Posts Tagged ‘Electronic Arts’

FIFA 15 Trailer Highlights “Visible Breathing”, “Visible Mud”

By Graham Smith on July 4th, 2014.

AUTHENTIC. AUTHENTIC. AUTHENTIC.

There’s little I like more than chatting with my co-workers about videogames. Why, it was just earlier today that Adam turned to me and asked, “Hey Graham, what’s your favourite gameplay feature?” I responded with something typically pithy, remarking that “My favourite gameplay features is the incredible visuals. For example the whole new level of visuals which bring fully realised arenas with Living Pitches to FIFA 15, as demonstrated in its new trailer. It’s a natural environment true-to-life look.”

Then we yelled the word “authentic” back and forth at each other for fifteen minutes. That very trailer is embedded below.

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The Kerbal Sims Program: The Sims 4

By Adam Smith on June 30th, 2014.

I’m writing this because I care. For a while now, The Sims 4 has been showing signs that it might be on the verge of a nervous breakdown, the sort that would end with it covered in its own waste fluids in the middle of an executive meeting, babbling about the Keen rocketship that it’s building using old tin cans. We’re told that this game is a well-rounded emotional being and an architect – a partytecht, if you will*. It has a robust yet fluid Build mode and enjoys social engagements, but it cannot plan a pool party because it’s incapable of building a pool. Observe.

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Battlefield Hardlimes To Get Another Beta This Fall

By Nathan Grayson on June 30th, 2014.

Crime doesn't pay, you say? Tell that to these sweet Oakley sunglasses.

Battlefield Hardlimes‘ surprise E3 beta is officially over and done with, or in military speak (that I have learned exclusively from videogames), Charlie Mike Oscar Bravo Rhinoceros Chimpanzee Overalls Tuba. Given how Battlefield 4‘s launch turned out, however, I’m quite glad to hear that another beta will be happening this fall. Maybe… maybe this one will finally launch in actual, factual ship shape?

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Is A Sims Game Without Pools Even A Sims Game At All?

By Nathan Grayson on June 28th, 2014.

You will get NONE OF THIS.

The answer is, of course, “Yes, obviously,” but The Sims’ triumphant return to our lives (well, technically non-lives with The Sims ruling them) might be a slightly bittersweet one. The Sims 4 is bringing all sorts of new building, customization, and socialization features, but it’s losing some classics. Remember swimming pools? Of course you do, you SimSadist, you ladder-deleting devil. Well, they won’t be available, unfortunately. Neither will toddlers. Details below.

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Sex, Romance, And Faction Wars In Dragon Age Inquisition

By Nathan Grayson on June 23rd, 2014.

Once upon a time, videogames were really horrible at depicting romance and sex. Plot twist: that time is now. Dragon Age: Origins, however, holds the dubious distinction of having some of the worst sex scenes in gaming, not to mention many relationships that ended in BioWare’s patented(ly pernicious) “give gifts until sex falls out” method. On the upside, the developer has been promising much more robust romance options for Dragon Age Inquisition – much more so than in Dragon Age 2, even – but it hasn’t offered much in the way of details. I asked producer Cameron Lee, and we took a ride on the loooooove train – by which I mean we mostly talked about Saints Row IV and also animal genocide in Inquisition. Also I saw Inquisition’s E3 demo and I… have some concerns.

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PvZ: Garden Warfare PC ‘Not A Port,’ Apparently

By Nathan Grayson on June 23rd, 2014.

zombies with guns? why, next they'll be putting shoes on hedgehogs

Plants vs Zombies: Garden Warfare has been out on Xbox One since February. It’s still coming to PC – and soon, in a couple days, in fact – but it’s awfully tardy at this point. Perhaps it was actually developed by Ents, creatures known for their gnarled hardiness and deliberate approach, but hardly their sense of urgency. Regardless, it’s finally almost here now, and PopCap believes it will be worth the wait. Why? Well, for one because it’s apparently not a port despite an initial console focus and how hilariously long it’s taken to get out the door. Hmmm.

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Cop Ops: Battlefield Hardline Singleplayer To Be Less Linear

By Nathan Grayson on June 19th, 2014.

Battlefield Hardlimes might feel eerily similar to Battlefield 4 in ways that call into question its worthiness as a full release, but it’s important to keep in mind that we haven’t seen everything yet. And while Battlefield definitely isn’t known for its memorable singleplayer campaigns, there is potential here. For one, it won’t be Just Another War Story because cops and robbers. And for two, Visceral has quite the singleplayer pedigree, what with all those times they killed outer space. I spoke with creative director Ian Milham about his plans, and here’s what he told me.

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Battlefield Hardline: On Meaning And Theme In Multiplayer

By Graham Smith on June 18th, 2014.

This is not a police car.

Battlefield Hardline takes the series’ now familiar formula and gives it a new theme. It’s still about large teams of players killing, capturing and controlling vehicles in various objective-based multiplayer modes. But instead of visiting exotic locations and fighting as a military force, the game takes place in the streets of Los Angeles and players play the roles of cops and robbers.

I’ve been playing the closed beta since last Friday, and in between rounds of criminal mayhem I’ve been thinking a lot about meaning and structure in multiplayer game design. Now that the beta has opened up to all, let me exorcise those thought-demons here.

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Despite Hardline, EA Says Battlefield Not Being Annualized

By Nathan Grayson on June 18th, 2014.

Upon hearing EA claim that Battlefield will not succumb to annual sequelitis like Call of Duty, Assassin’s Creed, and their ilk, I was immediately reminded of that time it snapped up the domains for Battlefields 13-20. I’m not saying it’s indicative of anything, just that I can’t help but think of it, given the context. But yes, despite the fact that we’re now on our second consecutive battleyear thanks to Battlefield Hardline, the series is apparently not an annual guarantee.

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Testy: DICE Considering Early Access For Battlefield

By Adam Smith on June 16th, 2014.

In an interview with Game Informer, DICE general manager Karl Magnus Troedsson stated that the beta process for future Battlefield titles may resemble an Early Access release. “We have nothing to announce, but we are having discussions when it comes to [early access]…It comes not from a business perspective, but more from a perspective of if it would help us have a stable launch of the game.” The joke writes itself, of course, given the many complaints about Battlefield 4′s various issues at launch. Is this just a branding exercise that aims to legitamise the unstable first months of a game’s existence or would it be a useful learning experience for the developers. Probably a bit of both.

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Matters Of The Heart: The Sims 4

By Adam Smith on June 12th, 2014.

The on-stage presentation for The Sims 4 at E3 was a sinister piece of work. Forget your survival horror games and your gore-tastic third-person monster-choppers, this is the most disturbing video shown at the entire event. It begins with simple marketing buzz-speak – “In previous games you controlled the mind and body of your Sims. In the Sims 4, for the first time, you control their hearts.” This is demonstrated by showing what look like canned animations linked to personality traits. So far, so Sims 3. Then, toward the end of the video, the presenter really takes control of a poor jock’s heart.

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FIFA 15 Gets E3 2014 Trailer, Is Balls

By Graham Smith on June 10th, 2014.

FIFA 15 is a game that I will definitely play. The latest entry in EA’s endless foot-to-ball series will bring the PC version in-line with the next-gen console releases, finally giving us the new physics and graphics engine that console players received last year. It’ll also bring one of E3′s most hyperbolic trailers, which is embedded below alongside a thousand whiny complaints from me.

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A Little More Faith: Mirror’s Edge 2 E3 Trailer

By Graham Smith on June 9th, 2014.

Mirror’s Edge 2 was revealed at last year’s E3 with little more than a brief animation and a few bars of the game’s lovely soundtrack. As part of EA’s conference at E3 2014, they showed off more of the game. It was set amidst some buzzword-y waffle from the game’s developers, and is still only concept footage for the game they hope to make, but there are hints of good things in the three minute video embedded below.

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