
Deus Ex: HR came saddled with a selection of preorder incentives, a phrase that tastes like a little bit of sick in my mouth. The upshot is that if you didn’t buy the game from a grid coordinate during the correct lunar sequence, you may be missing little bits of content. No longer. Now, everything can be yours, provided you’re willing to reach into your digital wallet once more. There are two packs available, neither of which I have any experience with so don’t expect an informed opinion. Personally, I haven’t found the game to be lacking any of the things that are listed below. Have you?
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Posts Tagged ‘eidos’
For This, Never: Deus Ex HR DLC Packs
By Adam Smith on September 29th, 2011.
DXHR No Longer Region Locked In Europe
By Jim Rossignol on August 18th, 2011.

Square Enix appear to have reversed their decision on region-locking the retail copies of Deus Ex: Human Revolution in Europe and the UK, which we’d noted yesterday. An Eidos forum post by Square Enix “mastering manager” Jason Walker says: “We’re aware of some discussion regarding the planned region-locking of boxed PC versions of Deus Ex: Human Revolution, and after careful review we have decided not to implement this in the UK/Europe. Please note, this plan only related to PC boxed games, and not digital or console editions.”
Just Cause 2 Ignoro Gallery, Just ‘Cause
By John Walker on July 21st, 2011.

I’ve been replaying Just Cause 2 in my spare time of late. I remember my absolutely loving it, and then finding the ludicrous fun was spoiled by the difficulty ramping up far too far, and the game getting in the way of itself. So thinking it would be fun to muck around with it some more, this time I set things to Casual and began blowing everything up. I also figure that by this point there’s bound to be a trainer out there that can prevent the heat levels from going over 3. But I’m not here to write you an article yet. Not yet. For now I just want to share some of the snaps I’ve taken on my island holiday. Because sometimes it’s important to just look at pretty pictures of a two year old game in which the character is ignoring things going on in the background.
Whisper: Deus Ex HR Gets Conspiratorial
By John Walker on July 12th, 2011.

For a trailer claiming to be about conspiracy, there’s an awful lot of punching in the latest of over seven hundred million trailers for Deus Ex: Human Revolution. I think if you strung all the trailers together it would last longer than playing the game. But it matters none, as this is once again very intriguing. Oh, if this game isn’t good I’m going to Montreal and I’m going to pinch the arms of every single person at Eidos. EVERY SINGLE ONE. You’ve been warned, Eidos Montreal.
Sarif Industries Are Sponsoring Deus Ex 3
By John Walker on May 17th, 2011.

Yesterday I got jolly (justifiably) cross about some Facebook-based nonsense “advertising” Deus Ex: Human Revolution. Today I would like to celebrate some really rather excellent nonsense advertising Deus Ex: Human Revolution. The very splendid fake ad below is a gag-free, wonderfully made commercial for Sarif Industries – they behind the beginnings of human augmentation.
Deux Ex: Human Revolution Multi-Path Trailer
By John Walker on March 19th, 2011.

Well here’s a thing – a lump of in-game footage of Deus Ex: Human Revolution on Gamespot, narrated by the game’s story director, Mary DeMarle. You can see it below. It demonstrates their “multi-path, multi-solution gameplay” (which was a phrase I don’t think Ion Storm ever needed to use), in the game’s first level. The four “pillars” are combat, stealth, social and hacking, as well they should be. Except of course “combat and stealth are the main pillars”, so that’s what they’re showing now. So what you’ve got is the same level played through three times, perhaps inspired by Kieron’s famous review. (And for those worried about spoilers, it’s a man running from one building to another.)
Oh My God It’s The First Thief 4 Screenshot
By Quintin Smith on February 25th, 2011.

Strategy Informer sends word of this, a photo posted by Eidos Montreal and subsequently picked up by French site JeuxVideo. You can find the original photo here. My feverish analysis follows.
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Deus Ex: Human Revolution Impressions Pt. 2
By Quintin Smith on February 24th, 2011.

Earlier this month our dramatic Deus Ex: Human Revolution info blowout comprised of a new trailer, Alec and I having a chat about its atmosphere, setting and construction, I interviewed lead narrative writer Mary DeMarle and Alec broke apart the tutorial level like a handful of Twiglets. As of today I can finally talk about the first level proper, and I want to describe what Eidos Montreal has done with action, stealth and those curious new dialogue battles. Fear not, ladies and gents. I’ll be avoiding spoilers as best I can.
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Humans Chat About Deus Ex 3
By RPS on February 24th, 2011.

Below, Alec and Quinns continue their post-mortem of the year’s most exciting hands-on event to date. Now past the game’s intro, the discussion below covers the first chunk of the game proper, and includes exploration, a motorbike and the revelation that protagonist Adam Jensen is not, in fact, Captain Herobot.
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Deus Ex: Human Revolution Impressions
By RPS on February 3rd, 2011.

Last week Alec and Quinns were tasered, blindfolded, put in a black van, tasered again, tasered one more time for good measure and taken by Eidos for a hands-on session with Deus Ex: Human Revolution. The whole thing was very rude, our men report. At last they have recovered from the publisher’s powerful sedatives, and present to you a discussion about what they played and Wot They Thought.
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DX3: “We Didn’t Want To Go Black & White”
By Quintin Smith on February 3rd, 2011.

Mary DeMarle is the Narrative Designer and Lead Writer for Deus Ex: Human Revolution, an IMPOSSIBLY EXCITING game which we’ve just offered our first hands-on impressions of here. In the following interview she answers my questions on how she was working to make her characters human, how the conversation battles would work and whether the game is, in fact, a love story. Yeah, a love story. You read that right.
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