Posts Tagged ‘Electronic Arts’
By Nathan Grayson on May 17th, 2013.

Here’s a sobering revelation: your parents probably wish you were a MOBA. I mean, they thought they wanted a doctor or a fireman or a pioneering, cancer-curing geneticist when they first birthed you, but these days, everyone is making MOBAs. All your folks can do now is mourn what could have been. So it went for EA, too – casting sullen, disparaging glares at John Madden and Dead Space guy alike – until now. Via a website we weren’t supposed to know about yet, the publisher accidentally revealed Dawngate, a fantasy-themed battler that vaguely claims to offer “a whole new way to experience MOBA gameplay.” What does that entail? Beats me. Details are scant at the moment, but you’ll find a few others after the break.
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Dawngate, Electronic Arts, Waystone Games.
By Craig Pearson on May 15th, 2013.

DICE, the developers of Battlefield, and EA, who now own the rights to make Star Wars games, have bowed to the inevitable. According to a report in Gamasutra: “Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around creating new video games in the Star Wars franchise.”
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Cantina, Dice, Electronic Arts, Nooooooo, Star-Wars.
By Nathan Grayson on May 10th, 2013.

Command & Conquer‘s march into free-to-play territory has been fraught with confusion. Will it have single-player? Won’t it? Is it even technically Command & Conquer Generals 2 anymore? I guess not, seeing as EA’s taken to shaving off that grizzled, battle-tested moniker in favor of the simple, sprightly Command & Conquer. And that, it would seem, wasn’t some careless “why not?” decision made on a whim. “We need to kind of wash the stain of C&C 4 away,” said lead designer Samuel Bass. The goal? To go back to the series’ roots. By, er, using Generals as a blueprint. I guess Victory’s reasoning kind of makes sense in video form. See the whole thing after the break.
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Command-&-Conquer, Electronic Arts, free to play, Victory Games.
By Nathan Grayson on May 9th, 2013.

I don’t think it’s a stretch to say Battlefield would be a very different game if it didn’t have any guns. Perhaps you would instead aggressively point and yell at angry men until they realized you were even angrier, hurriedly stepping aside and saying, “Phew, I don’t want to mess with that guy.” Or maybe the series would simply be renamed “Field,” and you’d be in charge of a) tending to grass and b) callously sweeping aside dead bodies, coping with their lingering, bottomless stares as you hurl them into mass graves. (Someone, make this.) Regardless, that’s why EA’s not tossing out guns any time soon. It is, however, taking the ones it already has and going home – far away from the license-holders and manufacturers who might feel entitled to a chunk of their change.
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Battlefield 4, Electronic Arts, guns.
By John Walker on May 8th, 2013.

EA are a company that thinks ahead. The Battlefield series may only be working on its 4th pure edition right now, but the publisher has just registered domains for www.battlefield13.com to www.battlefield20.com, ensuring that they’re secure for at least the next few Christmasses.
But Rock, Paper, Shotgun is a company that thinks further ahead. RPS is a business that doesn’t rely on such medium-to-long-term thinking. And so it is that we will be the first place for all your www.battlefield21.com news.
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Battlefield, Battlefield 21, Battlefield 4, Dice, Electronic Arts.
By Nathan Grayson on May 8th, 2013.

We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood. You’ll remember, however, that Star Wars: Knights of the Old Republic II developer Obsidian also has a rather ambitious idea floating around, and – last we heard – it was about to lay it before the greatest Sith Lord of them all: Mickey Mouse. So then, what happened there? And where does Obsidian’s new Star Wars RPG end up now that EA’s pulling the strings? I got in touch with Obsidian CEO Feargus Urquhart to find out.
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Bioware, Electronic Arts, Obsidian, Star Wars: Knights of The Old Republic II, Star-Wars.
By Nathan Grayson on May 8th, 2013.

“Son, did I ever tell you the story of Plants vs Zombies?”
“Yes, dad, like, 20 time–”
“It was soooooo great. Made people go like this. I mean, plants? Fighting zombies? Hilaaaaaarious! But then it tipped its hat and rode off into the mobile/social sunset, never to be seen again. And we were like this. Lulllllz. It’s been ages since then. I don’t think you’d even been born yet.”
“It’s been four years. Really not that long in the grand scheme of things. I am 27.”
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Electronic Arts, Plants vs Zombies 2, plants vs zombies 2: it's about time, PopCap.
By Nathan Grayson on May 7th, 2013.

The more disenfranchised portions of the peanut gallery have spent years calling EA an evil empire and claiming that it’s done every horrific act short of blowing up Alderaan with a Death Star, so this feels oddly fitting. It’s probably not the headline you were looking for, but it does not lie: EA has officially snapped up rights for all things Star Wars and videogame-y. DICE, Visceral, and BioWare will be doing development honors on various offshoots, apparently. So then, Battlefield: Star Wars – Old Knights Dying In Space (On Ice!) in 3… 2… 1…
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Bioware, Dice, Electronic Arts, Star Wars: The Old Republic, Star-Wars, Visceral.
By Nathan Grayson on April 25th, 2013.

Too often, I wonder if the gaming industry shouldn’t just switch over to producing new versions of musical chairs and duck-duck-goose full-time. It does, after all, seem to be what we’re best at. Projects wrap, publishers “restructure,” and the unemployment line has to change the hinges on its revolving door. Again. This year, especially, has been viciously unkind on the layoff and closures front, and after a brief reprieve, it looks like the infernal old machine is whirring back to life. EA’s now confirmed a major round of layoffs of its own, though it won’t divulge exact numbers or details as to who’s been affected. Sources, however, are putting the grand total in the hundreds.
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Electronic Arts, layoffs.
By Adam Smith on April 25th, 2013.

Battlefield 3 is finally getting a proper PC version, with custom server rules, a spectator mode and lots of other features unlocked or revealed for the first time. The Venice Unleashed project is an excavation of the shooter’s code and is the work of NoFaTe, who previously performed similar work on Bad Company 2. Beta signups are open now, as testing takes place, and NoFaTe reckons this could give the game a bright future: “Using our powerful Extension System, which exposes lots of engine/game functions and abilities, you can now create your own unique mods and gamemodes, without the need of performing complicated and game-breaking file modifications.”
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Battlefield 3, Dice, Electronic Arts, venice unleashed.
Sticking your fingers in your ears helps too.
By John Walker on April 22nd, 2013.

Why has the SimCity story gone away? It’s a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work.
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always-on, DRM, Electronic Arts, feature, silence, SimCity.