Posts Tagged ‘Elite: Dangerous’

The Elitist, Part Two: The Exploratory Romp

By Brendan Caldwell on October 22nd, 2014.

Brendan continues on his journey through space in this series on Elite: Dangerous. This week, he sets out to discover strange new worlds, in search of profit and prestige.

Well, here we are. The rickety, unsanctioned outposts of the Gamma Serpentis system, where dismantled shipwrecks lie opposite a huge skull mural painted, somehow, in Zero G. I’m sitting on landing pad number 1 of the Tepper Relay outpost, brimming with fury. Not because I have been blown up in some ridiculous crash, or because I’ve been mugged by an intergalactic pirate king, but because I have gone all across the starways in search of glory and this — this! — is all I have to show for it. A measly, pathetic, laughable 459 credits and a parking spot in the interstellar equivalent of South Armagh.

Sigh. Sorry, I’m getting ahead of myself. It is possible to do that in the space-age era. (No, I mean you can literally get ahead of yourself, something to do with faster-than-light travel). Let me start from the beginning.

Read the rest of this entry »

, , , , .

74 Comments »

The Elitist, Part One: How To Make Money In Space

By Brendan Caldwell on October 15th, 2014.

Elite: Dangerous was recently updated with some new features. Brendan takes us on a journey through space in this new series, where he will be exploring faraway stars and getting into trouble with the space police.

My first mistake was packing my cargo hold full of stolen explosives. My second mistake was trying to fly that cargo full of explosives, at high speed and with my engines off, through a tiny opening in a giant space station. By the time I realised my trajectory was all wrong, I had already belly-flopped into the metallic surface of the station, hundreds of metres away from the gateway I had intended to speed through. I exploded on impact. Such is the fate of many pilots who try to emulate the Isinona Manoeuvre.

Read the rest of this entry »

, , , , .

73 Comments »

Elite Dangerous Beta 2 On Sep 30th, Original Elite Is Free

By Graham Smith on September 23rd, 2014.

I continue to find Elite: Dangerous‘s version names slightly confusing. Premium Beta 2 came out back in June, but the new update coming September 30th is called “Beta 2″. Thankfully I can overcome my confusion for the exciting feature list, which includes a reputation system, the introduction of exploration mechanics, 500 new star systems, a vaster collection of upgrade spaceship modules…. And so on. The full list is below the fold.

Read the rest of this entry »

, .

48 Comments »

Elite: Dangerous Seeks Out New Exploration Features

By Graham Smith on September 8th, 2014.

Elite: Dangerous has a continuing mission: to be regularly updated with new features until it’s a robust space sim. Right now the purchasable beta includes 55 star systems to visit, some trading to trade, some combat to combat, but there’s a lot that’s still to come. Including, hey, around 100 billion more star systems. For all that new space terrain to mean anything though, there needs to be a set of mechanics in place which make exploration fun and rewarding. Features aiming to do just have been explained in the latest newsletter, and I’ve picked out the salient details below.

Read the rest of this entry »

, .

54 Comments »

Elitist Open World: Jameson The Pilot

By Adam Smith on September 4th, 2014.

Published by 11 Bit Studios (Anomaly, This War Of Mine) and created by ‘a mysterious one-man dev team’, Jameson The Pilot is Elite, except you’ll be looking at the life of your spacefarer from a bird’s eye view. Except the term ‘bird’s eye view’ doesn’t really make sense in space. Obviously, I’d love to see a flock of pigeons trying to guide themselves through the cosmos, or just a single vulture, but they wouldn’t be the best place to hang your camera. Jameson is a top-down space sim, in which the player can take on all manner of roles, from pirate to space-bus driver. I hope that the world is at least as robustly simulated as that in the glorious Space Rangers 2. Trailer below.

Read the rest of this entry »

, , , .

19 Comments »

Holiday Space Japes – Elite: Dangerous Smuggling Video

By Graham Smith on August 25th, 2014.

Yes, I've seen that article about how there's no stealth in space.

It’s a bank holiday Monday in the UK, which means that the Rock, Paper, Shotgun crew is still writing news and articles about videogames, but instead of posting them here we’re printing them off, feeding them directly into a shredder, and then deleting the source files. It’s a cruel shame, but that’s the world we live in.

Perhaps you still want some entertainment to get you through the day wherever you are, in which case here’s a video of someone smuggling illegal goods into an Elite: Dangerous space station. It’s nine minutes of interstellar stealth and pleasant space ship noises, with on-screen text to describe the tactics used at each stage, and it’s brilliant. Space!

Read the rest of this entry »

, .

144 Comments »

Gamescom 2014 Verdict: Diversity, Doom And Automatons

By RPS on August 18th, 2014.

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated – Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite: Dangerous, Pathologic, Warhammer and Dead Island, among many other delights and disappointments. Here are their thoughts on the show as a whole, along with a few highlights.

Read the rest of this entry »

, , , , , , , , , .

25 Comments »

Marginally Beta Price: Elite Dangerous Standard Beta Out

By Graham Smith on July 31st, 2014.

This didn't end well for me.

It’s been a little hard to keep track of the different ways to buy access to Elite: Dangerous, but it’s a lot simpler since yesterday’s launch of the Standard Beta. Players who want to start fighting and flying in the space-faring sequel immediately can now do so for £50/$75, and those willing to wait for the finished game can pay £35 to pre-order. The higher or additional costs of the Premium Beta and Lifetime Expansion Pass are no longer available.

What does that mean? Another notch along Elite Dangerous’s attempts to make a space game with 400 billion star systems. I’ve outlined some of the notable Standard Beta patch notes below.

Read the rest of this entry »

, , .

81 Comments »

Braben On Star Citizen, Elite 2 Bugs & Rude Planet Names

By Alec Meer on July 24th, 2014.

A short while ago I ran the first part of my recent interview with Elite co-creator David Braben about space, VR and other Dangerous-related topics; here’s part two, in which I mutter questions from RPS readers at him, on topics ranging from Wallace and Gromit to obscure Elite 2 bugs, before posing my own questions about his take on Star Citizen, and exactly who all these people throwing shedloads of money at space games are.
Read the rest of this entry »

, , , , .

48 Comments »

Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right

By Alec Meer on July 16th, 2014.

At last week’s Develop conference in Brighton, I grabbed a half hour with Frontier Developments boss David Braben to talk about what’s going on with Elite Dangerous (fresh from my own wide-eyed experiences of it on a VR headset). Discussed: space, Oculus Rift, why FIFA games don’t sound right, how Star Trek doesn’t talk about gravity, developing in the public eye and publisher-free, and the resurgence of joysticks.
Read the rest of this entry »

, , , , , .

75 Comments »

Words Which Fail To Do Justice To Elite 4 On Oculus Rift

By Alec Meer on June 27th, 2014.

Amid my frequent worrying that the rise of the YouTuber means I’m going to starve to death in a couple of years’ time, I take occasional solace that there’s one aspect of games that even those new frontier-folk can’t replicate the experience of either – VR with a game that truly suits it, which in this particular case is Elite: Dangerous. Words or videos cannot describe it, but so help me I’ll give it a shot anyway.
Read the rest of this entry »

, , .

103 Comments »

Elite Dangerous Premium Beta 2 Out, Adds Stations, Ships

By Ben Barrett on June 25th, 2014.

Corrrrrr, spaaaaace.

I’ve actually been dodging as much Elite: Dangerous knowledge as possible. The foolish, now semi-abandoned plan was to experience it at the same time as my first go on an Oculus Rift. The problem is those pesky folks over at Frontier Developments keep teasing all the beautiful things they’re putting into the game. Even if I can’t afford that hefty beta price tag, I’m spoiling myself with patch notes from the newest update containing phrases like “first flyable Zorgon Peterson” and “complex 8km diameter structures.” If that weren’t enough, they’ve put out a three minute video that’s literally just things slowly rotating space and it’s still one of the best trailers of the year.

Read the rest of this entry »

, , .

100 Comments »

Smuggling The E3 Trophy Home: Elite – Dangerous

By Adam Smith on June 11th, 2014.

There was a time when I’d look forward to E3 for weeks in advance. It’s not that the event was better in ye olde days, it’s that it held the possibility of surprises from beginning to end. We know so much now, with daft sites like Rock, Paper, Scattergun reporting on every fart and sigh that emerges from yesterday’s indie sensations. Where’s the mystery? If you’ll excuse the foot-to-ball analogy, it’s like the difference between watching a World Cup in the seventies and watching one now. Back then, every overseas player was an enigmatic bundle of esoteric skills – now, you’re probably wearing underpants with their name on or eating a biscuit in the shape of their head.

In a world with so little mystery, I’m not at all disappointed to find that my favourite E3 trailer so far is for a game I’ve already played. Elite: Dangerous continues to excite.

Read the rest of this entry »

, , , , , .

105 Comments »