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Posts Tagged ‘Eidos Montreal’

Stealing A Glimpse Of Thief IV

By Alec Meer on January 17th, 2012.

Nonononononononononononononoooooooooo

Right, Deus Ex is back on its feet and looking hale and hearty, whether it asked for this or not. What vintage PC game shall the electro-paddles be applied to next? Why, it’s Thief IV, a game about which we currently know all but nothing other than that Eidos Montreal are pulling the strings again and, I am 99.99% sure, it’ll have some sort of funny subitle rather than a number in the name. Well, anything’s better than ‘Thi4f’, right?

An industrious fellow on Neogaf has done a spot of digging around the quiet info-goldmine that is LinkedIn, and turned up a couple of starting, tantalising facts. Let’s have a look, and then hear what assorted Thief fans want to see from the new game.
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For This, Never: Deus Ex HR DLC Packs

By Adam Smith on September 29th, 2011.

Explosions or tactics, explosions or tactics...hmmm
Deus Ex: HR came saddled with a selection of preorder incentives, a phrase that tastes like a little bit of sick in my mouth. The upshot is that if you didn’t buy the game from a grid coordinate during the correct lunar sequence, you may be missing little bits of content. No longer. Now, everything can be yours, provided you’re willing to reach into your digital wallet once more. There are two packs available, neither of which I have any experience with so don’t expect an informed opinion. Personally, I haven’t found the game to be lacking any of the things that are listed below. Have you?
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Found Footage: DXHR The Missing Link

By Alec Meer on September 26th, 2011.

The ferries I've been on have always been horrendously brightly-lit. This looks far more relaxing

The kerrrrayzeeeee hi-jinks of Adam ‘Elbows’ Jensen are set to continue very soon, with the impending The Missing Link downloaderised content injection. What mad scrapes and hilarious misunderstandings will our man with the facially-implanted sunglasses get into this time? Well, let’s have a little look, as Eidos Montreal’s Lead Narrative Designer Mary DeMarle narrates a five-minute taste of the new, ship-bound corridors, staircases and security control rooms Elbows is due to explore.
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DXHR Interview: Boss Fights, Endings, DLC

By Jim Rossignol on September 23rd, 2011.

Adam Jensen enjoying a refreshing cigarette.
Yesterday I had a chance to catch up with Deus Ex: Human Revolution lead, Jean-François Dugas, and to chat about the state of things now that the game has been released. Read on for what he had to say about the “disappointment” of the boss battles, the way in which the ending of the game did not match the original plan, and the delight the team felt in having managed to create this formidable game as their first project.
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Deus Ex: HR’s Boss Fights Were Outsourced

By John Walker on September 19th, 2011.

Imagine the money they could have saved if she'd never been in it.

Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.

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Steamy Windows: Deus Ex 3 Patched/Defaced

By Alec Meer on September 16th, 2011.

Blu Ray is the VHS of 2027

“Patch notes, RPS? Really?” YES REALLY WHAT OF IT, EH? When it’s a game as big as Deus Ex: Human Revolution, a lot of what might otherwise be minor becomes major. Square-Enix have chased a few bugs out of their bearded man simulator, including some important-sounding stuttering performance snafus, as well as adding in the really very useful windowed full-screen mode, the saviour of impatient alt-tabbers the world over. Most importantly: you can now skip the logos at the start of the game. Alas, it also introduces occasional tiny but silly/obnoxious loading screen ads, as seen above. No, I don’t have time to watch a 70s cowboys in space soap opera for the millionth time, no matter how high its definitions are: I have a world to save from corruption and people with robot legs. Thank heavens the last patch improved load times so I don’t have to stare at this cheekily-added promotional bumpf for even longer. There’s a dark rumour more ads might come to in-game billboards, which is an extremely unpleasant and disruptive prospect. Let’s hope it doesn’t come to pass.

Update: there’s an ad-disabling mod here. Thanks, Theory.

Meantime, full patch notes are below. Bulletpoints!
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Deus Ex: Human Revolution Is About DRM

By Kieron Gillen on September 6th, 2011.


The new Deus Ex is about many things, but ranking high amongst them is DRM. I’m not even joking. (The following article contains spoilers to the very end of the game.)
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ARGmentation: Deus Ex Code Cracking

By Adam Smith on September 1st, 2011.

I haven't the foggiest
Those among you with your ears to the internet will have noticed that a mystery has been unfolding around Deus Ex: Human Revolution. Some people are referring to it as an “ARG”. That’s a pretty serious term and shouldn’t be bandied about lightly, but this does have all the hallmarks of one. It all started with a code, or “some gibberish” as I call it, and eventually led to the image you see above. Quite how people worked it out is a mystery to my little meat-brain, which is to say I’m convinced they had some form of calculating device embedded in their skulls. Rather amusingly, even that wasn’t enough though because Eidos Montreal had to release extra clues. To be fair, I didn’t even understand those though. The story so far is here. What does it all mean? Were any of you involved in figuring out what’s happened so far? And am I actually quite stupid for not understanding how any of this worked? Arg(h)!

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Wot You Thought: Deus Ex Human Revolution

By Jim Rossignol on August 29th, 2011.


Come on now, you must have had some time to play DXHR by now? If so, head below and tell us what you thought of it. Let’s assume SPOILERS for this comment thread, shall we?

If you want to know our thoughts, check out The RPS Verdict, John’s thoughts on the game, my own story of lethality versus non-lethality, and Alec’s explanation of why he is not Adam Jensen.

Anyway, how are you getting on with it?

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The RPS Verdict: Deus Ex Human Revolution

By RPS on August 26th, 2011.


Deus Ex: Human Revolution is out in the UK today! Jim, Kieron, Alec, and John have assembled to pass judgement on it. They like it. They like it a lot. But not without reservation. Read on to hear about why a wall is a man’s best augment, and why Kieron is feeling all dirty after kissing Geralt.

SPOILER WARNING: There are minor plot spoilers within. Endings and plot twists are not discussed, but there are a number of narrative elements mentioned as well as a few mechanical spoilers. Just beware. You know. As usual.

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DXHR: Lethal Vs Non-Lethal Approaches

By Jim Rossignol on August 25th, 2011.


The first line of discussion I seem to have had with anyone who has played DXHR (which is a considerable fraction of the people I know) concerns how we played it. And to talk about how is to say whether you approached it lethally, or non-lethally. Whether you relied on knockout punches, tranquiliser darts and stunguns, or whether you stabbed people in the dick. Most people I know felt that to be true to the game, and to themselves, they had to defer to a non-lethal route. I… did not feel that way. At least not by the end of the game.

This is my story. (Mild mechanical and narrative spoilers.)

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