Posts Tagged ‘Epic Games’

How The Community Is Building Unreal Tournament

Unreal Tournament [official site] represents a new and interesting way of developing games. Beyond the Early Access periods now common on Steam or the mostly-advertising open betas used for every major multiplayer game, UT is fully free and developed by its community. Thanks to Unreal Engine 4’s availability, it already has an editing suite that rivals the best, despite not having left pre-Alpha. This means that what would usually be mods put out many months after release are an integral part of the development process, shaping the core game. I spoke to Lead Developer Steve Polge about the influence of the community on development.

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Epic Look At Fortnite’s Buildings, Bullets, And Btraps

Seriously, Alice - 'btraps'? YES SERIOUSLY.

The Unreal dudes at Epic started showing off a lot more of their build-o-craft-me-shoot-a-zombie ‘em up Fortnite [official site] while my head was turned. They’ve got members of the gang on livestreams to chat about specific features then show ‘em off, so far covering building, weapons, and traps. That’s most of the core of a sandbox game about building bases and killing monsters.

But is it different enough from the squillion other crafty monster mashes to catch your eye? I don’t know: it’s your eye. How do I know what your eyes see? It’s not like I plopped one of your eyes out and swapped in one of mine. Haha how would I do that? I don’t even know what a spoon is.

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So Good To Be Back: Unreal Tournament Trailer

I can see them, the pixels. They go on forever.

Cor, I’m getting proper excited about Unreal Tournament [official site] now. It’s been far too long since the last time I threw flak shells and bioblobs around in a new game. As Alec reported on Tuesday, with Unreal Engine now moving to fully free for casual use, it’s easy to download and play or create for the game. The first official trailer has also been released, now that Epic have something to show off and it’s embedded below, along with some additional thoughts on the current build.

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Easy Access To Unreal Tournament’s Weekly Builds

As has been previously documented, the prospect of a new Unreal Tournament game fills me with joy. It’s a sort of violent, twitch-shooting, wall-dodging, gib-splattering joy but I take what I can get. Development continues apace, though naturally not nearly as fast as I’d like, with weekly livestreamed updates. There’s new builds of the game every Friday and still radical changes being made to even the most basic systems of movement, shooting and aiming. These builds are now officially available to all (as opposed to the community hosted jerry-rigging I last reported on) though still “non-representative pre-alpha” to use Epic’s phraseology.

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Unreal Tournament 2014 Playable, Free To All

Want to play the new Unreal Tournament for free, right this very second? Cor blimey and OMG you totes can! Hero of the people ‘raxxy’ on the Unreal Forums is compiling Epic’s builds and releasing them as small, playable packages that anyone can run, with multiple updates per week. The maps are untextured, the weapons unbalanced, and things change rapidly as everything’s still “pre-alpha” but it’s playable and – more importantly – fun.

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Epic Team Deathmatch: New Unreal Tournament Video

Oh good lens flare.

I know how game development works. I know you aim to have something playable as quickly as possible, and then test, iterate and repeat for potentially years. That doesn’t stop me being reflexively impressed that Epic are already playing team deathmatch in the new, community-driven Unreal Tournament. They’ve got all the weapons in, there’s a couple of new maps, and heck it already looks pretty fun in this three minute video of the devs playing and chatting about what they’re playing.

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Epic: Fortnite Has ‘Evolved,’ UE4 Inspired By Minecraft

Before GDC, Epic’s ubiquitous Unreal Engine was a walled garden. But that all changed when company president Johnny Epic waded into the conference crowd while bellowing, “You get an Unreal Engine and YOU get an Unreal Engine” to everyone in attendance. And then he chainsawed a life-size replica of traditional gaming industry business models in half. Or at least, that’s how I like to imagine it happened. I was asleep while John took the bullet of waking up at Ungodly O’ Clock to attend Epic’s presser. The takeaway, however, was obvious: Epic is trying to make its engine more accessible to everyone – full-time developers, part-time indies, and no-time hobbyists alike. I asked Epic engine GM Ray Davis how the studio plans to achieve that (hint: Minecraft) and also about where Fortnite‘s gone because I pretty much had to.

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Epic Citadel: Get In My Browserface


Epic MegaGames has just released the Epic Citadel Unreal 3 tech demo for web browsers, and it only works with Firefox. I only keep Firefox on my PC for the RPS CMS. Trying to write this site in Chrome doesn’t work for me, with all the links being stripped out in every post. So Firefox survives, which means I can walk around the castley polygons of Epic’s oldish tech demo in my browser! Does that mean WordPress is really an installation of the Unreal Engine? I’m going to unscientifically say ‘yes’. Let’s test it out with the Translo-

-cate Mutator. Cool! Hmm. That would explain John! He has the BigHead Mutator switched on.
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Back To Reality: Cliff Bleszinski Leaves Epic

I was going to start with “Well, this came out of nowhere,” but given that this year has also seen the doctors depart BioWare and Peter Molyneux pack his bags for the green pastures of indie-dom, it clearly didn’t. Cliff “Biff Cliszenski” Bleszinski has been the face of (and a major portion of the brains behind) Epic, Unreal, Gears of War, and – most famously – Jazz Jackrabbit for 20 years, but now he’s calling it quits. Meanwhile, Epic’s finally making a renewed PC push with Fortnite, so clearly, CLIFFY HAS ABANDONED US. As for what’s next, he’s not quite sure at the moment.

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Fortnite: PC ‘First And Foremost,’ Launching As Beta

Generally speaking, Epic’s a company that likes to put its best foot forward. When it debuts a new game or engine, everything’s polished to a gloriously gritty sheen – even if a look behind the curtain tells an entirely different tale. So Fortnite‘s PAX presentation was – for many reasons – a strong reminder that the crayola-colored survivor is Different. It began, for instance, with Tanya Jessen, Cliff Bleszinski, and co running us through very early Unreal Engine 3 prototypes of Fortnite’s combat – complete with desolate checker box backgrounds and near-superheroic levels of Aliasing-O-Vision. But that’s the point: Epic considers its construction-centric opus a “living project,” and it wants fans in on the ground floor.

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RIP, Waggleton P. Tallylicker: Bulletstorm 2 Canceled

But... but my game's ending was a horrible cliffhanger!

Today I come to you with a heavy heart and a higher-than-average tolerance for dick jokes. Bulletstorm – perhaps the manliest manshoot of them all, depending on how you measure these things – is officially dead. Apparently, People Can Fly’s cartoonishly profane murder symphony didn’t fly with Epic brass, so now Grayson Hunt is getting mad skillshots on angels. Somewhere, a giant remote-controlled dinosaur is shedding a single tear. Made of lasers. So then, what happened? Well, in what’s almost assuredly a first for a game company – nay, the whole of humankind – Epic’s Mike Capps partly blamed PC piracy.

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Upcoming Epic From Epic To Be Epic (And PC-Only)


Epic Games may be best known for the awesome Jazz Jackrabbit, but it seems like they’re ready to move on to other things. Other things on the PC, apparently. Epic’s newly teased PC-only project has, in all seriousness, been a long time in coming. “We might be working on a PC-only title,” Epic president Mike Capps said during a PAX panel (via Joystiq). Bleszinski then drove the point home in his trademark chainsaw-gun-like fashion. “Let me say that again: we are working on a PC game.” Apparently, it’s an unannounced project, so that probably rules out the Minecraft-inspired Fortnite. Epic’s staying tight-lipped beyond that, but for now “existent” is a step in the right direction.

Free-to-play Unreal Tournament? Why, that would just be wild speculation…

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Epic’s Cliff Bleszinski Says New Devs Should Make For PC

Epic’s Cliffy “Cliffy B” Bleszinski B just told a huge crowd of developers at 2012’s GDC that when starting up a developer, forget Xbox Live, PSN, iOS, Android and Windows phones, and instead make games for PC. Condemning the way Microsoft and Sony treat indies, and dismissing mobile gaming, the Unreal developer said that the PC was the only place to start.

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