Posts Tagged ‘Elite: Dangerous’

Ready For My Closeup: Cockpits And VR In Elite: Dangerous

By Nathan Grayson on November 28th, 2013.

Cockpits. On their own, they’re either boring or phonetically hilarious to 12 year-olds (and maybe John), but attached to spaceships they’re the all-too-thin line between life and death. Space is so cold that no mortal hoodie can stave off its creeping permafrost (also, there is no air), so your on-board base of operations also represents sweet, sweet life itself. The downside? You’re going to be staring at it a whole, whole lot. Frontier’s goal with Elite: Dangerous, then, is to make your cockpit as detailed and functional as possible *cue laughter*. It’ll also be Oculus-Rift-friendly, because it is a game with a first-person viewpoint developed during or after the year 2013.

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Alpha Papa Chat: Elite: Dangerous Alpha In December

By Craig Pearson on October 18th, 2013.


The floating space head of David “Orson” Braben is transmitting more details about Elite: Dangerous. This is a particularly important dev diary, because it announces the alpha stage of the game. The backers who pledged to be part of the alpha will be getting the first new taste of Elite in nearly two decades this December. It’s not the whole game, though: the alpha will be a series of test segments, enabling Frontier to tune parts of their space epic before the general public is allowed in. The first test will be of the combat systems. Being two months away from new Elite got me a bit excited, so I asked a courier to deliver a package of questions to Braben’s home system, and he delivered it on time. Braben’s space responses, and the alpha dev diary, are below.
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All You Need Is Lave: Elite: Dangerous Commentary Trailer

By Craig Pearson on October 4th, 2013.


I quite liked the previous Elite: Dangerous trailer, but even with my rose-tinted cockpit view activated it was obvious that there wasn’t a hope on IO that the game would look like that. It was one of those in-engine trailers that makes everything look whizzy and zoomy, but everything is following a pre-determined path. Frontier is admitting as much in the latest developer diary, which has David Braben gabbing over the trailer, talking about what’s real and in-game, what they fudged, and how useful the trailer has been in visualising the full game. So if you want to watch it a second time, but with Uncy Dave talking over it like a game development Jackanory, then it is below.
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Squeeelite: Elite: Dangerous Orchestral Trailer

By Craig Pearson on September 13th, 2013.

*crump*
There’s not a synapse in the rational part of my mind that believes that Elite: Dangerous could possibly look this good, but the rest of my body thinks that that part of my mind is snobby and doesn’t invite it to parties. I just distracted it with Facebook posts from the people I grew up with so the rest of me could be wowed by the ‘Damocles’ video. The video below is the visualisation that Frontier sent to potential composers, who had to add a score to back-up the action. They’ve released the video with the winning composer’s contribution. You must take it in. It’s what eyes and ears were built for.
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Golly: An Elite: Dangerous Gallery

By Craig Pearson on July 17th, 2013.


A thought I had in the shower, while soaping my nethers and conditioning my beard. I was an early teen when Frontier: Elite II came out, and I’ve been chasing it ever since. I’ve not really been looking for another Elite, though one is totally welcome. I’ve been looking for something more nebulous: the feeling of being part of an world that was ruled by experiences, not numbers. Watching an Eagle emerge from Lave station led me to cowering in the dark in Thief, listening to the guards talking. I watched dinosaurs chasing each other in Trespasser. I’m always hunting for that next incredible rock formation in Minecraft.
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Pwhoarrery: Elite: Dangerous’s Map View

By Craig Pearson on July 8th, 2013.

I'm so there.
My initial sniffiness at the Elite: Dangerous Kickstarter pitch now looks ludicrous given my current pledge level: I have my commander name saved (Buck Sexington), my real name will be an NPC in the game, and I’ll be taking part in the first round of beta testing. I was aiming for the Explorer level pledge (“Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR”), but I still ended up a bit higher. Money well spent? I have no idea, but it has kept me more engaged in Dangerous’s development process (I have “Always Display Images From Frontier” checked in my inbox, for example). So I thought I’d share my excitement at the recently released screenshot of the solar system map.

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On The Hunt For Infinity

By Craig Pearson on April 19th, 2013.


“Whatever happened to Infinity?” is a question that regularly pops up in the comment threads and forums posts about adventurous space games. A few years ago, Infinity teased audiences with the promise of the next generation’s Elite. The grand plan was seamless space travel: solar systems, space stations, all the way down to the planet’s surface were going to be rendered, viewable from your cockpit as you flew by. Way back in 2006, they released a combat prototype, and in 2010 there was a pair of videos showing off the engine’s capabilities that still take my breath away. Most people suggested the game was too ambitious, that populating the game’s planets with flora and fauna and cities with missions, was too much. As it turns out, they were right, but it doesn’t mean Infinity isn’t coming out. The team have a plan, and it involves Kickstarter and a combat game called Infinity: Battlescape.
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Elite: Dangerous Gets A Teaser, Paypal Payments

By Jim Rossignol on December 20th, 2012.


As Elite: Dangerous enters the final quarter of its long, long Kickstarter, the figure sits at £820,657. Still a good distance from the £1.25m they’re asking for. Will Frontier make it to the finishing line? Or is this going to be a higher-profile miss-kick? Only time will tell, of course, but Frontier are hoping they’ll pull through with a new teaser trailer (below) and a direct Paypal option for those folks who can’t or won’t use the core Kickstarter project. It’s important to point out that direct Paypal pledges don’t contribute to the overall Kickstarter goal, and will only really help (I suppose) if the target is otherwise reached.

Did you pledge? Will you?
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Elite: Dangerous Footage Shows Complex Convoy Raid

By Jim Rossignol on December 12th, 2012.


The Elite: Dangerous Kickstarter trundles onwards to its hefty £1.25m goal, with a fancy £719,935 at the time of writing. Frontier have begun posting regular dev diary video updates, and the latest is probably the most impressive so far, illustrating the kind of roles that players can expect to play in the game with a long piece of footage showing off an attack on a convoy. Lots to consider in there, and it’s definitely worth a look, below.
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Elite: Dangerous Is Winning The Space Race For My Heart

By Craig Pearson on December 5th, 2012.


I wasn’t convinced by the initial Elite: Dangerous Kickstarter pitch. It was nebulous, and built on the notion that people played a game years and years ago and quite liked it. It felt like my memories and love were being sold back to me. But as the updates are slowly populating the site, I’ve become more and more intrigued in what Frontier are promising. The first look at the flight and fighting mechanics made me prick my ears like an interested Spock, but it’s the second update, concentrating on the evolution of the galaxy and the missions that could come out of that, that’s convincing me that this is more than just a loving gaze at my back pocket and the copy of Elite II on my desk.
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Vapour Trail Ware – Generous Elite: Dangerous Footage

By Alec Meer on November 26th, 2012.

That the first three screenshots on RPS today all use the same colour scheme perhaps says something about our mood. It's blue Monday here.

Elite: Dangerous generated a fair bit of ill will when its Kickstarter first launched, so short on detail or assets was its initial appeal for alms. With Peter Molyneux’s similarly vague Project GODUS setting up its crowd-funded stall a few weeks later, we’re now in the midst of the first major Kickstarter backlash – concern that big developers who arguably might not struggle to get publishing deals might be milking their fans’ nostalgia with surprise resurrections of the series and concepts they’ve for various reasons left alone for decades. It’s not for me to judge whether Braben and Molyneux are truly earnest in their intentions for these games or have just spotted an opportunity to make a fast buck, but I am relieved to see people are voting with their feet – demanding more concrete evidence of what’s being promised before they’ll cough up the internet-bucks. So it is that Elite Dangerous isn’t even halfway to its absurd £1.25 million goal even after several weeks, while Project GODUS has brought in ‘only’ £125k so far.

Elite seems to be on the long road back to doing what it should have done in the first place at least, with a slow trickle of real information and brief glimpses rather than generalised promises – and now it’s got a significant amount of in-game footage too.
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