Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

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Posts Tagged ‘Electronic Arts’

And Now The Game: A SimCity Preview

By Alec Meer on April 25th, 2012.

After all that back and forth about the DRM, let’s see what this new SimCity really is. There’s no number because it’s not a sequel as such, or so the word goes. I can’t help but see it as a statement of intent – the series first turned fallow and then was perverted, but now it’s back, back, back on track. Pure and faithful. In the same way Dexys Midnight Runners are, in their new incarnation, simply ‘Dexys’ there’s a consciousness that a long history can be as much an albatross as a boon.

And so what might have been Sim City 6 is simply ‘SimCity’, and it is indeed a city management game. A proper one, with zoning and utilities and emergencies and traffic jams and crime and all that metropolitan jazz. My sense was that it’s more accessible than Sim City 4 was, but not in the way that Sim City Societies or – heaven forfend – a Cityville-type is. Yes, the ‘a’ word. Wait, calm down. While I can only speak from a quick, eyes-on impression of a very early build, the trick seemed be in the presentation of information, not sacrifice of the information itself. A surprisingly lavish and high-detail 3D world was backed up by a slick-looking interface, heavily customisable to show what you do and don’t personally want to see at any one time.
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Maximum Graphics: Crysis 3 To Support DX11

By Nathan Grayson on April 25th, 2012.

Don't nock it until you've tried it.
It was the night before Crysis 2′s launch, and all through Crytek, not a creature was stirring – not even a fry… tech. But then, in the midst of laying down for the extended cryogenic sleep that traditionally follows Crytek’s development crunches, one developer bolted upright. “Everyone,” he turned and said to the others, nestled in their infernal healing contraptions, “I feel like something’s missing.” Then his eyes bloodshot eyes went wide with horror. “We… we forgot the graphics.” And so it was that Crysis 2 shipped with no DirectX 11 support and only a few preset graphics options. In time, however, Crytek sent PC gamers an apology basket filled with magical pixels, and all was (mostly) well. And happily, with Crysis 3, the developer plans to include more graphics than ever before.

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Bows Are The New Guns: Crysis 3 VideoTrailer

By Adam Smith on April 24th, 2012.

I think his knee is intact

The hunted becomes the hunter! The ruined city is reclaimed! Stealth, bows, arrows, BWAARRR, painfully pretty pictures of a world in ruin. Crysis 3 has all this and more. Granted, the ‘more’ is mainly guns (which are also the new guns), explosions and aliens being punched so hard and so far that the lead character might as well rename himself Punchy McFist Airlines. Heck, for all I know he is called that. I probably wouldn’t even lose my monocle when a companion shouted to him, “McFist, these bugs are everywhere, you need to suit up and boot up!” I wouldn’t know what any of it meant but I’m used to incoherence in shooterland. Here’s the trailer.

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Foot-To-Nation: Fifa 12′s Expedition Mode

By Adam Smith on April 23rd, 2012.

Disco never died

The Euro 2012 addition to Fifa 12 shall be DLC rather than a disc-based continental kickabout as has previously been the case. This we already knew. What I didn’t expect was for the DLC to contain a new mode which combines world conquering with foot-to-ball, namely the Expedition Mode. Travel the continent, crushing nations and stealing their best and brightest feet, along with the legs and torsos those feet are attached to. It hardly looks like grand strategy but I quite like the idea of constructing a team by conquering rather than by throwing wodges of cash at cigar smoking agents who, one day soon, will start to raise young boys like puppies on a puppy farm. The video below explains all.

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Maxis: SimCity’s Always Online Req Not About Piracy

By Nathan Grayson on April 20th, 2012.

A very, very early prototype of Mass Effect's Paragon/Renegade system.
You’ve probably heard that SimCity will come tethered to a pesky always online requirement. You might have heard that we don’t like it very much. But then – like an absentee father – it’s really only an absolute necessity on start up, so things could be worse. Still, though, I like playing games when I’m thousands of feet in the air, in the middle of nowhere, or punching my incredibly spotty router for yet another hour of downtime.  ”Why,” I’m instead forced to bellow at SimCity, slumping to my knees in defeat. “Why can’t I play you in a car, on a tree, in a box, or with a fox?” “Piracy!” replies the roving Internet peanut gallery. Maxis, however, claims it’s prepared to prove everyone wrong.

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All Together Now: EA’s “Online Universes”

By Adam Smith on April 20th, 2012.

A: You didn't play the smartphone game for long enough to declare your love to me. B: But...

Eurogamer bring the news that Keith Ramsdale, EA’s Northern European boss, has declared that the company wants all of its brands to become “online universes”. That doesn’t mean everything will be massively multiplayer, but rather that each player will never have an excuse to stop playing EA games. Play Battlefield, for example, on a console in the evening, a PC in the midnight hours, a smartphone on the commute and a tablet while at the office. All the data, all the progress and achievements, will carry from one device to the other, allowing the player to play “how he wants, when he wants and on the device he wants”. Let’s have a think about that.

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Battlefield Heroes’ Cartoon Lunacy

By Adam Smith on April 19th, 2012.

It's To The Moon's sequel

I thought Battlefield Heroes already had maps set on the moon. It seems like the kind of zany adventure the warring cartoons would be keen to partake in but it turns out this is their first time off-planet. There have been robots, festive firefights, halloween horrors and plenty of other additions deserving of the descriptors ‘oddball’ and ‘wacky’. And now it’s the turn of the moon to have colourful men bunny hopping all over its face. All is explained in the videofilm below.

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Water Works Well: SimCity

By Adam Smith on April 17th, 2012.

I wonder if they'll simulate the horrors of Gasland

SimCity wants to you show you its fluids, pumping around the place, most of them good for your thirst but some of them riddled with germs. Since my first trip to the beach as a nipper, fashioning a cathedral of sand and shell, I’ve always enjoyed building things, but now that I’m a withered husk of a man who is more likely to be found propping up a bar than lazing on a beach, it takes more than the promise of a construction set to grab my attention. I was surprised and delighted when I saw that today’s SimCity is a simulation driven from the ground up, tracking tiny people to their jobs, creating traffic jams and the spread of illness through the movement of simulated agents rather than some laws of certain averages. This video shows how that will impact on water distribution.

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Crysis 3 Confirmed, Is Crystal Maze-y

By Alec Meer on April 16th, 2012.

Richard, is that you under there?

Here is a poorly-kept secret: I’m not a very tall man. Here is another one: Crysis 3 is happening. Even before evidence turned up last week, a fourth nanosuited adventure seemed something of a given, but it’s taken the EA-Crytek announcengine this long to formally confirm the next game. I’ve just played Press Release Bingo and I’ve got a “stunning”, a “state of the art”, an “unparalleled visuals”, an “ultimate”, a “leveraging the latest technology” and enough pre-order unlocks to kill a small horse.

Confirmed: we’ll play as angry baldy man Prophet (those who’ve finished Crysis 2 can probably work out why that’s the case), that bow and arrow is legit, it’s due next Spring, it’s using CryEngine 3, it’s going to have “sandbox gameplay” and it’s set in a New York trapped inside an Nanodome which has caused it to transform into an ‘urban rainforest.’
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Ban-Ish: EA Games Now Playable Offline When Banned

By John Walker on April 15th, 2012.

The bans still exist, but at least you can play your games.

So this is interesting. After we’ve hounded EA for over a year about their bans preventing players from accessing single-player games, and after a year of receiving peculiarly ambiguous statements, and promises to fix things in time periods that now gather dust, EA has finally (a full year since we first raised the issue with them) partly fixed this issue. Partly. Being banned multiplayer violations will no longer lock you out of your single-player games, and their DLC. Because, it seems, they’ve fixed their Offline mode. But there’s no word on whether forum violations can still affect gaming access.

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Treadful Mistank: EA Explains Tiberium Alliances’ Tanks

By Nathan Grayson on April 14th, 2012.

Total coincidence, I'm sure.
So EA made a bit of boo-boo. The publishing behemoth recently came under fire for seemingly commandeering and conquering tank designs from Warhammer 40K for use in bite-sized browser-based disaster C&C: Tiberium Alliances. The resemblance was pretty much unmistakable. Every turret, tread, and grindy, mashy thing was replicated almost 1:1. So, EA, it all looks pretty incriminating, and I’ve heard prison is a rough place for giant multi-national conglomerates like yourself. What say you in your own defense?

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