Posts Tagged ‘empire-total-war’

Total War: The Campaign Map

By Jim Rossignol on October 24th, 2008.


This latest trailer for Creative Assembly’s 18th-century strategise ‘em up shows off the fancy new campaign map, where your turn-based exploits are now even more intricate that ever. The footage shows off the increased depth of empire-building, with trade-routes, politicking, resource-controls, and your murderous agent fellows. If intrigued, why not read our interview with the lead designer chap?
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Empire: Total War, An Interview

By Jim Rossignol on October 13th, 2008.


Not all empires are built in intergalactic space, you know. Some are built in history, and that’s the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game’s battle engine. Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age. The 18th century setting is one of ranked, musket-heavy land armies, rip-roaring sea battles, complex revolutionary politics, and colonial ambition. It’s these two elements, as well as a desire to reflect some of the social changes (hiring generals rather than relying on hereditary feudal heirs, for example) of the 18th century, that motivate the designs implemented by Creative Assembly’s lead on the project, James Russell. We were lucky enough to be able to put some questions to Russell. You can read his rather detailed responses below.
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Empire: Total War: Land Battles Trailer

By Jim Rossignol on September 29th, 2008.


Oh boy, this is the big one for strategy types. The land battles trailer for Empire: Total War shows those 18th century musketeers in action, with the ultra-detailed new battle maps that allow proper use of terrain, and of buildings. The game is coming up in February 2009 and I’m already writing off most of the month’s potential productivity… We should have more detailed info on the game for you soon.

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I See No Ships (trad)

By Kieron Gillen on August 14th, 2008.

Sexy Boats. I'm using this one a lot. I'm sorry.
Actually, for the first time, you do (also trad). Sega have released some actual in-game footage of the much-anticipated Empire: Total War. On any other day, it’d be the most exciting naval-vessel news of day, except for the story Jim’s just posted of a similar nautical bent. But we’re still pretty excited. Video and commentary beneath the cut…
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RPS-ish At-ish E3: Day 3 – Sega

By Mathew Kumar on July 17th, 2008.


I’ve just passed the mid-point of E3, and by this point, no matter how hard I try, it’s all starting to blend together. It’s at this point that you might start to hallucinate that everything you’ve seen was actually all just the same game – a music title set in a decaying city that featured instrument peripherals with hundreds of buttons.

Thankfully I’ve kept it together a little more than that. Though perhaps not enough! Because when I was showed Alpha Protocol, Obsidian Entertainment new action RPG set in the world of espionage, I was positive I was just being shown Mass Effect. Positive!
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Empire Total War: It’s Got Boats In It

By John Walker on July 12th, 2008.

Quite literally some boats.

I quite passionately believe that the game should be named as above. I’m assuming CA have read that and are redesigning the packaging accordingly. Point being, there’s a cinematic trailer for it (read: no in-game footage), suggesting quite strongly that you’ll be able to end ship battles by a planet-sized giant crushing them all with a map.

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Spotty Men Playing With Swords

By Alec Meer on May 24th, 2008.

A short Making of video for the upcoming Empire: Total War, concentrating on the mo-cap that’s going into the sword fighting. Cited influence? Sharpe. There’s only the briefest glimpse of final footage, but it certainly seems as though they’re increasing TW’s cinematic values enormously.

And what exciting music!

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Games for 2008: Empire: Total War

By Jim Rossignol on February 4th, 2008.

Pewpew!
Creative Assembly’s Total War strategy series seemed like an anomaly when Shogun turned up in the summer of 2000, but now it seems like one of the defining PC games. While the previous generations have focused on ancient or Medieval battlefield combat, with a touch of castle-cribbing, Empire is set to deliver something a little more modern: the European Wars that centered on Imperial France and the adventures of hyper-aggressive pipsqueak Napoleon Blownapart.

That means there are some pretty crucial differences in how those massed brawls play out – there’s a world of muskets out there. But there;s something even more impressive to consider in your Empire building: ships. The Battle Of Trafalgar (which was basically the Britain’s finest hour pre-World War II) is just around the corner…
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