Rock, Paper, Shotgun

Posts Tagged ‘electric dreams’

SYNTH: Maths In Action

By Alec Meer on March 30th, 2009.

I would be telling a big, fat, dirty lie if I claimed to have much idea what was going on in this psychedelic, deeply experimental one-man indie, er, thing. What I do know is there is no artwork in it per se. No textures or model files or what have you. There is only maths – maths which, via the magic of procedural generation, becomes the graphics of SYNTH‘s weird, quasi-wireframe, quasi-hallucinatory world. Of the game’s 30Mb filesize, some 99% is uncompressed sound-samples; the rest is a sprawling, randomly-generated alien terrain made of pure code.
Read the rest of this entry »

, , .

16 Comments »

Search

Respond to our gibber

  • DiamondDog : “I'm not sure that's something Valve can control though. As the industry and audience gets bigger and bigger it's going to get increasingly harder to ...” on The Sunday Papers
  • Unaco : “What? I have a difference of opinion, so I don't belong here? I'm of this 'other group'? What are the traits of this other group ...” on The Sunday Papers
  • Prime : “"That’s not what happened though, of course Valve were planning a follow-up to complete the story, and as such HL2 was judged by different criteria ...” on The Sunday Papers
  • Kadayi : “@ffordesoon Apology accepted. However I've presented counter arguments to your points, so you need to formulate a response to those.” on Obsidian Want To Know What You Want Them To Make
  • propjoe : “Episode 1 Racer is my favorite racing game ever. I remember summers when a friend and I would spend what seemed like weeks alternating between ...” on The Sunday Papers

Browse the archive