Posts Tagged ‘Epic’

Epic Announce Mystery New PC Game Named Paragon

No idea what this is yet, but Epic – they of Unreal and Gears of War – have just announced something brand new and PC-only called Paragon, and due for release next year. They’re saying almost nothing, but they have released a short video of a dude with a gun and some robo-hands. However, there’s talk of ‘heroes’ so I’m guessing it’s not going to be a singleplayer shooter – perhaps something more akin to Blizzard’s Overwatch? Or even to ex-Epic bigwig Cliff Bleszinski’s Lawbreakers?
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Unreal Tournament Gets Halloween Maps And Masks

Lots of games are in early access, but the new Unreal Tournament [official site] has thus far seemed to be in a kind of embryonic access. That’s because it’s being created – for really reals – in partnership with its community. Perhaps the game is now sufficiently advanced to be considered a fetus, for the build released yesterday introduces special Halloween content.

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Oculus Connect 2: Everything You Need To Know

Oculus Connect 2 is currently taking place in California and it’s brought with it a dozen announcements. No, not the price – though it’ll be at least $300. No, not a more specific release date than “Q1 2016″, though they did say the Touch controllers would be out Q2 2016. But if you want to know about watching Netflix in a virtual reality cinema, playing Minecraft on a VR headset, and which games are being developed specifically for the Oculus Rift and Oculus Touch, then read on for details and videos.

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People Can Fly Flies Again, Still Owns Bulletstorm

a person who can fly top right, albeit unwillingly

Polish studio People Can Fly made well-received OTT shooters Painkiller and Bulletstorm, then they got bought by Epic and became Epic Games Poland, and now suddenly they’re independent and are People Can Fly again. I’m genuinely distressed that they didn’t take the opportunity to name themselves People Can Fly Again. No cast-iron reason has been given for the regained independence and there is, as yet, no sign of conflict, but the official line is that it’s “to reflect the team’s desire to create their own games.” PCF confirm to us that they retain the rights to Bulletstorm, but sadly there’s no talk of a sequel as yet.
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Jazz Jackrabbit Lives

Sprites as crisp as freshly-cut lettuce, eh?

Seventeen years sure is a long time to be an active fan of a shooty platformer starring a macho rabbit. But then millions of people still get excited about the ongoing adventures of floppy-spined blue hedgehogs and dumpy, child-faced plumbers – why should Jazz Jackrabbit be any different? The murderous green bunny, created by Epic long before they turned to Unrealses and Gearses, was last officially seen in 1998’s Jazz Jackrabbit 2, but has maintained enough of a community that long-running mod Jazz Jackrabbit 2 Plus is still updated to this day. They reckon it’s “the world’s premier 2D Arena Shooter”, donchaknow.
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Unreal ‘Free’ To Devs, Unreal Tournament Free To All

Ultra-graphicsed Facing Worlds next pls

Even the tallest of titans couldn’t stand against the tide of free game-making for long. With so many developers turning to Unity to make their own games, and Unity’s capabilities improving rapidly, Ye Olde Unreal Engine was starting to look like something of a dinosaur despite being the go-to framework for a great many blockbuster action titles. And now it, too, is free, albeit with one big proviso. While this is primarily big news for devs (more on that below), it does also mean that anyone can now make their own maps for the work-in-progress, community-made Unreal Tournament sequel/remake. Which is currently also free. There’s also a new, super-shiny map to try out the next-gen engine with.

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Less Unreal: Unreal Engine 4.5 Released

Heh. Organ.

Thank you, Epic. Finally, someone has listened to me. I’ve said for years that games should use automatic C++ hot reload, but everyone’s just copied Gears of War’s reload. Animation retargeting too, very important that for twitch aiming. And streaming video textures mean livestreams should run at 60fps even in 1080p! Unreal Engine 4.5 is the game engine we’ve all been waiting for.

That’s all a load of old tosh, of course, except for the fact that Unreal Engine has now reached version 4.5. It brings a few handy things to speed up development, but you’re probably more interested in prettiness. Don’t worry, it has that too.

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Zone Of The Defenders: Fortnite

As I was watching the latest Fortnite video to emerge from the artist formerly known as Epic MegaGames, a voice at the back of my brainbox suggested that the developer talkthrough reminded me of something I read yesterday. Could it have been the fifth chapter of ill-advised The Shining sequel, Doctor Sleep? Nope. We could argue that psychic vampiric traveller clan the True Knot are a metaphor for gamers, with their need for ‘the good Steam’, but that’s a stretch. Maybe it was an article about Lego Architecture Studio? Nah. That’s a different kind of construction entirely.

Aha! It was John’s draconian and violently enforced rules for games. The video, you see, is like watching a tutorial for a game I’ve already played.

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How Epic Hopes To Avoid Pay-To-Win With Fortnite

Fortnite is, technically speaking, Epic’s first free-to-play game. The crayola colored smash-and-shoot-and-loot-and-build-er is being designed primarily as a co-op thing, but with persistent MMO-style progression underlying it all. There’s also still-nascent PVP in the works, further necessitating balance in the name of fair fun. Fortnite is, however, a giant mixed bag of moving parts, multiple genres (action, building, crafting, a Gears-of-War-style horde mode, etc) mashed together. How do you make all of that free-to-play without mucking it up?

I asked producer Roger Collum about Epic’s plans, influences from games like League of Legends and Team Fortress 2, the potential emergence of a tedious grind with things like XP boosters in the mix, whether or not you can really equate time and money as free-to-play devs so often do, and more. It’s all below.

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Fortnite To Be Online-Only, Will Have Mods… Somehow

Quick recap: once upon a time Epic’s Fortnite was set to be kinda grimdark and more than likely a premium game (i.e. money upfront, party in the back). Over the course of a couple radio silent years and some fairly large revisions, however, it’s emerged more lighthearted and – rather crucially – free to play. It is, then (as is usually the case with these things), an online-only affair, an action/building game built for co-op and PVP, but not really single-player. Also it’ll have MMO-style persistent progression. So Epic will run the servers and sell (largely) cosmetic items. Problem: where do mods enter that picture? The answer, per producer Roger Collum: somewhere, somehow, someday. But “definitely.”

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