Posts Tagged ‘End Of Nations’
By Nathan Grayson on March 19th, 2013.

Victory!
Is not a word I plan to use to name anything ever – except perhaps my arch-nemesis if I’m given the opportunity to travel back in time, be present at their birth, and choose their name. Reason being, cosmic irony is a looming, universe engulfing bastard, and it will paint a target on your back for so audaciously daring to believe you might succeed. Such is the sad yet somewhat inevitable tale of Petroglyph, who hasn’t exactly had the best string of luck after Trion yanked End of Nations in-house. The developer’s admitted defeat in its effort to raise $700,000 for WWII arena RTS Victory, pulling the plug on a Kickstarter that was off to a languidly tank-like trundle. So then, where to from here?
Read the rest of this entry »
End Of Nations, Kickstarter, petroglyph, Victory.
By Nathan Grayson on December 7th, 2012.

Dodging the incredibly strange trend in which games with portentous names become self-fulfilling prophecies (Hello, Duke Nukem Forever), End of Nations has not, in fact, met its untimely end. You could be forgiven for thinking that it’s in pretty big trouble, though. Indefinite postponements and worrisomely far-reaching developer layoffs tend to have that effect. Regardless of how things ultimately shake out, however, change is afoot. The most earth-shaking bit? Petroglyph’s no longer on development duty, with Trion Worlds now leading the charge on the lumbering, stumbling MMORTS.
Read the rest of this entry »
End Of Nations, petroglyph, Trion Worlds.
By Craig Pearson on December 5th, 2012.

Bleak news. Eurogamer is reporting that End of Nations developers Petroglyph are letting around 30 employees go. Their reported rumour was confirmed on Twitter, when writer and game designer Adam Stevens confirmed he’s one of those who’ll be losing a job over the holidays, posting: “Well, it appears this winter break will be extended indefinitely.” And is response to an inquiry he confirmed: “Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”
Meanwhile PC Gamer are reporting that NCSoft Seattle are losing an undisclosed number of staff in a ‘realignment’.
Read the rest of this entry »
End Of Nations, petroglyph, Trion Worlds.
By Nathan Grayson on November 28th, 2012.

Time. The gaming industry – like everything else in the past, present, and future – exists inside of it, but often, it seems to observe time less as an incontrovertibly defining law of the universe and more as a set of loose guidelines. So delays happen right and left, and everyone cries while conveniently forgetting that their backlog can be seen from space. That in mind, I can’t really complain when developers decide to do things right instead of cutting corners en route to a quickly forgotten whimper of a release. And I especially can’t complain when said developers are super graceful about it, as both Turbine and Trion have been with Lord of the Rings Online: Riders of Rohan and End of Nations, respectively.
Read the rest of this entry »
End Of Nations, Lord of the Rings Online: Riders of Rohan, petroglyph, Trion Worlds, Turbine.
By Jim Rossignol on July 4th, 2012.

Handsome MMORTS End Of Nations seems to have taken its sweet time to materialise in the realm of playable, but that time is nearing with beta sign ups in progress for a closed beta which will begin in just over two weeks. You may also choose to witness the most recent trailer, in which they describe the 15-army maps as “insane” and claim that the game is like nothing anyone has ever see before. Them’s fightin’ words, Trion!
And he says Dune 2, not Doom 2.
Read the rest of this entry »
beta, End Of Nations, free, Trion Worlds.
By John Walker on April 25th, 2012.

Are you playing the End Of Nations beta? I DEMAND to know. So I can label you accordingly. “END OF NATIONS PLAYER” I’ll write on you, with pen. Eventually I plan to do it for all games, but I’m starting with this one. Um, er, crap, why am I posting about a strategy game again? I’ll tell you why – Adam’s too busy bashing all his teeth to bits, leaving me to try to fill up enough space before I tell you there’s a new trailer out for the Liberation Front class and you can watch it below phew I made it.
Read the rest of this entry »
End Of Nations, petroglyph, trailer.
By Adam Smith on March 22nd, 2012.

From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.
Read the rest of this entry »
End Of Nations, MMORTS, petroglyph, Trion Worlds.
The art of persistence
By Adam Smith on March 3rd, 2012.

I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.
Read the rest of this entry »
End Of Nations, feature, interview, MMORTS, petroglyph, Trion Worlds.
No Countries For Bold Men
By Adam Smith on February 29th, 2012.

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?
Read the rest of this entry »
End Of Nations, feature, hands on, MMORTS, petroglyph, preview, Trion Worlds.
By Jim Rossignol on December 2nd, 2011.

MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
Read the rest of this entry »
End Of Nations, petroglyph, Trion Worlds.
That's Where International Waters Begin
By Dan Grill on September 2nd, 2011.

Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
Read the rest of this entry »
End Of Nations, feature, Gamescom 2011, petroglyph, Trion Worlds.