Posts Tagged ‘Electronic Arts’

EA Defends BF 4, SimCity Launch Efforts, Discusses Future

By Nathan Grayson on February 11th, 2014.

I recently attended the D.I.C.E. Summit in Las Vegas (which is not related to game developer DICE, actually), and there I interviewed the entire gaming industry. OK, that’s not entirely true, largely because many D.I.C.E. attendees spontaneously break out into hives if anybody so much as mentions the word “indie.” But still, I talked to a whole mess of people. I encountered EA chief creative officer Rich Hilleman on an award show red carpet, so time for chit-chat was brief. Given recent events, however, I had to ask: what’s the deal with EA and hideously botched launches on games like Battlefield 4 and SimCity? And while Hilleman (very vaguely) promised change, I found his response more than a little upsetting. Read on and see what you think.

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Maxis: SimCity Offline Took ‘Significant’ Work To Create

By Nathan Grayson on January 15th, 2014.

And they had to walk 15 miles in the rain up a (very long) hill every day

After months upon months of sidestepping the issue, EA and Maxis have finally seen fit to give SimCity an offline option. Victory! At least, for folks still soldiering on with the beleaguered and – to be perfectly honest – not terribly interesting city builder. But while we wait for modders to laugh off Maxis’ suffocatingly stringent guidelines and finally make the game great, some questions still need answering. Foremost among them, why the not-so-sudden about-face when the company once claimed that separating SimCity from its precious servers would be nearly impossible? According to the developer, it’s because rewriting the simulation to function offline took nearly six-and-a-half months of hard work.

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At Last! Maxis Are Adding An Offline Mode To SimCity

By Graham Smith on January 13th, 2014.

This fire has been burning for a long time.

Good news! In a post on the official SimCity blog, Maxis have confirmed that an offline mode is on its way. The new mode is currently in closed beta testing, with promises that it’ll roll out to everyone in Update 10. Maxis first mentioned they were working on the mode last October, although RPS threw sand on the initial claims that offline mode was prohibitively difficult just days after the game was out.
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Bigger Isn’t Better: Titanfall Matches Capped At 6v6

By Nathan Grayson on January 9th, 2014.

The Continuing Adventures of Biggs Uppenson: Sign Toucher.

Bigger is better, says conventional wisdom. And by wisdom, I mean idiocy. “Size matters” is a phrase I’ve found to apply largely to jerks in giant trucks and Reese’s peanut butter cups (the smaller ones taste better for some reason; it is probably wizardry). Many games, in fact, suffer with more players in the mix. So I’ve never really gotten the inevitable tidal wave of enraged tears that hits every time a developer announces that their multiplayer shootything won’t feature 488370630-player battles. And yet, here we are. Titanfall is a 12-player affair, and many fans aren’t exactly pleased.

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Mere’s Edge: Rhianna Pratchett Not Writing Mirror’s Edge 2

By Nathan Grayson on January 9th, 2014.

hey faith what are you up to oh you know me just haaaaaaaaanging out [audience goes wild]

Rhianna Pratchett’s writerly quill has guided the words and deeds of many a game character, but that won’t be the case with Faith in Mirror’s Edge 2. Fresh off stints on the likes of Tomb Raider, BioShock Infinite, and Beat Buddy, Pratchett is not reconvening with DICE and EA. She was apparently never even contacted. But perhaps it’s for the better, as Pratchett wasn’t particularly pleased with how the original Mirror’s Edge turned out in the story department.

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Ex-Warhammer Online Dev Asks EA To Release SP Version

By Nathan Grayson on December 21st, 2013.

We belong in a museum!

Oh ho, the plot thickens! Or rather, it congeals from thin air, because I suppose there wasn’t much of a plot before this. EA yanked the cord on Warhammer Online’s servers (and then presumably bit it in half and bathed in its blood), and that was that. The end. Roll credits. But now a former Mythic developer who’s currently working on Camelot Unchained has revealed the existence of a single-player, server-free version of the sadly short-lived (by MMO standards) game, and he’s pleading that EA release it for history’s sake.

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Peace Time: Warhammer Online Closes Its Doors

By Graham Smith on December 20th, 2013.

A Warhammer funeral.

Nathan reported back in September on coming demise of Warhammer Online. Now it’s happened. Due to the end of EA’s licensing agreement with Games Workshop, as of Wedneday 18th Warhammer Online: Age of Reckoning has put the hammer down for good.
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Classy Action: Lawsuit Alleges EA Misled Over BF4 Bugs

By Graham Smith on December 19th, 2013.


It seems you’re not the only ones who don’t love EA. Law firm Robbins Geller Rudman & Dowd LLP are pursuing action against the company for claims that Electronic Arts withheld information about the state of Battlefield 4 in order to artificially increase their share price. Now that the game is out, buggy and struggling commercially, Electronic Arts’ share price has dipped. That makes investors not so happy also lawyers quite happy.
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New Titanfall Trailers Take Cues From Star Citizen

By Nathan Grayson on December 10th, 2013.

Soldier: 'Oh nutterbutters.' *explodes*

Is your game about colossal, god-stomping futuristic machines of destruction most profound? Then make a soothingly voiced “commercial” about them. That seems to be the conventional wisdom of our time, at least if Star Citizen and now Titanfall are anything to go on. It’s a clever tactic, but especially in Titanfall’s case, it also leads to some weird subtext. “Military grade ultra-weapons,” it essentially says in a disarmingly calm growl. “Friends and inspirations to us all and also waterfalls for some reason!” But hey, there’s game/weapon marketing for you. Titanfall really does continue to look utterly smashing, though.

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Why Won’t You Just Love EA?

By Graham Smith on November 29th, 2013.

It's in the game?

EA were voted the worst company in America by the public two years in a row. Now in an interview with MCV, Patrick Soderlund now says the company just wants to be loved. “I don’t believe for a second that we are the worst company in America, but I do believe when something like that happens, you have to sit down and ask yourselves ‘Why are people saying these things?’”

Why? Why oh why oh why oh why.
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Lengthy PvZ: Garden Warfare Video Reveals DOLPHIN GUN

By Nathan Grayson on November 22nd, 2013.


Everybody, stop whatever you’re doing. Just stop.


Go. Go watch it do both dolphin and gun things in the latest video of Plants vs Zombies: Garden Warfare. It makes high-pitched squealing sounds and blasts bubbles and everything. This is what Ecco The Dolphin would be like if Sega rebooted it as a gritty plant-centric zombie shooter. It is, in other words, the one thing that’s always been missing from your world – the puzzle piece that your heart and soul ached to find lodged between life’s sofa cushions – given shape and form. It is a dolphin gun, you guys. Let that just sink in for a moment. A dolphin gun.

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