Posts Tagged ‘Ending’

Roguelike Puzzler From Creator Of Ending: Rust Bucket

Ending is a brilliant top-down puzzle game, made all the more impressive through the inclusion of a Gauntlet mode, which uses a few basic enemies and traps to create randomised levels that are somehow beautifully balanced. It’s as much a masterpiece of design as my other favourite turn-based puzzler Hoplite, so news that Ending designer Aaron Steed will be working on Nitrome’s upcoming Rust Bucket is music to my ears. Based on the studio’s free browser game Turnament, it’s a game about measuring your steps and taking your time.

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The Pain Of Not Being Able To Remember A Game’s Name

“What is that puzzle game that you play in a browser and is white objects on black, almost ASCII art but not, and it’s about pushing things and also maybe there are enemies that are static boxes that push things? And everything makes really satisfyingly crunchy sound effects and maybe it has levels but also an infinite sorta roguelike-y mode?”

From this description, do you know what the game is? Can you break this description down into chunks that you can Google for? I could not. I was out of my mind, asking everyone I knew. What game am I thinking of?

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Solve Free Puzzle Games With Flying Kicks And Shoving

A swift kick to your productivity at work.

PuzzleScript is Stephen Lavelle’s simple, entry-level tool for making puzzle games. Ending is Aaron Steed’s free (on PC) puzzle game about surviving and destroying a world of shoving, crushing traps. It’s the best puzzle game I’ve played this year and Adam liked it too.

When Aaron Steed and PuzzleScript combine, you get Shoving and Flying Kick, two free PuzzleScript games that will eat your day.
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Waits And Measures: Ending

Like Desktop Dungeons or DROD, Ending is a roguelike puzzle game. Presented with a character, an ‘@’ character, and a dungeon, the player must reach the exit, avoiding or destroying traps along the way. It’s a precise game. Every symbol has a function, a pattern of movement designed to perplex and punish. A single mistake is often fatal and thinking ahead is essential, creating a map in the mind tracing the position of every object during the next five or six turns. Traps shatter, as do their victims, and the sound of clattering pebble-bones rattles from the speakers. The door at the end of a level creaks its congratulations. Sterling work and entirely free on Windows, OSX and Ubuntu. Perhaps you’ll chooose to buy the 69p app to show support?

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