Posts Tagged ‘empire-total-war’

Empire: Partial War

February is, it seems, the official month of killing tiny soldiers, and today in particular is St. Man-Squisher’s Day. This fine Friday has already seen the launch of Dawn of War II – which I’m alt-tabbed from right now, excitingly – and now we also get to behold the majesty of the new Total War game. The 2 gigabyte (lawks, lummee, won’t somebody please think of the children etc) Empire demo’s just gone live on Steam, ahead of the launch of the whole epic shebang on March 4th. We shall, of course, be sharing some sort of opinion on ETW cometh the hour, but let’s be honest, the odds of it being anything less than spectacular are tinier than a vole’s pinkie finger.

Beneath the magical clicky words, details on exactly what’s in this here demo.
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Empire: Road To Independence

More and more Empire news is turning up. Earlier in the week we heard that the multiplayer would feature a campaign mode for the first time, but there’s also a trailer for a secondary, introductory single player game mode called Road To Independence. It’s something like the the Alexander campaign, a limited scope campaign allowing players to play through the War Of Independence in the US, and fight off the dastardly British. Aiming for the US market, eh chaps? The trailer for said mode is after the jump.
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Empire “Multiplayer Campaign” After Launch

A post over on the Sega UK site reveals that the multiplayer for Empire: Total War will be released after the main game, free to purchasers of the main game. There will be a testing period and “an opportunity to participate in the 1 versus 1 multiplayer campaign mode beta will be made available to all Empire Total War buyers post release.”

A multiplayer campaign mode. Interesting. This might well be related to the one month delay of the game: it will now appear in March.

Total War: The Campaign Map

This latest trailer for Creative Assembly’s 18th-century strategise ‘em up shows off the fancy new campaign map, where your turn-based exploits are now even more intricate that ever. The footage shows off the increased depth of empire-building, with trade-routes, politicking, resource-controls, and your murderous agent fellows. If intrigued, why not read our interview with the lead designer chap?
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Empire: Total War, An Interview

Not all empires are built in intergalactic space, you know. Some are built in history, and that’s the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game’s battle engine. Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age. The 18th century setting is one of ranked, musket-heavy land armies, rip-roaring sea battles, complex revolutionary politics, and colonial ambition. It’s these two elements, as well as a desire to reflect some of the social changes (hiring generals rather than relying on hereditary feudal heirs, for example) of the 18th century, that motivate the designs implemented by Creative Assembly’s lead on the project, James Russell. We were lucky enough to be able to put some questions to Russell. You can read his rather detailed responses below.
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Empire: Total War: Land Battles Trailer

Oh boy, this is the big one for strategy types. The land battles trailer for Empire: Total War shows those 18th century musketeers in action, with the ultra-detailed new battle maps that allow proper use of terrain, and of buildings. The game is coming up in February 2009 and I’m already writing off most of the month’s potential productivity… We should have more detailed info on the game for you soon.

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I See No Ships (trad)

Sexy Boats. I'm using this one a lot. I'm sorry.
Actually, for the first time, you do (also trad). Sega have released some actual in-game footage of the much-anticipated Empire: Total War. On any other day, it’d be the most exciting naval-vessel news of day, except for the story Jim’s just posted of a similar nautical bent. But we’re still pretty excited. Video and commentary beneath the cut…
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RPS-ish At-ish E3: Day 3 – Sega

I’ve just passed the mid-point of E3, and by this point, no matter how hard I try, it’s all starting to blend together. It’s at this point that you might start to hallucinate that everything you’ve seen was actually all just the same game – a music title set in a decaying city that featured instrument peripherals with hundreds of buttons.

Thankfully I’ve kept it together a little more than that. Though perhaps not enough! Because when I was showed Alpha Protocol, Obsidian Entertainment new action RPG set in the world of espionage, I was positive I was just being shown Mass Effect. Positive!
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Empire Total War: It’s Got Boats In It

Quite literally some boats.

I quite passionately believe that the game should be named as above. I’m assuming CA have read that and are redesigning the packaging accordingly. Point being, there’s a cinematic trailer for it (read: no in-game footage), suggesting quite strongly that you’ll be able to end ship battles by a planet-sized giant crushing them all with a map.

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Spotty Men Playing With Swords

A short Making of video for the upcoming Empire: Total War, concentrating on the mo-cap that’s going into the sword fighting. Cited influence? Sharpe. There’s only the briefest glimpse of final footage, but it certainly seems as though they’re increasing TW’s cinematic values enormously.

And what exciting music!