The above is my attempt to draw a screenshot of Elite: Dangerous.
By Brendan Caldwell on January 15th, 2015.
Elite: Dangerous is a big game. It is big because it offers an uncharted galaxy of 400 billion stars to roam around. It is big because its bloodline comes from of one of gaming’s most respected sims. And it is big because it has the ambition of an interstellar Macbeth, backed by over £1.5 million in crowdfunding cash. When Pip asked me in her audio feature what I thought of the game, I responded: “I don’t envy the person who has to review it.” As it turns out, that’s me. So here we go. A big review for a big game. Here’s Wot I Think.
By RPS on January 6th, 2015.
It’s a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there’s trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts. Some of you told us what you played over the break yesterday, but here’s what RPS played between the parsnips and presents.
By RPS on December 27th, 2014.
We’re blessed at Rock, Paper, Shotgun with the best contributing writers in videogames, so it seemed only reasonable to ask them for some of their finely-worded thoughts on the bestest best games of 2014. We asked Tim Stone, Cara Ellison, Ben Barrett, Brendan Caldwell, Cassandra Khaw, Konstantinos Dimopoulos, Marsh Davies, Rob Sherman and Rich Stanton to pick their favourite and write a brief summary of why, and that’s what they did…
By Alec Meer on December 23rd, 2014.
Continuing a short series in which I get to grips with the newly-released Elite: Dangerous and document my thoughts about the game as I do.
I’d made this pledge to myself – that I’d learn this game without help. It has not been at all easy. Elite Dangerous only wants to impart a bare minimum of information to me, and while a large part of me digs working it out for myself, often I’m hitting brick walls. For instance:
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By Alec Meer on December 22nd, 2014.
The latter half of December belongs to Elite: Dangerous, but despite being perfectly gracious about that, Chris Roberts’ rival space game Star Citizen has made a play for a little pre-Christmas action. Its Arena Commander playable module has had a big, fat ‘1.0’ attached to it, and apparently triples how many ships you can
burn money on fly. It’s billed as “the most significant update” yet to the playable aspect of Star Citizen.
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By Alec Meer on December 19th, 2014.
Elite: Dangerous is out. Somehow that happened after all these years. Remarkable, really. As previously discussed, a full review/Wot I Think of the game we’re not supposed to call Elite 4 will arrive next year. It won’t be from me, as despite my fondest wishes otherwise I can’t spend the Christmas break in a Cobra, but what I can do is whip out my big joystick and give you some initial impressions over the next few days. You can call it a review diary if you like, but I’m more sharing what I think as I go along, not intending that it reach some final judgement. If you’d care to join me, SUIT UP.
By Graham Smith on December 16th, 2014.
Elite: Dangerous is out! Perhaps it’s just me, but isn’t it weird to live in a world where that’s not a bigger deal? Oh, I’m looking forward to getting in there and having a proper play, certainly. But the alpha and the beta and the gamma have been around for months, and somehow it feels like an anti-climax given the long, chilly decades of longing for a new Elite game that preceded it.
This’ll be Half-Life 3 one day. In the meantime, let me tell you about our review plans.
By Graham Smith on December 11th, 2014.
Oh, the casual disregard for meaning that forms the backbone of marketing. This Elite: Dangerous launch trailer doesn’t mark the launch of the game, because that happens next week on December 16th. It’s game-like footage doesn’t actually show the game, since it’s all pre-rendered. And it’s not representative of the activities you’ll perform in the game because you can’t walk about on foot and while it’s certainly capable of spinning frantic space battles, it’s mostly a game about being an intergalactic courier.
Don’t get me wrong. I like the game that way and I don’t mind a bit of a light show for its own sake, so watch the trailer below.
By Philippa Warr on November 30th, 2014.
So for today’s Supporter post I decided to try something a little different. It’s not a podcast but it’s an audio episode of sorts – a Wot I Heard which zeroes in on Frontier’s space sim Elite: Dangerous. We’ve spoken to Frontier CEO David Braben about the refund situation, we’ve interrupted Brendy’s afternoon of space adventures to talk about what he loves and hates about said space adventures and we’ve collected a handful of stories from the people who play the game.
By Alice O'Connor on November 21st, 2014.
As ill-conceived plans often will, Frontier’s refund criteria for Elite: Dangerous have changed. When Frontier announcement last week that their open-world space sim wouldn’t have the offline single-player mode billed since its Kickstarter, only multiplayer and an online singleplayer mode that requires a net connection and is affected by other players, some folks wanted a refund. Frontier’s response was a little hazy, but clear on one point: if they’d paid for alpha or beta access and played it online, they couldn’t get a refund. They’re rethinking that now.
By Alice O'Connor on November 20th, 2014.
When Frontier Developments announced a week ago that they’d scrapped Elite: Dangerous‘s promised offline singleplayer mode, they were a little hazy on what would happen for folks who wanted a refund. It was a feature Frontier had listed on the Kickstarter that raised over £1.5 million, after all, and one they still teased as Elite went through its expensive paid alpha and beta stretches. Well, Frontier now have some vague policy on refunds, and it’s questionable: if you’re played at all, you can’t have one.
By Brendan Caldwell on November 19th, 2014.
Brendan continues his life as space misfit in our Elite Dangerous Diary. In this final entry, he finds himself settling down among the stars with a steady delivery job. But how long can the simple life last?
There she is, the Asp Explorer. A gargantuan beast of a spaceship, she is able to blast every wannabe outlaw out of the sky and still jump 10 lightyears to drop off one-hundred tonnes of coffee to some jittery, caffeine-starved miners two systems away. Able to function both as a military vehicle and a civilian transport, she is the interstellar equivalent of a Land Rover. Standard fittings include multi-cannons, heat sinks, point defence turrets. Average engine mass of 500 tonnes, power usage threshold of 17.00mw. She is wonderful. I watch as the Asp veers over my head, out of the docking bay and into the black beyond. The Asp is not my ship. No. This is my ship…