Posts Tagged ‘Electronic Arts’

Knock Knock: EA’s MOBA Dawngate Opens Beta

By Alice O'Connor on April 9th, 2014.

No, of course this isn't a screenshot

“Doom clones” we called the rush of games which followed in the wake of Doom in the mid-nineties. It’s a daft and dismissive term in retrospect, though less clinical than “first-person shooter,” but, well, weren’t they basically just Doom? In the same vein, until newcomers start properly distinguishing themselves I’ll happily use “Dote ‘em up” and “Doter” for DotA-y games like Dawngate.

You can now have a bash at Waystone Games’ free-to-play Doter by joining the open beta. What makes Dawngate different to the rest? Publisher EA will tell you it has “a flexible Meta that lets you play your way” but what does that collection of words even mean?

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April Cowers: Dead Space Free On Origin Until May

By Nathan Grayson on March 29th, 2014.

Ahhhhhh, memories.

What is the most terrifying thing? I mean aside from spiders. And human nature. And that one episode of Buffy The Vampire Slayer. Yep, that’s right: being forced to admit there is a legitimate reason to open Origin, to dig it out of your PC’s sullen grave of a start menu and rack your brain to remember your password. But at least now you can pair terror with terror, as Dead Space will be completely free on Origin until May 8th. And that’s free to keep – not just to play.

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Finally: Respawn Is Improving Titanfall’s Matchmaking

By Nathan Grayson on March 29th, 2014.

A match made in (giant robot) heaven

I like Titanfall, Alec likes Titanfall, Graham likes Titanfall, and everyone else at RPS does too because Graham is our managing editor and he manages everything, including our opinions. But there is one thing that none of us particularly like, and that is the matchmaking. It’s breezy yet haphazard, selecting teams based on startlingly few skill commonalities and providing almost nothing in the way of options. Now though, it seems that Respawn is finally taking steps in the right direction. Baby steps. Giant robot baby steps, but baby steps nonetheless.

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Cheat In Titanfall? Then You Will Only Play With Cheaters

By Nathan Grayson on March 27th, 2014.

I do so enjoy it when game developers get creative with their anti-cheat solutions. Related: I would not recommend that you try cheating in shiny new stomp-o-blaster Titanfall. On one truck-sized, pilot-snatching hand, you’ll still be able to play the game, but you’ll find yourself surrounded by some rather… unsavory company. Namely, fellow cheaters. Sounds like a recipe for infuriation, frustration, and humiliation if I’ve ever heard one. Or maybe just sentient aimbots.

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Walled City: SimCity Goes Offline Today

By Craig Pearson on March 18th, 2014.

In a final [humiliating capitulation]/[act of goodwill and community empowerment] Maxis will today release SimCity’s offline mode, freeing city builders everywhere from the terrifying fear that a cleaner at the Origin data center will accidentally unplug the servers as he hoovers up the hopes and dreams of the developers. At the time of writing (lunchtime on Tuesday the 18th), the servers are down as the game prepares for the update that will mean the next time the servers are down, you’ll be able to play.

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Wot I Think: Titanfall

By Graham Smith on March 14th, 2014.

Update: In light of recent changes to the game, which have made Capture the Flag mode playable only via a randomised “Variety” mode and in Private Matches, I retract much of what caused me to recommend the game below. See more here.

Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you’re treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
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Titan Falls: Titanfall Error 503 Stops Players From Playing

By Graham Smith on March 12th, 2014.

Update: Servers now seem to be functioning again.

Original story:

If you’re wondering why we don’t have a review of Titanfall yet – or why, to their credit, so many of the write-ups out there don’t yet have scores attached – it’s because review events hosted by EA are a poor way of experiencing EA games. It’s far more useful to wait for them to hit general release, so we can see how Origin and EA’s servers perform under the weight of new players.

The answer is, so far, not so great. Players currently trying to connect to Titanfall’s servers, myself included, are getting an error. “Lost Connection To Server Disconnect: ORIGIN error retrieving player data from storage – code 503.”
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Respawn Actually Explains Why Titanfall’s Install Is So Huge

By Nathan Grayson on March 12th, 2014.

'Lens flare! Motion blur! Enhanced lighting! My life is just one giant post-processing effect.'

Have you purchased Titanfall? Are you attempting to install it right this very second? Did you read that previous sentence and think, “Pfft, right this very second? More like, ‘right this very nine hours’”? Then you are probably aware that Titanfall – much like the lumbering mechanical monstrosities that inhabit it – is GIANT. 49 GB, to be precise. I just assumed it was a matter of poor compression, and apparently I was not wrong. Turns out, however, that Respawn choice to let Titanfall’s girth frolic free for a reason.

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Jabba’s Hut: SWTOR Getting Player Housing

By Nathan Grayson on March 10th, 2014.

And this is my giant letter room, where I keep all of my giant letters and also everything else

Sometimes I take a story because it matters – because I’m all rip-roaring and fired up about change and subtext and gravel-voiced men yammering at each other for reasons. Videogame reasons. Other times, it’s for the headline gag. This one is absolutely the latter. Star Wars: The Old Republic – which I haven’t played since The Old Republic was still a A New-ish (And Not Yet Free-To-Play) Republic – is adding player housing. That’s kind of exciting… I guess? Trailer in the Rancor pit beneath these words.

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Humble Weekly Sale Offers PopCap Games For Charity

By Graham Smith on March 7th, 2014.

Very excellent.

This week’s Humble Weekly sale is a PopCap bundle, but with an added twist: EA are giving 100% of their cut to charity. Two charities, in fact, between which you can choose your split: the V Foundation for Cancer Research, and The Melanoma Research Alliance which specifically fights skin cancer.

Pay more than $1 and you’ll get a copy of Peggle (download size: one Peggle), zen-like match three puzzler Bejeweled 3, word puzzler Bookworm Deluxe, and two other games. Pay more than $6 and you’ll also get Plants vs. Zombies, Zuma’s Revenge and Peggle Nights. You’ll even get Origin and Steam keys for each one.

Maybe this is Kindness Week and we only just realised?
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Ready For Titanfall: Launch Trailer Has Some Sort Of Plot

By Graham Smith on March 5th, 2014.

Like a Saturday morning cartoon.

I like our medium’s rapid growth into more mature subject matter as much as anyone, but that doesn’t mean I can’t also enjoy man-shoot and robot-biff. In fact, I liked Titanfall quite a bit when I played it during its beta a few weeks back. Now the game is on the verge of being released next Tuesday – sorry, I’m supposed to say it’s about to drop from orbit, but it’s too trite – and that means the requisite launch trailers have been set loose. They’re below. They’re marketing. They’ve got stompy robots in and so I’m powerless to resist.
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Citybound Aims To Be What We Wanted From SimCity

By Nathan Grayson on March 4th, 2014.

Beneath a mess of half-baked systems and massively detrimental online requirements, SimCity actually had some pretty cool ideas. Simulation of individual people and entities? Community options for those who want them? Curved roads? All interesting stuff on paper. Unfortunately, the reality of Maxis’ latest city builder failed (rather miserably) to live up to those promises, and Maxis has been struggling to build something workable from the pieces ever since. Enter Citybound. Its goal? To construct a city sim from the ground-up with a focus on single-player, out-of-the-not-a-box moddability, and simulating a truly sizable geographical region – not an itsy bitsy ant hill town. Also curved roads. Always curved roads.

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Titanfall To Take Up Titanic Amounts Of Hard Drive Space

By Nathan Grayson on February 26th, 2014.

Whoever wins, your hard drive loses

Man, giant robots are such a hassle. They break everything, have no regard for my pristine white polar bear rug, and – oh yeah – they’re really goddamn big. Too big to fit in closets, on airplanes, or, apparently, on hard drives. That’s the only explanation I can muster for Titanfall‘s whopping 48 gigabyte hard drive requirement, given that it’s multiplayer-only, not exactly the nexest of “next-gen” games from a graphical standpoint, and isn’t utterly ridden with cut-scenes like, say, Max Payne 3. But then, maybe I’m jumping the sedan-sized gun on this one. After all, the exact nuts and bolts of Titanfall’s multiplayer story are still shrouded in mystery. Which is to say, a giant robot is standing in front of them, and it won’t get out of the way.

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