Posts Tagged ‘Eidos Montreal’

New Thief Trailer, Same Old Worry

By John Walker on October 9th, 2013.

It’s hard to know what to think about Thief. Previews haven’t been impressive, and it’s clear the project’s been through all kinds of hell. As we nudge closer to next February’s release, the trailers aren’t exactly inspiring us. This latest, described as a “gameplay trailer”, shows very little of that, and just makes me worry even more.

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Deus Ex Continuing With ‘Universe,’ New PC Game

By Nathan Grayson on October 2nd, 2013.

Against all odds, Deus Ex: Human Revolution was marvelous. It wasn’t quite a perfect continuation of the original’s legendary legacy (and those boss fights were utterly atrocious), but it let us dissect a rich and, um, very gold cyberpunk world with a surgeon’s belt of clever tech toys. Also vents. Just the right number of vents. But what’s next? Well, Deus Ex: Human Revolution – Director’s Cut is coming out on October 22nd, but that’s just tying up some loose ends. Deus Ex: Universe, however, is the future, and it promises to be quite grand in scope indeed.

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The Banking Crisis: Thief

By Adam Smith on September 25th, 2013.

Oh, Thief. First it giveth, then it taketh away. I suppose that’s better than most thieves, who aren’t too keen on the giving part, but I’d much rather Eidos Montreal’s reboot of my most beloved series would settle into a predictable pattern. Many people disagreed with my opinion that the previous trailer captured some of the City’s character, but I reckon it’s the best footage that has been publicly released so far. Nathan’s experience when he managed to put his hands all over the game wasn’t very positive though. The new trailer swings back toward the negative, with mention of multiplayer leaderboards and a…hnnnghh…exclusive…heeuurgh…preorder mission.

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Visible City: Thief Out February

By Adam Smith on August 16th, 2013.

Thief is a slippery game. When it finally revealed itself, the results were impressive, although I found cause for concern in the City’s lack of character and the potentially staged nature of several encounters. Then there was news of disturbances during development, not altogether surprising considering the length of the job and the size of the team. It was when Nathan played the game and reported back that hope sputtered like the torches in Bafford’s mansion. Today, I’m as surprised as could be that a trailer, with no in-game footage, has restored some confidence and interest. The depiction of class warfare is far from subtle, but there are images reminiscent of the earlier games’ cutscenes, and the City looks recognisably magnificent. Also, release may not be as far off as I’d suspected.

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Eidos Montreal Boss Quits, Blames Square Mismanagement

By John Walker on July 24th, 2013.

More hints of troubled times at Square have appeared, via the resignation of Eidos Montreal’s founder and general manager, Stephane, D’Astous. Describing “irreconcilable differences” to Develop, he let loose with a tirade about a “lack of leadership, lack of courage and the lack of communication”. And he was just getting started.

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Thief: Eidos’ Words Vs My E3 Playthrough

By Nathan Grayson on June 17th, 2013.

E3 is chaos. In its worst moments, it’s a swirling maelstrom of poor planning and slip-sliding schedules – a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I’m trying to say is, sometimes you have to interview Thief‘s developers before playing their game. Optimal? Not really. But it still made for an interesting conversation – just between Eidos Montreal and its own game, not Eidos and myself. The question: was Thief’s E3 demo able to live up to what lead level designer Daniel Windfeld Schmidt told me about it mere moments before? The answer: Errrrrrrrrrrrrr.

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There’s Thief (4) Gameplay Footage, Too

By Jim Rossignol on June 14th, 2013.


Spike TV got to see Thief (no, just Thief now, branding fans) in motion, too. You can see their encounter with it below, as you refresh yourself with delicious Doritos and Mountain Dew. I am contractually obliged to mention that our kid Adam has already played the game, and you can read about his experiences over here.

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Shadowy: The Greatest Thief The World Has Never Seen

By Adam Smith on June 10th, 2013.

I was prepared to act dumb, pretending that I hadn’t been able to make out the gruff witterings of a silly voiceover. Probably just rats. I’d even turn a blind eye to the live action robbery and harrowing arrowing that accompanied the sounds. Nothing to see there. Despite a pleasing shot at the end, which brings back delightful memories of the original games’ beautifully stylised mission briefings, the latest Thief trailer isn’t really worth watching, although you can do so below. It’s worth drawing attention to the trailer because of what it isn’t. Not a jot of the technically superb and far more stealth-friendly in-game footage that I’ve seen with my own eyes is shown, and that is a shame.

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Square: ‘Nothing To Share’ About Deus Ex: The Fall PC

By Nathan Grayson on June 5th, 2013.

We did ask for this. Too bad Square Enix doesn't feel like letting us have it right now.

Activate the windshield wiper augment on your cybernetic eye implants, everyone. It’s time to smear away some tears. As was written in the stars (fun fact: RPS has been held aloft by celestial bodies since the dawn of time, aka 1873), Square Enix fully revealed Deus Ex: The Fall today. And now, the sadness: it is siiiiiiiiighhh an FPS siiiiiiiiiighhh exclusively for siiiiiiiiiiiiiiiiigh mobile and tabletsiiiiiiiiiiiiiiiiiiiiiiigh. But hey, these things have a way of migrating over to PC occasionally, so I got in touch with Square Enix about the possibility. Unfortunately, they did not spare my brittle, nanomachine-free flesh feelings.

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Yeesh: Rumors Suggest Major Trouble In Thief Land

By Nathan Grayson on April 27th, 2013.

After ages and ages of (oddly fitting) silence, Eidos Montreal’s Thief reboot finally saw fit to break cover last month, shadows still coiled tight about it like a snake ready to strike. And yet, something seemed ever so slightly off. Adam remarked, among other things, that the demo he saw seemed a bit too scripted, and as it turns out, there may well have been a very problematic reason for that. According to a large, rather troubling report from Polygon, development troubles have left Square Enix with a half-finished game and some tough decisions to make going forward.

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First Look: Thief

By Adam Smith on April 4th, 2013.

the picture is symbolic - that's me, peeking at Thief for the first time. Do you see?

I spent a huge portion of my teenage years either playing Thief or thinking about Thief, and I’ve never really stopped. A couple of weeks ago, armed with a questioning mind, I travelled across an ocean to see Thief: No Longer Four and to talk to the development team at Eidos Montreal. The ‘4’ is gone because crimes against typography and sense can only be endured for so long, and also because this is a reboot rather than a sequel. With my archaeological hat sitting atop my sceptic’s cap, I was determined to find whatever traces of the old remained and to see what remains for those who remember the original series so fondly.

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April 1 Didn’t Ask For This: Deus Ex: Human Defiance

By Alec Meer on April 2nd, 2013.

Press X To Ask For This

We sat out April Fools’ Day entirely on RPS, because we are cheerless fucks who can’t abide even the mere idea of other people having a laugh. Also because it was a bank holiday in the UK, but, y’know, principles. The upside of this is that I can safely ignore everything which arrived in my inbox yesterday. The downside is that a couple of genuinely lovely things get overlooked. Thus, I shall break all the rules and not overlook a couple of them after all. For instance, Eidos Montreal’s Deus Ex: Human Defiance, which starts off with the rather videogames industry-stereotypical April 1 jape of ‘hey wouldn’t it be funny if we went retro?’ but winds up, perhaps inadvertently, making a 16-bit, 2D, reductive Deus Ex look hugely appealing.
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Thief: Getcha Gothy Garrett Here

By Alec Meer on March 15th, 2013.

We live in a world where a new Thief game is definitely happening, and any human being with an internet connection is free to look at screenshots of it. Imagine that. Sadly, in direct contravention of the 48th amendment and the Brazilian internet democracy act of 1873, Game Informer is currently keeping the lion’s share of info on Eidos Montreal’s reboot of the classic Looking Glass sneak ‘em up to themselves. It’s there you’ll need to go to see videos of new screenshots, particularly of Thief star Garrett’s new look. He’s been watching The Crow, I think. Goth! Goth! Goth! Goth! Amusingly though, there’s been a brief fan kerfuffle based on a worry that our beloved tea-leaf isn’t gothy enough.
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