Posts Tagged ‘Eldritch’

Back To Eldritch

By Alec Meer on October 15th, 2014.

First-person, Lovecraft-themed explorey-death game Eldritch is so good. Somehow I didn’t think that the first time I played it. I thought it was Quite Good, and then I forgot about it. Recently, I’ve been going back to it, in the way I used to go back to The Binding Of Isaac or Spelunky. A year later, it has its hooks in my mind.
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Hone Your Lovecraft: Eldritch Creator Spills Sales Figures

By Graham Smith on January 6th, 2014.

A face you can trust.

It’s sometimes hard to gauge from the outside exactly how successful an indie game has been, so I’m always interested when developers release figures. David Pittman, creator of Lovecraftian first-person roguelike Eldritch, has done just that. In a post-mortem posted on his blog, the former 2K Marin developer outlined the steps he took in leaving his old job, building the game, and was even kind enough to include some graphs.
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Eldritch Crafts Itself A Lovely Mountain Of Madness

By Alec Meer on December 6th, 2013.

I quite liked Eldritch, that recent coupling of Minecraft and Spelunky and gravitas-free Lovecraft, and I assure you that I use ‘quite’ in a positive sense rather than a back-handed compliment sense. It’s a ‘hey let’s just do this’ sort of game, a hearty gasp of an idea that coalesced into something brief but satisfying. It did feel a bit content-thin though, and I assure you I use ‘thin’ in a ‘not quite enough’ sense rather than ‘oh my, how svelte!’ one. So I’m glad to hear about that an expansion, Mountains of Madness, is en route, and that it is Sinister Christmas-themed.
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Wot I Think: Eldritch

By Alec Meer on October 25th, 2013.

Eldritch is a first-person action game with randomly-generated levels and semi-perma-death which borrows liberally from Minecraft, Lovecraft, Spelunkycraft and Dungeon Mastercraft.

World 1: I scoffed, I shrugged, I triumphed.
World 2: I hid, I ran, I cowered.
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Eldritch Out On Steam, It’s Good

By Jim Rossignol on October 22nd, 2013.


Have I mentioned how much I like first-person roguelikelike, Eldritch? No? Well, here goes: I really like it. The random nature of it means that it’s, well, rather random, but it’s one of those games that sort of captures the raw essence of videogameness and puts it straight into your head with no excuses or fluff. Exploring, fighting, sneaking, collecting, being freaked out by weird things, skipping locations via magic books, getting bitten by worms, delving deep into unknown and unknowable videogame spaces. Ignore that stupid bit of your brain that says you should bypass this game because it looks like Minecraft, because it ain’t. And you’ll treasure it.

My feeling is that Eldritch isn’t spooky because of the Lovecraftian theme, it’s spooky because videogames just are spooky. Goddamned weird-ass alternate spaces for no reason! This is one. And it’s great, Anyway, there’s bound to be a bunch of Halloween type release out at this point in the year, and this is the one I’d buy for a friend. In fact, I am going to do that, right now.
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Race The Sun, Hyper Light Drifter, 30 More Greenlit

By Nathan Grayson on October 3rd, 2013.

DO YOU THINK THE TINY PINK PERSON SEES ME? I AM IN MY HIDING LIGHT.

This week, on a very special episode of As The Greenlight Turns, social intrigue rules the spotlight. Remember Race The Sun? It’s an excellent blink-and-you’re-wall-pizza racer in its own right, but it also recently catapulted its way into prominence due to its trouble getting on Steam, abysmal initial sales, and a subsequent, er, sale its developers organized for others suffering from their same plight. Well, all that stuff worked! Kind of hilariously quickly, given that the sale only started yesterday. Race The Sun has been greenlit. Other standouts this time around include Thief/Dishonored-inspired roguelike wonder Eldritch, Kickstarter darling Hyper Light Drifter, and PULSAR: Lost Colony.

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Indies On SteamOS, Pt 1: ‘Openness,’ Potential Pitfalls

By Nathan Grayson on September 30th, 2013.

You probably haven’t heard, but Valve’s officially going forward with its plan to launch its own Steam-centric OS, living room hardware, and a crazy, touch-pad-based controller to back it all up. I know, right? It’s weird that no one has been talking about it incessantly. But while Valve preaches openness and hackability, it’s downplayed an ugly reality of the situation: smaller developers still face a multitude of struggles in the treacherous green jungles of its ecosystem. SteamOS and various Steam Boxes, however, stand to bring brilliantly inventive indie games to an audience that doesn’t even have a clue that they exist, so I got in touch with developers behind Gone Home, Race The Sun, Eldritch, Mark of the Ninja, Incredipede, Project Eternity, and more for their thoughts on SteamOS, who it’s even for, Valve’s rocky relationship with indies, and what it’ll take for Steam to actually be an “open” platform.

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Hands On: Eldritch

By John Walker on September 12th, 2013.

Not enough games feature librarians as central characters.

As Nathan mentioned this morning, Eldritch is from the hands of David and Kyle Pittman, formerly of BioShock 2 and Borderlands fame. But hey, maybe all they did was make those games crash? We don’t know! So I’ve taken a look at Eldritch to see if their pedigree counts for anything… Oh, it does. It’s really rather good. They probably didn’t make those games crash.

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Drool: Eldritch Is Thief Meets Lovecraft Meets Roguelike

By Nathan Grayson on September 11th, 2013.

Also there are dudes from Magicka for some reason.

Eldritch just got announced by former BioShock 2/Borderlands developers David and Kyle Pittman, but it’s already rocketed to the top of my list of Exciting Doodads That I Will (Lovingly) Obliterate With My Excitement Lasers. The headline does not lie. The roguelike-like counts games like Thief and Dishonored among its closest inspirations, bringing them together in a clammy, tentacle-slathered Lovecraftian embrace. In short, you can fight, sure, but you can also stealth past enemies, upgrade otherworldly powers, and climb around the environment to discover alternate paths through the harrowing infini-dungeon. Oh Eldritch, let me count the ways. Wait, I already did. You should probably just watch the (refreshingly silly) trailer, then.

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