Posts Tagged ‘Electronic Arts’

Jabba’s Hut: SWTOR Getting Player Housing

By Nathan Grayson on March 10th, 2014.

And this is my giant letter room, where I keep all of my giant letters and also everything else

Sometimes I take a story because it matters – because I’m all rip-roaring and fired up about change and subtext and gravel-voiced men yammering at each other for reasons. Videogame reasons. Other times, it’s for the headline gag. This one is absolutely the latter. Star Wars: The Old Republic – which I haven’t played since The Old Republic was still a A New-ish (And Not Yet Free-To-Play) Republic – is adding player housing. That’s kind of exciting… I guess? Trailer in the Rancor pit beneath these words.

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Humble Weekly Sale Offers PopCap Games For Charity

By Graham Smith on March 7th, 2014.

Very excellent.

This week’s Humble Weekly sale is a PopCap bundle, but with an added twist: EA are giving 100% of their cut to charity. Two charities, in fact, between which you can choose your split: the V Foundation for Cancer Research, and The Melanoma Research Alliance which specifically fights skin cancer.

Pay more than $1 and you’ll get a copy of Peggle (download size: one Peggle), zen-like match three puzzler Bejeweled 3, word puzzler Bookworm Deluxe, and two other games. Pay more than $6 and you’ll also get Plants vs. Zombies, Zuma’s Revenge and Peggle Nights. You’ll even get Origin and Steam keys for each one.

Maybe this is Kindness Week and we only just realised?
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Ready For Titanfall: Launch Trailer Has Some Sort Of Plot

By Graham Smith on March 5th, 2014.

Like a Saturday morning cartoon.

I like our medium’s rapid growth into more mature subject matter as much as anyone, but that doesn’t mean I can’t also enjoy man-shoot and robot-biff. In fact, I liked Titanfall quite a bit when I played it during its beta a few weeks back. Now the game is on the verge of being released next Tuesday – sorry, I’m supposed to say it’s about to drop from orbit, but it’s too trite – and that means the requisite launch trailers have been set loose. They’re below. They’re marketing. They’ve got stompy robots in and so I’m powerless to resist.
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Citybound Aims To Be What We Wanted From SimCity

By Nathan Grayson on March 4th, 2014.

Beneath a mess of half-baked systems and massively detrimental online requirements, SimCity actually had some pretty cool ideas. Simulation of individual people and entities? Community options for those who want them? Curved roads? All interesting stuff on paper. Unfortunately, the reality of Maxis’ latest city builder failed (rather miserably) to live up to those promises, and Maxis has been struggling to build something workable from the pieces ever since. Enter Citybound. Its goal? To construct a city sim from the ground-up with a focus on single-player, out-of-the-not-a-box moddability, and simulating a truly sizable geographical region – not an itsy bitsy ant hill town. Also curved roads. Always curved roads.

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Titanfall To Take Up Titanic Amounts Of Hard Drive Space

By Nathan Grayson on February 26th, 2014.

Whoever wins, your hard drive loses

Man, giant robots are such a hassle. They break everything, have no regard for my pristine white polar bear rug, and – oh yeah – they’re really goddamn big. Too big to fit in closets, on airplanes, or, apparently, on hard drives. That’s the only explanation I can muster for Titanfall‘s whopping 48 gigabyte hard drive requirement, given that it’s multiplayer-only, not exactly the nexest of “next-gen” games from a graphical standpoint, and isn’t utterly ridden with cut-scenes like, say, Max Payne 3. But then, maybe I’m jumping the sedan-sized gun on this one. After all, the exact nuts and bolts of Titanfall’s multiplayer story are still shrouded in mystery. Which is to say, a giant robot is standing in front of them, and it won’t get out of the way.

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Hands-on: Titanfall Beta

By Graham Smith on February 19th, 2014.

There are a lot of different ways to make videogame fights meaningful. Singleplayer games do it by couching your shotgun blasts and pistol whips in the context of a story. Multiplayer games do it by emphasising competition via scoreboards, and by layering XP bonuses and equipment progression on top as rewards for each kill. Titanfall aims to do it with a mixture of all of the above, and based on its limited beta, finds mixed success.

Titanfall is a sci-fi multiplayer shooter in which you play as a futuristic foot soldier able to regularly summon a mech from orbit. The robot crashes to earth and then you can jump inside, piloting it alongside fellow mechs and ground troops like so many anime characters, across team deathmatch (“Attrition”) and capture and hold (“Hardpoint”) modes. I’ve been playing it since the beta launched late last week.
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Apologies With A Capital EA: Dungeon Keeper Free On GOG

By Nathan Grayson on February 15th, 2014.

I can squish so many people's heads right now.

There’s a mobile version of Dungeon Keeper now. Excited about the prospect of playing Bullfrog’s legendary evildoing opus anywhere you please? Well, don’t be! It’s a terrible, slow-churning “social” experience that subsists on grimy mouthfuls of your time and money. Even Peter Molyneux himself thinks it’s “ridiculous.” By and large, EA’s defended its dubious decisions in a fashion that should not be at all surprising to anyone who’s followed the industry for more than four seconds, but now it appears to have sort of turned a corner on the matter. As mentioned in the Bargain Bucket, this weekend, the original Dungeon Keeper is free on GOG while Dungeon Keeper 2 is only $1.49. That all comes courtesy of EA, so maybe it’s their way of saying sorry? Kinda? But hey, even if you tear EA’s apology bouquet to pieces, light the pieces on fire, and sue said pieces for your self-inflicted burn wounds, GOG is having a full Valentine’s sale of its own.

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You Scream, I Scream, RPS Streams: Titanfall

By Nathan Grayson on February 15th, 2014.

I am hoping to kick off a more regular streaming schedule (with RPS staffers who are not me sometimes, no less!) soon, but for now, BOOM CRASH WHAM: random Titanfall stream while many of you are, in all likelihood, asleep. It’s still Valentine’s Day here in the good ol’ US of That One Place I Claim To Be From, and both I and Hayden Dingman of PCWorld are painfully alone. Thus, what better way to spend an otherwise existentially uncomfortable evening than by drowning our sorrows in some sensual mechanized massacre? Don’t answer that. Anyway, on with the show. We’ll be kicking off at 10 PM PT/6 AM GMT. We would’ve started far sooner, but Titanfall’s servers have been down pretty much all day. Better in beta than after, I suppose.

And we’re done! You can watch a recording of the full thing below.

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Remember The Titans? B4′s Naval Assault’s DLC Does

By Craig Pearson on February 14th, 2014.

HONNNNNNNK!

I haven’t played one second of Battlefield 4 (is it still all kinds of broken?), because I was taking a personal stand against Dice and EA’s refusal to acknowledge how awesome Battlefield 2142 was. Specifically Titan Mode, where each side had a hovering carrier that could be boarded by launching yourself at it in your own personal missile. It was all fashooomgrawwwwwgnargle *headshot*, and it was the best thing Battlefield ever did do. Well, there’s some good news if you’ve been part of my protest: the upcoming Naval Strike map pack (ugh!) will be paying homage to Titan Mode with Carrier Assault mode, though there’s no mention of the personal missiles that made that mode so much fun.
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Respawn On Titanfall’s PC Version, Modding, DLC

By Nathan Grayson on February 13th, 2014.

Titanfall is great. There is no getting around that, much like there is no getting around a giant robot’s titanic rhino-SUV foot cuff when it is stomping on you. But Respawn’s largely treated Titanfall like an Xbox game, preferring to let the PC version live in its all-too-proprietary shadow. So far, we know that our titans will unfortunately be tethered to Origin and… yep, that’s pretty much it. So I sat down with game director Steve Fukuda to find all about PC bonuses, configurations, balance issues that might arise from different control schemes, modding possibilities (probably don’t get your hopes up early on), and Respawn’s dislike of EA/Activision-style DLC cycles. It’s all below.

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Video Impressions: Titanfall’s Beta

By Nathan Grayson on February 12th, 2014.

Titanfall‘s beta is officially kicking off on February 14th and lasting for, um, not very many days. Seems kind of odd in the year 2014 ADEA (Anno Domini Earlyaei Accessus), but oh well. Promotional beta or not, Titanfall continues to be worthy of a blinding, blip-blip-blipping spot on your radar. I got the chance to go hands-on with a very close to beta version for a couple hours, and not even an army of giant robots could stop me from recording a bunch of footage and word-vomiting insight all over it. The long and short of it? Titanfall continues to clomp along quite nicely, but I do have a number of balance/longevity concerns. Also, while NPCs add a new dynamic to battles, I’m not sure if they’re the perfect solution to the 6v6 issue. Check out the video below to see what I think (but not Wot I Think, obviously).

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