Cockpits. On their own, they’re either boring or phonetically hilarious to 12 year-olds (and maybe John), but attached to spaceships they’re the all-too-thin line between life and death. Space is so cold that no mortal hoodie can stave off its creeping permafrost (also, there is no air), so your on-board base of operations also represents sweet, sweet life itself. The downside? You’re going to be staring at it a whole, whole lot. Frontier’s goal with Elite: Dangerous, then, is to make your cockpit as detailed and functional as possible *cue laughter*. It’ll also be Oculus-Rift-friendly, because it is a game with a first-person viewpoint developed during or after the year 2013.