Posts Tagged ‘Elite: Dangerous’

Elite Dangerous, Nostalgia, Joysticks & Returning To Space

By Alec Meer on April 11th, 2014.

I come and go on old franchises and old ideas being resurrected by rich old men for rather less rich and old men and women. Sometimes it seems like a roadblock to fresh invention, other times it seems like returning to roads that games were forcibly and unfairly turned away from as forces of marketing and demographic-chasing decided they weren’t suitably commercially viable. For example: space sims didn’t all but die out because the possibilities were exhausted. Though there have always been survivors, they all but died out because they required huge budgets to pull off well, but could not command the sort of easily advertised-at mainstream audience required to earn their keep. What remained turned inwards, servicing the very particular demands of a passionate few, and making themselves all the more inaccessible to those who were interested but not quite so fervent about it.

The comeback, thanks to the removal of almost all middlemen and the ability to engage directly with an audience large enough but spread far and wide, is something I find incredibly exciting. After having barely touched space games for years, I now find myself owning a £120 joystick and obsessed with Elite 4.
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Week in Tech: World’s Best GPU, Elite 4 + VR + IR

By Jeremy Laird on April 10th, 2014.

Is Sapphire’s Tri-X Radeon R9 290 the world’s best graphics card? I think it just might be. OK, it’s only the best graphics card in the world in a given context – one in which you’re willing and able to cough up £330 for a graphics card. Likewise, a few other add-in board makers have similarly impressive custom-cooled offerings based on the R9 290 chipset. And somehow all this would hang together a bit better if the Tri-X was available for £290, which is the figure I’d hoped the R9 290 would have to slipped to by now (damn you, cryptocurrencies!). But the Tri-X still ticks all my boxes, I reckon it’s right in the sweet spot and I’m going to explain why. In other news, last week I saw the most exciting thing in gaming since I gazed fecklessly at the goldfish-bowl-proportioned cathode ray tube that masqueraded as a PC monitor and experienced hardware T&L and filtered textures (Tomb Raider on a TNT2, if you must) for the first time. The funny thing is, the bit I’m most excited about I haven’t even seen. I’m talking Elite: Dangerous. I’m talking TrackIR. I’m talking Oculus Rift DK2. Read the rest of this entry »

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Dock For Tender: Peer At Elite: Dangerous’ New Stations

By Graham Smith on March 20th, 2014.

If it doesn't work at first, try blowing in the slot to clear the dust out.

Craig is a vagabond journalist, a nomad who cannot be contained, and he wanders the land like Caine from Kung Fu, writing posts about videogames wherever he pleases. He’s the Snufkin of RPS, is what I’m saying, which is why we don’t always get to enjoy his company, and why we’re sometimes slow to post space sim news when he’s not around. News like the Elite: Dangerous alpha now has space station docking, there’s a video of it below, and my it looks beautiful.

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The RPS Chatroom – Elite: Dangerous Alpha

By RPS on February 24th, 2014.

Elite: Dangerous is the crowdfunded re-birth of the classic Elite space trading game, which used ancient magics to cram an entire wireframe universe inside a computer. This new, modern magic is trickling its way through an alpha development process, and last week Adam and Graham got access to a series of singleplayer scenarios designed to demonstrate the game’s combat systems. Graham is playing it with the Oculus Rift headset, Adam is playing it with aplomb. They gathered beneath a moonlit asteroid field to discuss their thoughts so far.
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Impressions – Elite: Dangerous Alpha

By Adam Smith on February 21st, 2014.

The current alpha for Elite: Dangerous offers a linear series of combat missions, with a narrative through-line about illegal toxic waste dumping, megacorp mercenaries and accidental collisions with asteroids. That may well be how the final game plays out for some people but I’m more likely to spend my time exploring the farthest reaches of the galaxy, looking for unusual sights and making a few spacebucks by trading with whatever life exists at those penultimate frontiers. As such, the alpha only represents a very small portion of the Elite that I hope to play when all is said and done. With that in mind, here are my impressions of several hours in space.

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Elite: Dangerous Enters Alpha 2.0 – Unleashes Multiplayer

By John Walker on February 6th, 2014.

It still seems a little bit impossible that there’s a new Elite game actually happening. I keep expecting to hear that it was all a big hoax, and was just Braben holding a torch behind a black sheet with lots of little holes cut in it. I also remain resolutely disappointed that apparently Elite: Dangerous won’t be under 32kb. I thought technology was supposed to get better? Anyhow, my brain aside, the alpha for the game has now entered phase 2.0, allowing backers access to multiplayer.

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Braben’s Space Head Talks About Elite Multiplayer

By Craig Pearson on January 28th, 2014.


Uncy Dave is back, floating in space. A new Elite: Dangerous dev diary usually gives me a giddy thrill, but ever since I had that brief taste of the alpha, all I can see is a game that I touched and now don’t have. It’s torture. Watching the new video has only made it worse: there’s a small look at the next alpha update, and when it lands it’ll bring the first moments of multiplayer. Playing Elite with friends… I have never been this close to spending £200 on a game in all my life.
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Heads-On: Playing Elite Dangerous With The Oculus Rift

By Craig Pearson on December 20th, 2013.


My trip to Frontier was a costly one. All through the day, David Braben kept teasing me about a special surprise he had for me, one that I was forbidden to mention (until today). Was it the Thargoids? Was he a Thargoid? I took note that his office was curiously round, like the cockpit of a ship, and I warily entered it. It wasn’t that: as I sat down, he asked me if I wanted to play Elite: Dangerous on the Oculus Rift? Did I? I did. I’m allowed to tell you this because the Elite alpha has just updated support for Track IR, 3D TVs, and the Oculus Rift, and my time with it has convinced me I need a Rift in my life.

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Hands-On With Elite: Dangerous

By Craig Pearson on December 13th, 2013.

Look at me, mum!
In an I-don’t-recognise-my-life-anymore moment, Frontier invited me to their offices to be the first person to play Elite: Dangerous. David Braben and his team put me in a room with a joystick that was connected to a PC that was running the first public demonstration of the game. I’ve no idea how something like that happened to me, but I think I got through it without embarrassing myself, even if I did phone my mum to tell her.
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Too Many Alphas – Elite: Dangerous Backer Alpha Begins

By Nathan Grayson on December 13th, 2013.

I like how, now that the great winter triple-A avalanche of ’13 has subsided, every major alpha or beta scheduled for “late 2013″ is dropping all at once. Oh, hey there Starbound, of course we can hang out all weeken– oh, could you hold on a sec’? I think I see Wasteland 2 over there. Just gonna pop in and say hi for a couple seconds. Shouldn’t be too– Dungeon of the Endless? Is that you? What brings you to my inbox, which is stuffed like a turducken full of a Russian-doll-esque procession of smaller exotic birds? Yeah, we can chat for a bi– [David Braben lands a fully functioning Elite: Dangerous starship on top of my house]. God damn it.

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Rodina’s Release Date Revealed And I Am Relieved

By Craig Pearson on December 4th, 2013.


Now that X Rebirthhas been exposed as a massive black hole of fun, and following a state mandated period of mourning, I’m back on the hunt for the next good space game. Let’s see… there’s Elite: Dangerous: the first closed beta combat tests that should start this month, which is exciting, but it’s only available to the people who pledged £200 in the Kickstarter/pre-order push. Star Citizen is looking as pretty as ever, though access to the dog-fighting alpha is now looking unlikely to occur this year. Enemy Starfighter will definitely get a big hug from me when I play it, though that’s unlikely to be for months. Ditto for Limit Theory. Rogue System looks like systemic, hardcore space joy, but it also won’t be out for months. Ooh, Rodina! A space exploration and combat game influenced by the likes of Star Fox and The Elder Scrolls. That’s next. And it’s out next week! You’ve saved Christmas!
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Ready For My Closeup: Cockpits And VR In Elite: Dangerous

By Nathan Grayson on November 28th, 2013.

Cockpits. On their own, they’re either boring or phonetically hilarious to 12 year-olds (and maybe John), but attached to spaceships they’re the all-too-thin line between life and death. Space is so cold that no mortal hoodie can stave off its creeping permafrost (also, there is no air), so your on-board base of operations also represents sweet, sweet life itself. The downside? You’re going to be staring at it a whole, whole lot. Frontier’s goal with Elite: Dangerous, then, is to make your cockpit as detailed and functional as possible *cue laughter*. It’ll also be Oculus-Rift-friendly, because it is a game with a first-person viewpoint developed during or after the year 2013.

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Alpha Papa Chat: Elite: Dangerous Alpha In December

By Craig Pearson on October 18th, 2013.


The floating space head of David “Orson” Braben is transmitting more details about Elite: Dangerous. This is a particularly important dev diary, because it announces the alpha stage of the game. The backers who pledged to be part of the alpha will be getting the first new taste of Elite in nearly two decades this December. It’s not the whole game, though: the alpha will be a series of test segments, enabling Frontier to tune parts of their space epic before the general public is allowed in. The first test will be of the combat systems. Being two months away from new Elite got me a bit excited, so I asked a courier to deliver a package of questions to Braben’s home system, and he delivered it on time. Braben’s space responses, and the alpha dev diary, are below.
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