Posts Tagged ‘Electronic Arts’

Mirror’s Edge Catalyst’s Gamescom Demo Was A Relief

I wouldn’t count myself as a fan of many things, but the derision and disinterest inspired by the first Mirror’s Edge makes me want to champion it. It was a game with terrible boss fights, flawed combat and a tedious story, but also one worth celebrating for the things it got right, such as its first-person movement and its beautiful, brilliant world.

Those same things also make me nervous about the sequel. When I went to see EA’s Mirror’s Edge Catalyst [official site] presentation at Gamescom, I wasn’t sure whether it would amplify the parts I liked or disliked.

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The Trouble With Being Yarn: Unravel Gameplay Trailer

Swedish Yarn golem Yarny (surname: Not Sackboy) is the kind of protagonist I can get behind. The sort of sugar-sweet hero that could make even this heart of ice and rock soften and beat once more. You first caught a glimpse of him a couple months back during E3 when developer ColdWood Interactive first announced it was working on a quaint little puzzle-platformer named Unravel [official site].

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Oceans Recede – EA To Release UK Games On Thursday

It is with a mixture of hope and utter despair that I greet the news from EA that they will be aligning UK releases with the rest of Europe, and putting out new games on a Thursday in RPS’s mother isle. Hope, because of what it represents in terms of a major publisher pushing back against the control of retailers. Despair because it’s still two bloody days later than America.

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Dragon Age: Inquisition’s New Story DLC – The Descent

Depending on where you stand on the Darkspawn fence, this could be either good or bad omen for the future trajectory of the Dragon Age series. Dragon Age – Inquisition [official site] is getting what basically looks like a Diablo-style descent into the depths of the Deep Roads – an enormous network of tunnels that originally belonged to the dwarven empire and is now full of bad dudespawn. Named The Descent, the single-player DLC – which, confusingly, ends up looking like a weird single-lane MOBA in the trailer – is launching on August 11th.

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Expanding: The Sims 4’s Get Together Announced

Are you happy? Do you feel complete? What’s been missing from your life? If the answer is “to explore continental Europe with friends via the comfort and safety of The Sims” then you are in luck. EA has just announced its newest expansion pack for The Sims 4 [official site], something called Get Together which makes it possible to bring groups of Sims to European-infused hotspots – or rather, a sort of generic, copyright-free interpretation of Europe called Windenberg.

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Pew Pew: Star Wars Battlefront’s Fighter Squadron Mode

Pew pew.

Twenty players will soar through the skies shouting “Zwap! Zwap!” and making noises like a trumpeting elephant driving a car on wet pavement (true story) in Star Wars Battlefront [official site], backed up by more AI ships, in the newly-announced Fighter Squadron mode.

EA teased the mode recently, but at Gamescom this morning gave Fighter Squadron the old reveal-o treatment with a trailer and details and all those things. Sadly, no one ran around on stage with their arms swept back like an A-Wing making zapgun noises.

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Run, Faith, Run: Mirror’s Edge Catalyst Gameplay Trailer

BIF!

We got a little peek at Mirror’s Edge Catalyst [official site] during E3, with snippets of gameplay cut up and smooshed into a trailer form using the talking faces of DICE employees as vidglue. Don’t turn people into glue: it’s not fair to them, and it’s not kind to us.

Anyway, now a new Mirror’s Edge Catalyst trailer out of Gamescom shows a few minutes of gameplay with only weirdly clipped snippets of cinematics to interrupt. When they let Faith just run, jump, wall-run, wall-jump, and otherwise ‘do her thing’, it looks pretty swish:

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Watch EA’s Live Gamescom Conference Here

Gamescom kicks off today, with the seeekrit press and trade business going on before the doors open to the dreadful public tomorrow. And that means EA are ready to show us trailers of their games set to the latest techno beats. We’re expecting to see footage of Mass Effect: Andromeda, Mirror’s Edge: Catalyst and Star Wars Battlefront in the mix. You can watch the stream live, from 9am, below – and then a recorded version of it when it’s finished.

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Blasted: Star Wars Battlefront Dogfighting Mode Teased

Star Wars Battlefront‘s [official site] newly announced team deathmatch Mode goes by the name of Blast and pits 10 against 10 in hot rebel v. empire close-quarter action, according to details coming down from on high by way of Lead Level Designer Dennis Brännvall. It’s one of two modes EA’s alluded to in the run up to Gamescom – The other is something they’re keeping relatively mum about: X-Wing dogfights, or, well possibly.

EA took to Facebook to sort-of-mention-but-not-properly-announce a dogfighting mode named Fighter Squadron through a short trailer. But don’t expect any more info until EA’s Gamescom event which takes place on Wednesday at 9am UK time.

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Six Hours Of World-Saving – Dragon Age: Inquisition Demo

As a sprog replaying demos again and again to draw out the stretches between getting new games, I loathed timed demos. I’d happily replay the same two or three levels over and over. As a growed-up, mind, I’d much rather have a one-off timed chunk to explore a game and see what it’s really about. It’s especially handy for open-world games – difficult or pointless to section up.

It’s high time that Dragon Age: Inquisition [official site] got a demo, and I’m glad that it’s a timed one. It’s on Origin. Six hours of singleplayer isn’t bad, and it offers unlimited multiplayer time too.

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Jade Raymond Heads New EA Studio

Yup, that's the EA logo all right.

Cross-studio collaboration is a big deal in AAA development nowadays, and EA this week announced they’ve opened a new studio that’ll chip in with others’ games and work on new things.

Motive Studios’ first known project is working on Visceral’s mysterious new Star Wars game written by former Uncharted head writer Amy Hennig. They’ll be working with their fellow Montreal lot at BioWare too (I imagine on Mass Effect: Andromeda, yeah?). EA also mention Motive will be working on something new using DICE’s Frostbite engine, which is now ubiquitous at EA, though that game’s still under wraps for now.

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Dragon Age: Inquisition MP Gets Easier, More Difficult

If you’ve mastered the multiplayer side of Dragon Age: Inquisition [official site], killing everything and saving everyone a dozen times over, good news: the game’s latest update has added a new ‘Nightmare’ difficulty setting to tackle and new rare weapons to collect.

Conversely, if you’ve barely scratched Inq’s multiplayer and find it a bit overwhelming, good news: the update also added a tutorial, which teams you up with AI characters on a guided experience through your first adventure.

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18 Years Later, Why Are People Still Playing Ultima Online?

Later this year, Ultima Online [official site] will turn 18 years old. In the genre of MMOs, that makes the game positively ancient – and it’s even more remarkable when you consider that it’s still funded via a subscription model.

I’ve never played an Ultima game, much less one that’s nearly my age. I wanted to find out what the game is like to play today as a newcomer, and to ask people why they’ve continued visiting Britannia for nearly two decades.

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