Posts Tagged ‘eidos’

DX3: “We Didn’t Want To Go Black & White”

I spy with my little eye something so small you can't even see it I WIN, TROGLODYTE

Mary DeMarle is the Narrative Designer and Lead Writer for Deus Ex: Human Revolution, an IMPOSSIBLY EXCITING game which we’ve just offered our first hands-on impressions of here. In the following interview she answers my questions on how she was working to make her characters human, how the conversation battles would work and whether the game is, in fact, a love story. Yeah, a love story. You read that right.
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Deus Ex: Human Revolution Blowout Coming


This is a public service announcement. At 4pm GMT (11am EST, 10am CST, 8am PST or “About an hour from now”) we’ll be posting a Deus Ex: Human Revolution info avalanche, or “infavalanche”. You’ll find your protective Infavalanche Goggles under your seat. If there are none there, don’t sweat it. Four out of five of our test subjects survived.

EDGE On How Angel Of Darkness Went Wrong

A phoenix dying in the flames.

An article I have always wanted to write is an investigation into what went wrong with Tomb Raider: Angel Of Darkness. The idea of a game produced with so much money, and on so many years of success, being such a spectacular failure fascinates me. I’ve long wanted to find out how such a thing happens. But because I’m too busy playing Minecraft and watching the worst Stephen King films I can find (The Mangler next!), I never got around to it. Fortunately, one of the anonymous hooded figures in the EDGE collective has, and I can finally read the article I wanted without having to do all that work. Hooray! But also, Ooooooh. Because it’s a pretty sad story.

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Deus Ex 3: Human Revolution Preview

Surely they can see him? Perhaps Deus Ex's legendary AI will be surviving intact.

The rumours are true! Yesterday, clad in black jacket and sunglasses, I rode a train to the Square Enix offices in cyber-Wimbledon to get the latest on Deus Ex 3, no matter the cost. Gaining entrance was challenging- I tried hacking a keypad and going in through the back, with no luck. I’d just started climbing a drainpipe to the roof when a PR came out and asked if I wanted to see Deus Ex 3. I said yes.

Don’t worry if you’re keen to not spoil a single bit of Deus Ex 3 for yourself. The following is entirely spoiler free.
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Deus Ex 3: Huge Art & Screens Gallery

We’ve an entire internet’s worth images from Deus Ex: Human Revolution for you – a heady mix of screens and concept art, which we’ve posted below. All the images in this article are clickable for larger versions. Go browse, it’s got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written by the handsome, wily, and dexterous Quintin Smith.
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Dogged: Kane & Lynch 2 Arcade Mode

It's his Splinter Cell impression.

I feel it’s about time I posted another Kane & Lynch 2 trailer. So that’s just what I’ll do. It’s for the co-op Arcade Mode, in which you’re challenged with blowing stuff up and stealing money! Hooray! It’s co-op in the fragile sense. Betray your team and you’ll be assassinated. But don’t perform well enough and your team could turn on you, recognising you as disposable. You can see more of the strange CCTV perspective shots that appear to be in-game, which is a nice idea.

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The Forlorn Fable of Fabled Lands

Over on Bit-Tech, chilli-loving young Joe Martin is embarking on an epic quest to document the far corners of the British games industry. He’s thrown up quite the gem for today’s instalment: a hefty look at Eidos’ unrealised MMO adaptation of the Fabled Lands choose-your-own-adventure books. (There’s a PC port of them here). A fascinating tale, both in terms of where the game itself was going, and as a reveal of the painful flipside to that early-2000s era of hyper-creative development. For every Giants: Citizen Kabuto or Sacrifice, there’s probably a dozen crash’n’burn cases like this.

Fancy a quick quote? “The Fabled Lands MMO might have had an incredibly advanced AI that acted as a digital gamesmaster. Hypothetically, this ‘AI God’ would have tailored the experience for each player, beefing up quests to meet skill levels – a technology that was likely beyond reach at that time.” Now, go read the rest.

Postcards From Panau

Road/River/Desert/Mountain Trip! After spending seventeen hours with Just Cause 2 completing the single player and doing everything and anything stupid enough to enter my skull, I’d discovered about a third of all the settlements in the game, and had only found one or two interesting locations that aren’t on the map. Obviously, this had to be rectified. The best way to do this is a tour of the Island State, allowing my curiosity free reign to take my anywhere that looked even remotely interesting. It took Jim eight hours to drive around the world of Fuel, a world more than ten times the size of Just Cause 2, so I didn’t think this would take me less than an hour. But how long? And what was out there?

I had a few rules first, of course. I couldn’t use any airborne vehicles, as that would completely defeat the point. Similarly, I wouldn’t be using any Agency drops, meaning that if I got stranded in the middle of a desert (or on top of a mountain) without a vehicle, I’d only be able to use my grapple and good old jogging power. Basically, once I was dropped at my starting location, that was it for outside help.

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Renaissance Man: GDC Deus Ex 3 trailer

look at the cool man smoke, cooly

Looks like somebody left the keys in the ignition! And just as well, because even while none of the RPS crew are around you guys still need to know about the new Deus Ex 3: Human Revolution trailer that’s being shown at GDC. The 2 minute cinematic can be found after the jump, but be warned: There’s still no footage of the game proper just yet.

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Choose Your Own Just Cause 2

I could play a whole game this way.

There’s a lot of games to look forward to this year. Jim’s been writing about some of them today, in fact. (Parts one and two.) Amongst them is Just Cause 2, which has to be up there with Mafia 2 and The Old Republic in peak levels on my crazed antic-o-meter. Every video of the game makes it look like the most awesome fun toy (with that constant caveat: just so long as they don’t let the game get in the way). Their latest video(s) is a cute idea to show off how many different approaches you can take to a mission, with a choose-your-own YouTube adventure. The first part of it is below.

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