Posts Tagged ‘Epic Games’

Easy Access To Unreal Tournament’s Weekly Builds

By Ben Barrett on October 19th, 2014.

As has been previously documented, the prospect of a new Unreal Tournament game fills me with joy. It’s a sort of violent, twitch-shooting, wall-dodging, gib-splattering joy but I take what I can get. Development continues apace, though naturally not nearly as fast as I’d like, with weekly livestreamed updates. There’s new builds of the game every Friday and still radical changes being made to even the most basic systems of movement, shooting and aiming. These builds are now officially available to all (as opposed to the community hosted jerry-rigging I last reported on) though still “non-representative pre-alpha” to use Epic’s phraseology.

Read the rest of this entry »

, , .

17 Comments »

Unreal Tournament 2014 Playable, Free To All

By Ben Barrett on August 13th, 2014.

Want to play the new Unreal Tournament for free, right this very second? Cor blimey and OMG you totes can! Hero of the people ‘raxxy’ on the Unreal Forums is compiling Epic’s builds and releasing them as small, playable packages that anyone can run, with multiple updates per week. The maps are untextured, the weapons unbalanced, and things change rapidly as everything’s still “pre-alpha” but it’s playable and – more importantly – fun.

Read the rest of this entry »

, .

29 Comments »

Epic Team Deathmatch: New Unreal Tournament Video

By Graham Smith on July 30th, 2014.

Oh good lens flare.

I know how game development works. I know you aim to have something playable as quickly as possible, and then test, iterate and repeat for potentially years. That doesn’t stop me being reflexively impressed that Epic are already playing team deathmatch in the new, community-driven Unreal Tournament. They’ve got all the weapons in, there’s a couple of new maps, and heck it already looks pretty fun in this three minute video of the devs playing and chatting about what they’re playing.

Read the rest of this entry »

, , .

49 Comments »

Epic: Fortnite Has ‘Evolved,’ UE4 Inspired By Minecraft

By Nathan Grayson on March 25th, 2014.

Before GDC, Epic’s ubiquitous Unreal Engine was a walled garden. But that all changed when company president Johnny Epic waded into the conference crowd while bellowing, “You get an Unreal Engine and YOU get an Unreal Engine” to everyone in attendance. And then he chainsawed a life-size replica of traditional gaming industry business models in half. Or at least, that’s how I like to imagine it happened. I was asleep while John took the bullet of waking up at Ungodly O’ Clock to attend Epic’s presser. The takeaway, however, was obvious: Epic is trying to make its engine more accessible to everyone - full-time developers, part-time indies, and no-time hobbyists alike. I asked Epic engine GM Ray Davis how the studio plans to achieve that (hint: Minecraft) and also about where Fortnite‘s gone because I pretty much had to.

Read the rest of this entry »

, , , .

12 Comments »

Epic Citadel: Get In My Browserface

By Craig Pearson on May 3rd, 2013.


Epic MegaGames has just released the Epic Citadel Unreal 3 tech demo for web browsers, and it only works with Firefox. I only keep Firefox on my PC for the RPS CMS. Trying to write this site in Chrome doesn’t work for me, with all the links being stripped out in every post. So Firefox survives, which means I can walk around the castley polygons of Epic’s oldish tech demo in my browser! Does that mean WordPress is really an installation of the Unreal Engine? I’m going to unscientifically say ‘yes’. Let’s test it out with the Translo-

-cate Mutator. Cool! Hmm. That would explain John! He has the BigHead Mutator switched on.
Read the rest of this entry »

, , , , , .

39 Comments »

Back To Reality: Cliff Bleszinski Leaves Epic

By Nathan Grayson on October 4th, 2012.

I was going to start with “Well, this came out of nowhere,” but given that this year has also seen the doctors depart BioWare and Peter Molyneux pack his bags for the green pastures of indie-dom, it clearly didn’t. Cliff “Biff Cliszenski” Bleszinski has been the face of (and a major portion of the brains behind) Epic, Unreal, Gears of War, and – most famously – Jazz Jackrabbit for 20 years, but now he’s calling it quits. Meanwhile, Epic’s finally making a renewed PC push with Fortnite, so clearly, CLIFFY HAS ABANDONED US. As for what’s next, he’s not quite sure at the moment.

Read the rest of this entry »

, , .

147 Comments »

Fortnite: PC ‘First And Foremost,’ Launching As Beta

By Nathan Grayson on September 4th, 2012.

Generally speaking, Epic’s a company that likes to put its best foot forward. When it debuts a new game or engine, everything’s polished to a gloriously gritty sheen – even if a look behind the curtain tells an entirely different tale. So Fortnite‘s PAX presentation was – for many reasons – a strong reminder that the crayola-colored survivor is Different. It began, for instance, with Tanya Jessen, Cliff Bleszinski, and co running us through very early Unreal Engine 3 prototypes of Fortnite’s combat – complete with desolate checker box backgrounds and near-superheroic levels of Aliasing-O-Vision. But that’s the point: Epic considers its construction-centric opus a “living project,” and it wants fans in on the ground floor.

Read the rest of this entry »

, , , , .

74 Comments »

RIP, Waggleton P. Tallylicker: Bulletstorm 2 Canceled

By Nathan Grayson on April 11th, 2012.

But... but my game's ending was a horrible cliffhanger!

Today I come to you with a heavy heart and a higher-than-average tolerance for dick jokes. Bulletstorm – perhaps the manliest manshoot of them all, depending on how you measure these things – is officially dead. Apparently, People Can Fly’s cartoonishly profane murder symphony didn’t fly with Epic brass, so now Grayson Hunt is getting mad skillshots on angels. Somewhere, a giant remote-controlled dinosaur is shedding a single tear. Made of lasers. So then, what happened? Well, in what’s almost assuredly a first for a game company – nay, the whole of humankind – Epic’s Mike Capps partly blamed PC piracy.

Read the rest of this entry »

, , .

201 Comments »

Upcoming Epic From Epic To Be Epic (And PC-Only)

By Nathan Grayson on April 10th, 2012.


Epic Games may be best known for the awesome Jazz Jackrabbit, but it seems like they’re ready to move on to other things. Other things on the PC, apparently. Epic’s newly teased PC-only project has, in all seriousness, been a long time in coming. ”We might be working on a PC-only title,” Epic president Mike Capps said during a PAX panel (via Joystiq). Bleszinski then drove the point home in his trademark chainsaw-gun-like fashion. “Let me say that again: we are working on a PC game.” Apparently, it’s an unannounced project, so that probably rules out the Minecraft-inspired Fortnite. Epic’s staying tight-lipped beyond that, but for now “existent” is a step in the right direction.

Free-to-play Unreal Tournament? Why, that would just be wild speculation…

, , .

99 Comments »

Epic’s Cliff Bleszinski Says New Devs Should Make For PC

By John Walker on March 9th, 2012.

Epic’s Cliffy “Cliffy B” Bleszinski B just told a huge crowd of developers at 2012′s GDC that when starting up a developer, forget Xbox Live, PSN, iOS, Android and Windows phones, and instead make games for PC. Condemning the way Microsoft and Sony treat indies, and dismissing mobile gaming, the Unreal developer said that the PC was the only place to start.

Read the rest of this entry »

, , , .

123 Comments »

Epic Sort Of Returns To The PC With Mercenary Ops

By Craig Pearson on March 7th, 2012.

Those guns are his best friends.
It’s not like Gears of War developer Epic Games to do anything quietly: they’ve announced games by chainsawing their way onto stage. But there’s a lack of fireworks and farming equipment in the unveiling of Mercenary Ops, a new third-person shooter coming out in Summer exclusively on the PC. There’s not even a balloon. It’s a Gears of War-ish cover-based shooter made by Epic Games China, with the teams apparently fighting for control Lowallistan on the Duckandshoot Peninsula, in the world of Crouchtopia. Thirty seconds of trailer is below.
Read the rest of this entry »

, , , .

45 Comments »

Unreal: Epic Games Hacked

By John Walker on June 13th, 2011.

Too easy.

Hack hack hack. The crackers of the world are going after the gaming internet like an axe murderer at a Spring Break bikini party. The most recent victims, after Codemasters last week, are Nintendo, and more pertinently for our crowd, Epic.

Read the rest of this entry »

, , , .

50 Comments »

Master Control Program Is Watching You

By Jim Rossignol on April 3rd, 2009.


The GDC trailer for the latest version of the Unreal Engine isn’t exactly dynamite, but there’s one really interesting feature: the Master Control Program. This sinister-sounding application allows designers to precisely analyse activity within their maps – just as we saw Bungie do in their Halo level design chatter last year. I think it’s an interesting glimpse into where game design tools are heading, and the kind of meta-data that game designers can now rely on when they’re working with tech as sophisticated as this. A similar story of real world environment-use design came up when talking to the BLDGBLOG author recently, but I’ll link to that particular brain-dump when it goes live.
Read the rest of this entry »

, .

30 Comments »