Posts Tagged ‘eidos’

Renaissance Man: GDC Deus Ex 3 trailer

By Quintin Smith on March 12th, 2010.

look at the cool man smoke, cooly

Looks like somebody left the keys in the ignition! And just as well, because even while none of the RPS crew are around you guys still need to know about the new Deus Ex 3: Human Revolution trailer that’s being shown at GDC. The 2 minute cinematic can be found after the jump, but be warned: There’s still no footage of the game proper just yet.

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Choose Your Own Just Cause 2

By John Walker on January 15th, 2010.

I could play a whole game this way.

There’s a lot of games to look forward to this year. Jim’s been writing about some of them today, in fact. (Parts one and two.) Amongst them is Just Cause 2, which has to be up there with Mafia 2 and The Old Republic in peak levels on my crazed antic-o-meter. Every video of the game makes it look like the most awesome fun toy (with that constant caveat: just so long as they don’t let the game get in the way). Their latest video(s) is a cute idea to show off how many different approaches you can take to a mission, with a choose-your-own YouTube adventure. The first part of it is below.

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Deus Ex 3 A PC Exclusive? Unlikely.

By John Walker on November 26th, 2009.

I'm beginning to suspect a 2010 release is unlikely.

Update: This all seems to be a matter of crossed wires. So far DX3 has only been announced for PC, but there’s no confirmation of exclusivity.

Rumours are circulating that Eidos’s Deus Ex 3 is to be a PC exclusive. This originates from a story on Bit-Tech today in which they (no longer – Ed) comment,

“It has been confirmed that the game is a cyberpunk prequel to the first game though and that it won’t be getting a console release due to the complexity of the game.”

However, they don’t state where this was confirmed, and the peeps on the Eidos forums seem equally surprised. “Only the PC version has been announced so far,” notes ‘René’, one Eidos Montreal’s community types, continuing, “The magazine coverage we had last year were all PC… I dunno where that website is getting its info from!” (Thanks to Phill for the nudge.)

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Grimacing: Kane & Lynch 2

By Jim Rossignol on November 18th, 2009.


Yes, you read with your eyes – those same eyes that are squeezing out a single tear for the lack of a new Hitman game – that Eidos and Io Interactive have confirmed Kane & Lynch 2 for release in 2010. The press release offers an entertaining snippet of hyperbole to go with this news: “Introducing a new visual experience, Kane & Lynch 2™: Dog Days is inspired by documentary filmmakers and the user-generated era. Every aspect of the game has been designed to deliver a fresh perspective to the words ‘intensity’ and ‘realism’ in video games.”

Wow!™ We can hardly wait.

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Because There’s Also A Story, Right

By Jim Rossignol on November 13th, 2009.


Two new developer diary videos for sandbox vehicular action game (comedy?) Just Cause 2 have landed, and they only serve to hammer home just how absurdly entertaining this game looks. The videos feature skydiving, grappling, and man-shooting, but also explain a bit about what all this ludicrousness is intended to achieve, which is to overthrow the dictators of the fictional island of Panau. Good thing dictators need overthrowing, I say. Go watch it look even more awesome, below.
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Wot I Think: Mini Ninjas

By Jim Rossignol on September 17th, 2009.


It was something of a surprise to see Io Interactive announce that their next game wasn’t going to be another Hitman title, or any other kind of manshoot, but instead a new direction based on cute cartoon ninjas. That game, Mini Ninjas, is came out this week, to a mixed reception. Needless to say, I’m going to tell you Wot I Think…
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Grapple-chute Express: Just Cause 2 Verticality

By Jim Rossignol on September 14th, 2009.


Videogames were always meant to be ludicrous, and Just Cause 2 captures the spirit of the insane quite perfectly with its absurd hyperbolic action sequences. As if being able to base-jump over a kilometer wasn’t enough, the game’s fundamental mechanisms – a grapple and a parachute – can be used together to create a consistent and instant option for getting vertical. Check it out below.
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Just Cause 2: Tourism Trailer

By Jim Rossignol on August 20th, 2009.


Just Cause 2 is taking the whole Tourism In Imaginary Places idea rather unseriously for their GamesCom trailer. The latest glimpse of the open-world third-person absurdi-game is set up as a trailer for the beautiful holiday destination island of Panau, where the game takes place. Frankly, it’s a little throwaway after the game’s spectacular showing at E3, when we wrote loads about it, and then cooed and wooed at the entirely insane developer walkthrough. But still, it confirms Just Cause 2 as one of the most appealing games of the coming year.

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Panda-ing To The Masses: Mini Ninjas Demo

By Jim Rossignol on August 19th, 2009.


The Mini Ninjas demo is out, and it’s here. This is the surprise move for what the Hitman team did next and, yes, it’s showing off at least a fragment of their creativity and invention. Your download today will be 778mb. My impressions and the two (possibly one, with new player bugs) new trailers below.
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Batman: Arkham Asylum Demo, Trailers

By Jim Rossignol on August 7th, 2009.


The Batman: Arkham Asylum demo is up, and weighs in at a portly 2gb. The third-person action game seems to be earning reactions ranging from the satisfied to the hysterical, but at least you can judge for yourself in this instance. You can get it here or here. The PC version of the superheroic skull-thumping game is out September 15 in North America and September 18 in Europe, and will include PhysX support and GeForce 3D Vision stereoscopic 3D, which seems like a 3D too many. Three hefty game footage trailers sit below, making for more Batman action than you can shake a batarang at, should you happen to have one.
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More Just Cause 2 Lunacy

By Jim Rossignol on June 9th, 2009.


It’s amusing how calm Just Cause 2‘s lead developer is as he narrates the most ludicrous sequence of events I’ve ever seen in this footage. The trailer was insane, but this is just silly. If I have to die, I want this dude to choreograph it.

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RPS At E3: Just Cause 2

By John Walker on June 4th, 2009.

The only way to make an arrival

There have been two games that have made me laugh out loud at their sheer audacity during this E3, and one of them is Just Cause 2. You may remember that the original game from Avalanche in 2006, as famous for its infinite parachutes as it was for having an entire island to explore as you wished. There were some who found the unrealistic nature of endlessly spawning parachutes to be offputting. Ho boy, they’re not going to like Just Cause 2! Because, cor, it’s even more ludicrous.

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Ultra-Spider-Man: Just Cause 2

By Alec Meer on June 2nd, 2009.

I uttered “oh come on” at least four times during this footage of the sequel to Avalanches’ gloriously stupid GTA-with-a-parachute sandbox actioner. But they were, I assure you, happy “oh come ons”. Just Cause 2 clearly intends to push plausibility far past breaking point, turning hero Rico into a fully-fledged superhero who can do whatever a spider can, but without the fruity suit and restrictive moral code. Take a gander at his absurd parachute and grappling hook skills below. Grappling a moving plane while in free-fall! He’s some guy, that Rico. Some guy.
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