Posts Tagged ‘eidos’

Sarif Industries Are Sponsoring Deus Ex 3

Remember to remove before wiping.

Yesterday I got jolly (justifiably) cross about some Facebook-based nonsense “advertising” Deus Ex: Human Revolution. Today I would like to celebrate some really rather excellent nonsense advertising Deus Ex: Human Revolution. The very splendid fake ad below is a gag-free, wonderfully made commercial for Sarif Industries – they behind the beginnings of human augmentation.

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Deux Ex: Human Revolution Multi-Path Trailer

Here he is doing some hacking.

Well here’s a thing – a lump of in-game footage of Deus Ex: Human Revolution on Gamespot, narrated by the game’s story director, Mary DeMarle. You can see it below. It demonstrates their “multi-path, multi-solution gameplay” (which was a phrase I don’t think Ion Storm ever needed to use), in the game’s first level. The four “pillars” are combat, stealth, social and hacking, as well they should be. Except of course “combat and stealth are the main pillars”, so that’s what they’re showing now. So what you’ve got is the same level played through three times, perhaps inspired by Kieron’s famous review. (And for those worried about spoilers, it’s a man running from one building to another.)

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Oh My God It’s The First Thief 4 Screenshot

Is that a stopwatch? How hardcore is Eidos Montreal's playtesting division?

Strategy Informer sends word of this, a photo posted by Eidos Montreal and subsequently picked up by French site JeuxVideo. You can find the original photo here. My feverish analysis follows.
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Deus Ex: Human Revolution Impressions Pt. 2

Why isn't this the view out of my window yet? WHY?

Earlier this month our dramatic Deus Ex: Human Revolution info blowout comprised of a new trailer, Alec and I having a chat about its atmosphere, setting and construction, I interviewed lead narrative writer Mary DeMarle and Alec broke apart the tutorial level like a handful of Twiglets. As of today I can finally talk about the first level proper, and I want to describe what Eidos Montreal has done with action, stealth and those curious new dialogue battles. Fear not, ladies and gents. I’ll be avoiding spoilers as best I can.
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Humans Chat About Deus Ex 3

Don't you hate it when you put too much starch in your waistcoat and then fold it into a icosahedron for easy storage and forget about it. I hate that.

Below, Alec and Quinns continue their post-mortem of the year’s most exciting hands-on event to date. Now past the game’s intro, the discussion below covers the first chunk of the game proper, and includes exploration, a motorbike and the revelation that protagonist Adam Jensen is not, in fact, Captain Herobot.
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Deus Ex: Human Revolution Impressions

Jensen watched cooly as Steven, Harris and Joe the Human Explosion entered the room.

Last week Alec and Quinns were tasered, blindfolded, put in a black van, tasered again, tasered one more time for good measure and taken by Eidos for a hands-on session with Deus Ex: Human Revolution. The whole thing was very rude, our men report. At last they have recovered from the publisher’s powerful sedatives, and present to you a discussion about what they played and Wot They Thought.
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DX3: “We Didn’t Want To Go Black & White”

I spy with my little eye something so small you can't even see it I WIN, TROGLODYTE

Mary DeMarle is the Narrative Designer and Lead Writer for Deus Ex: Human Revolution, an IMPOSSIBLY EXCITING game which we’ve just offered our first hands-on impressions of here. In the following interview she answers my questions on how she was working to make her characters human, how the conversation battles would work and whether the game is, in fact, a love story. Yeah, a love story. You read that right.
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Deus Ex: Human Revolution Blowout Coming


This is a public service announcement. At 4pm GMT (11am EST, 10am CST, 8am PST or “About an hour from now”) we’ll be posting a Deus Ex: Human Revolution info avalanche, or “infavalanche”. You’ll find your protective Infavalanche Goggles under your seat. If there are none there, don’t sweat it. Four out of five of our test subjects survived.

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EDGE On How Angel Of Darkness Went Wrong

A phoenix dying in the flames.

An article I have always wanted to write is an investigation into what went wrong with Tomb Raider: Angel Of Darkness. The idea of a game produced with so much money, and on so many years of success, being such a spectacular failure fascinates me. I’ve long wanted to find out how such a thing happens. But because I’m too busy playing Minecraft and watching the worst Stephen King films I can find (The Mangler next!), I never got around to it. Fortunately, one of the anonymous hooded figures in the EDGE collective has, and I can finally read the article I wanted without having to do all that work. Hooray! But also, Ooooooh. Because it’s a pretty sad story.

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Deus Ex 3: Human Revolution Preview

Surely they can see him? Perhaps Deus Ex's legendary AI will be surviving intact.

The rumours are true! Yesterday, clad in black jacket and sunglasses, I rode a train to the Square Enix offices in cyber-Wimbledon to get the latest on Deus Ex 3, no matter the cost. Gaining entrance was challenging- I tried hacking a keypad and going in through the back, with no luck. I’d just started climbing a drainpipe to the roof when a PR came out and asked if I wanted to see Deus Ex 3. I said yes.

Don’t worry if you’re keen to not spoil a single bit of Deus Ex 3 for yourself. The following is entirely spoiler free.
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Deus Ex 3: Huge Art & Screens Gallery

We’ve an entire internet’s worth images from Deus Ex: Human Revolution for you – a heady mix of screens and concept art, which we’ve posted below. All the images in this article are clickable for larger versions. Go browse, it’s got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written by the handsome, wily, and dexterous Quintin Smith.
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Dogged: Kane & Lynch 2 Arcade Mode

It's his Splinter Cell impression.

I feel it’s about time I posted another Kane & Lynch 2 trailer. So that’s just what I’ll do. It’s for the co-op Arcade Mode, in which you’re challenged with blowing stuff up and stealing money! Hooray! It’s co-op in the fragile sense. Betray your team and you’ll be assassinated. But don’t perform well enough and your team could turn on you, recognising you as disposable. You can see more of the strange CCTV perspective shots that appear to be in-game, which is a nice idea.

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The Forlorn Fable of Fabled Lands

Over on Bit-Tech, chilli-loving young Joe Martin is embarking on an epic quest to document the far corners of the British games industry. He’s thrown up quite the gem for today’s instalment: a hefty look at Eidos’ unrealised MMO adaptation of the Fabled Lands choose-your-own-adventure books. (There’s a PC port of them here). A fascinating tale, both in terms of where the game itself was going, and as a reveal of the painful flipside to that early-2000s era of hyper-creative development. For every Giants: Citizen Kabuto or Sacrifice, there’s probably a dozen crash’n’burn cases like this.

Fancy a quick quote? “The Fabled Lands MMO might have had an incredibly advanced AI that acted as a digital gamesmaster. Hypothetically, this ‘AI God’ would have tailored the experience for each player, beefing up quests to meet skill levels – a technology that was likely beyond reach at that time.” Now, go read the rest.

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