Posts Tagged ‘Electronic Arts’

Need For Speed “Full Reboot” Announced

By Alice O'Connor on May 21st, 2015.

I know this one: that's a car. The front of a car, unless I'm very much mistaken.

2014 was the first year since 2002 to not receive a new Need for Speed game, but Electronic Arts said they’d bring the racing series back for 2015 and here we are. EA today announced the game named simply Need for Speed [official site], a “full reboot” of the series.

Details are thin for now but the important stuff: yes, it’s set in an open world, and yes it’s set in perpetual night. It’s due this autumn and being made by NFS Rivals developers Ghost Games, a studio which absorbed a whole load of folks from Burnout Paradise devs Criterion. There’s a trailer.

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Star Wars: Battlefront Will Have Fighter Squadron Mode

By Graham Smith on May 15th, 2015.

Whether in-engine or not, cinematic game trailers offer plenty of hints as to what you’ll be able to do in an approaching game. For example, we can assume that if speeders, fighter ships and Darth Vader are in the Star Wars: Battlefront trailer [official site], then the game will let us drive, fly or be those things.

And now there’s a little confirmation. The first real game footage of Battlefront will appear via E3 next month, and in a post on the Battlefront site, design director Niklas Fegraeus mentions a new mode called ‘Fighter Squadron’.

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Have Faith: Mirror’s Edge 2 Slated For Early 2016

By Alice O'Connor on May 7th, 2015.

We still haven’t seen Mirror’s Edge 2 [official site]. Not a screenshot, not a snippet of gameplay, nowt. Still that prototype footage Electronic Arts were showing off last year did look jolly nice, with swift punchy kicky and plenty of nifty free-running.

After years of muttering about rethinking and prototyping and reworking and going back to the drawing board, it seems the parkour ‘em up sequel is actually happening now. It’ll be in your one gloved hand at the start of 2016, some time from January to March, if EA’s plans pan out.

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Star Wars: Battlefront Will Aim For Authentic Vwoms

By Graham Smith on April 23rd, 2015.

Developer diaries from big studios rarely contain any actual insight into the development process, but they do provide a first-rate glimpse into the marketing pitch. For example, Star Wars: Battlefront [official site] first developer diary is desperate to tell you how authentic its Star Wars experience will be.

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Totes A Moon – Star Wars: Battlefront Trailer And Details

By Alice O'Connor on April 17th, 2015.

I’m not one for Star Wars myself, but the trailer announcing a release date for Star Wars: Battlefront [official site] – November 17th, forcefans – still made me coo and aah at its many exciting explosions. Spacemen and their weird vehicles buzzing around exotic locales look great, yeah. It’s got all your favourites: the robocow, crossjets, hoverbikes, the notorious Crumpet Eagle, Johnny Rockets, and even that mean black Cylon with his lasersword. I am far more interested in the unreal possibilities of sci-fi face-shooting than humdrum real-world jazz.

Seriously though, come see how gorgeous a virtual Endor the Battlefield folks DICE have made:

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Idle Screenplays: Star Wars: Battlefront – Is It A ‘Stormtrooper’?

By Philippa Warr on April 16th, 2015.

Where is Mr Chips?

Exec 1: “Gary?”

Exec 2: “Yes Mike?”

Exec 1: “You know how our Instagram campaign for Star Wars: Battlefront looks perfect and lovely on mobile and how we cleverly designed it for their 3×3 viewable grid?”

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Battlefield Bye Bye Bye: EA Closing Four F2P Games

By Alice O'Connor on April 15th, 2015.

We received a report from the eerie ghost world of EA’s free-to-play MMO drive ‘em up Need for Speed World only last week. Its streets lay empty, making the twilight world a spooky haunted house of a city. And then… a car appeared. Oh, how much I’d like to have told young Jack “But Jack, NFSW closed down on this very day three years ago” and watch his jaw drop. But I couldn’t, because it’s only now closing.

EA today announced plans to close four of their free-to-play games: Need for Speed World, FIFA World, Battlefield Play4Free, and Battlefield Heroes.

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2 Slow 2 Curious: What It’s Like To Visit The Ghostly, Decrepit Streets Of Need For Speed World

By Jack de Quidt on April 10th, 2015.

At first we thought the city in Quicklime’s 2010 MMO Need For Speed World [official site] didn’t have a name. The world map definitely didn’t show one. There were no opening cutscenes to introduce us nicely, no “welcome to the mean streets of x.” After a while, though, a name kept coming up again and again on overhead signs beside exits to dreary suburbs, and it was Rockport. Rockport Entry. Rockport North. We learned the city’s name slowly, faded sign by faded sign. And then we learned that there was something horribly, horribly wrong with it.

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Labour Days And Tales Of Terror: The Sims 4 Patched

By Adam Smith on March 30th, 2015.

weird tales of domestic horror

The Sims 4 [official site] has received a major patch and, true to form, the notes that accompany it are a delightful mix of the comic and the Weird. It’s easy to imagine a Thomas Ligotti or Robert Aickman spinning some of the confusion within the code into individual tales of domestic horror. There are no garbled telephonic hauntings to match the unnerving dimensions of Your Tiny Hand is Frozen – none that have been discovered and purged, at least – but upon reading the entries below can anyone doubt that the suburbs that house our Sims have been infected with some uncanny disorder of the nerves?

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Star Wars: Battlefront Awakens Next Month

By Alec Meer on March 19th, 2015.

Not too many of us can be said to have an iconic foot, eh?

Oh lordy-lord, there’s going to be so much Star Wars this year, isn’t there? You won’t be able to move for stars here and wars there. It’ll be like late 1998/1999 all over again, and we know how that turned out, don’t we? Just added to what’s a rapidly-bloating list of Forceful things to happen in the long run-up to the film itself is an official reveal for EA’s long-in-the-works reboot of Star Wars: Battlefront. So far as we know, this is still in the hands of Battlefield-marshals DICE, which is a relatively decent pedigree for a shooty-blast multiplayer game. EA’s just announced that we’ll get to take a look at this new version of the beloved (by some) Rebels vs Empire shooter next month, at the official Star Wars Celebration.
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Battlefield: Hardline Wot I Think-In-Progress, Part 1

By Alec Meer on March 17th, 2015.

Me, in the event anyone ever asked me to give this game a score

Battlefield: Hardline [official site] went on sale in the US today, and unlocks for the UK on Friday. We didn’t have access until today, so I’ll run this review in chunks to give you some sense of what we make of it without having to wait too long. In this first part, I’m looking at the first half or so of the campaign, which details a Miami police officer becoming embroiled in an escalating drug war with a side-helping of corruption in the force.
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Robargain Bucket: Titanfall’s Season Pass Is Free

By Alec Meer on March 12th, 2015.

Titanfall was a pretty good multiplayer shooty-bang game, most especially because it made playing as a squishy little human as exciting as playing as massive stompy roboguy. Unfortunately, there just wasn’t all that much of it, and what there was got a little obfuscated by too many menus and too much waiting. As such, Titanfall doesn’t appear to be thriving. Maybe it’s too late in the day to change that, but giving out the season pass and attendant DLC for free is a worthwhile roll of the dice. Hell, I’m extremely tempted to head back in now (it’s only really a shortage of hard drive space which stops me), and I very much doubt I’m alone in that.
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Battlefield: Hardline Trailer Launches Rockets, Cars, Game

By Ben Barrett on March 11th, 2015.

Getaway care held aloft by power of friendship.

Whatever to do about a game like Battlefield: Hardline [official site]? I had a lot of hope for it to begin with, slowly chipped away by a disappointing beta and unenthusiastic previews. It was a great opportunity for either some introspection on the nature of law enforcement (unlikely) or a 70s buddy cop style tale about half a city getting blown up to stop some robbers. Trailers have taken themselves too seriously and the multiplayer didn’t seem to want to scale down to its new setting, instead feeling like an urban map pack for an older game. But hope(line) springs eternal: the launch trailer, embedded below, ahead of release on March 20th is bombastic, fun and almost too sweary even for me.

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