Posts Tagged ‘End Of Nations’

Hands On: End Of Nations

By Adam Smith on February 29th, 2012.

"Imagine there's no countries, it isn't hard to do, nothing to kill or die for..." WRONG

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?

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End Of Nations Beta, “Wacky” Weekly Video

By Jim Rossignol on December 2nd, 2011.


MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
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Race to the Finish: End of Nations

By Dan Grill on September 2nd, 2011.


Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
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End Of Nations: The Metagame Trailer

By Jim Rossignol on August 19th, 2011.


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
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No Co(a)st: End Of Nations Is Free To Play

By John Walker on August 11th, 2011.

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

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Trion Explain End Of Nations

By Jim Rossignol on May 27th, 2011.

Massiveness does not apply to everything in the game, sadly.
End Of Nations, the MMORTS from Trion Worlds, is not far away now. Trion are gearing up to explain how adding MMO to RTS equals a game that you might want to play, and they’re spooling up the hypecopter with a video, which you can see below. It talks a little about how progression in the game works, as well as mentioning customisation, persistence, and a bunch of other stuff in the overlap between pacey strategy and ongong MMOness. Also, those helicopters certainly absorb a lot of bullets, I would say.
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That’ll Be The “Borders”: End Of Nations

By Jim Rossignol on October 1st, 2010.


“An RTS MMO,” says the Trion Worlds Senior Producer Chris Lena, and “MMORTS”, says I. It’s important to get these things established at the start, I think. These sequences of letters that stand for other things are significant, right? No, don’t just fall asleep face-first on your keyboard! There’s certainly some import in what Lena is actually showing, which is a big old PvP battle in End Of Nations, which is going to support huge old school RTS tank-popping with numerous players per side, which will then be tied into a global campaign for territory. We had a look at this at GamesCom and found it to be moderately interesting, but this extra few minutes of game footage is worth taking a look at. So go. Take a loot. At it.
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Going Coastal: End of Nations Preview

By Quintin Smith on August 26th, 2010.

What's making those windows green, do you think?

I dropped by the End of Nations booth at GamesCom for a couple of reasons. Firstly, I’d heard they served the most wonderful amuse-bouches in the VIP area, which was true. You got a whole peach, and inside that was a smaller, marzipan peach, and inside that was lots of money! I ate four. I even ate the money, and spared a thought for Alec. I’d seen him earlier that day, looking like the thing behind the dumpster from Mulholland Drive. What was happening there? Maybe I should save some money for him.

Then I remembered the other reason I’d come to the End of Nations booth- this game was touting itself as the first MMO RTS, and had a serious budget behind it. How on Earth did an MMO RTS work? Handily Michael Legg, the President of End of Nations developers Petroglyph, was on hand to tell me everything over a couple of cigars. You should have seen these things we were smoking! They were like trumpets.
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End Of Nations: Some PvP Footage

By Jim Rossignol on August 19th, 2010.


Quinns mentioned the intriguing-sounding MMORTS, End Of Nations, in his survey of the first day of GamesCom. Massive tanks, apparently. This is what Petroglyph (C&C veterans who made Universe At War) did next. There’s now been some footage released of the PvP aspect of the game, which allows multiple players (15 vs 15) to battle against each other and AI forces on a huge battlefield. A pretty traditional art style there, but it does look fantastic. Looking forward to marching a righteous RPS horde into this one.
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No, THIS Is A Tank: End Of Nations

By John Walker on April 27th, 2010.

Sadly not in-game footage.

I like playing the game: Guess The Genre From The Title. Although sometimes it’s just too easy. The freshly announced End Of Nations is an real-time strategy purely by its having three words in its title, one of them being “Of”. If it were called “Nations’ End”, then it would be a much harder round. That could be almost anything. But shock twist! It’s an MMO too. And you were so smug about it, too.

Pleasingly topical, the story is triggered by the economic collapse in the early 21st century, bearing a new organisation to rise up against the ensuing anarchy, the Order Of Nations. But they’re not very nice. Which means it’s time for revolution. And some really big tanks.

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