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SYNTH: Maths In Action

Posted by Alec Meer on March 30th, 2009.

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I would be telling a big, fat, dirty lie if I claimed to have much idea what was going on in this psychedelic, deeply experimental one-man indie, er, thing. What I do know is there is no artwork in it per se. No textures or model files or what have you. There is only maths – maths which, via the magic of procedural generation, becomes the graphics of SYNTH’s weird, quasi-wireframe, quasi-hallucinatory world. Of the game’s 30Mb filesize, some 99% is uncompressed sound-samples; the rest is a sprawling, randomly-generated alien terrain made of pure code.
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