Posts Tagged ‘else { Heart.break() }’

Dynamic, Open World Pointy-Clicking: else { Heart.break() }

By Alec Meer on July 15th, 2014.

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we’ve been unfair all this time?

Anyway: we wrote about this back in 2012, but the next game from Erik ‘Blueberry Garden’ Svedäng (with art from sometime collaborator Niklas Akerblad) is currently causing internet-wide cooing thanks to a thoughtful write-up and interview by Leigh over at Gamasutra. Apparently, the game has drifted from its puzzle-based roots during development, and into a new and extremely appealing focus on world-building.
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else { Heart.break() } Will Make Players Programmers

By Craig Pearson on February 18th, 2012.

Hello World
Erik Svedang’s Blueberry Garden was a delightful, surreal platformer about exploring a world in order to discover how to play the game, so it’s only right his next game would be an even meatier meta-commentary on games: else { Heart.break() } puts you in a world where the game’s code itself can be accessed and altered by the player, prompted on by characters in the game. Blimey!

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