms

By Quintin Smith on May 6th, 2011.

Enemies will even try and sneak up on you via the gaps between screens!

PC Gamer have the latest on all the different technical set-ups that Deus Ex: Human Revolution will support. First up, it’ll support DirectX 11, which is great! It’ll also support 3D, which is great if you don’t have astigmatism and don’t mind playing your video games looking like a D-list celebrity with a hangover. Finally, it’ll support AMD Eyefinity, which you can see above, but don’t be fooled! AMD Eyefinity doesn’t just stop at three monitors- it actually supports up to six monitors, which is perfect for me, as I was wondering what to do with my five spare monitors and my five-foot long desk.

Click on through the jump to read what Jurjen Katsman, founder and president of Nixxes (the Dutch studio doing the PC version of DX:HR) told PC Gamer about DirectX 11 support. It will amaze you!
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Deaugmented: Deus Ex 3 Highlights Optional

By Alec Meer on April 19th, 2011.

Clean your near-future world with new Glow-B-Gone

The shimmery outline around key items and interactive objects in Deus Ex: Human Revolution caused a fair bit of consternation amongst Deus Ex fans the other month. Sure, it’s useful, but a big glowy yellow highlight around half the stuff in the world isn’t ideal for immersion, is it? It’s the old ‘loot glint’ argument all over again… Fortunately, the devs at Eidos Montreal appear to have listened to community feedback – you can now turn the bally thing off if you’re so inclined. Below: see what it looks like without glow-o-vision.
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Deus Ex 3 PC Being Co-Developed By Nixxes

By John Walker on March 23rd, 2011.

And if it says Press Start, wipe out their pets.

I’m never quite sure how to take news that a PC version of a game is being worked on by an external studio. Volition recently named the practice as the reason for their dodgy PC ports, and have promised they will be doing all their PC development in house in future. But others use it as a means to ensure the PC version receives the extra attention it requires. Except, well, not by them. Tonight Shack News are reporting that Deus Ex: Human Revolution’s PC code is being worked on by Dutch external studio, Nixxes. But Eidos are very keen to emphasise that this is a shared development, rather than just outsourcing the whole thing.

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Deus Ex 3′s First Level, Blow-By-Blow

By Alec Meer on February 3rd, 2011.

We were careful to not give away too many specifics in our chat about Human Revolution’s opening level, but pray allow me to provide you with a lengthy description of just what kind of world this new Deus Ex 3 lives in, and the events that lead up to Adam Jensen becoming the bio-mechanical chatty deathmachine we’ve seen in previous trailers.
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