Posts Tagged ‘Epic’

Epic: Fortnite Has ‘Evolved,’ UE4 Inspired By Minecraft

Before GDC, Epic’s ubiquitous Unreal Engine was a walled garden. But that all changed when company president Johnny Epic waded into the conference crowd while bellowing, “You get an Unreal Engine and YOU get an Unreal Engine” to everyone in attendance. And then he chainsawed a life-size replica of traditional gaming industry business models in half. Or at least, that’s how I like to imagine it happened. I was asleep while John took the bullet of waking up at Ungodly O’ Clock to attend Epic’s presser. The takeaway, however, was obvious: Epic is trying to make its engine more accessible to everyone – full-time developers, part-time indies, and no-time hobbyists alike. I asked Epic engine GM Ray Davis how the studio plans to achieve that (hint: Minecraft) and also about where Fortnite‘s gone because I pretty much had to.

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Engine Wars! CryEngine Shifting To Cheap Subscription

Other CryEngine games include Sniper Ghost Warrior 2, Aion: The Tower of Eternity, and WARFACE!

Who’d have thought game engines could be so competitive? We need Jesse ‘The Body’ Ventura commenting on all this news from GDC. Following on from yesterday’s announcement that Epic will be releasing Unreal 4 on subscription for $19 per month plus a 5% share of the gross profits, Crytek has responded by announcing that their CryEngine will also be available on subscription, for the cryminally low price of $9.90 per month and no cuts from the profits. Is this the engine equivalent of Hulking up?

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Bouncy Sprites And Surface Tackiness: Unreal 4 Engine


The Unreal 4 Engine is something you’ll be seeing a lot of in the next few years. All platforms, all devices, and probably even some high-end running shoes, will have its distinct shouldery shininess running away in the background. It will be the puppet master, pulling the strings of RPGs and FPSes and FPSeseseses. Frankly, it deserves some recognition, which is why Epic have been showing off its hidden secrets in a series of videos. Funnily enough, I was the last person on RPS to post one of these, and it’s a trend I’m happy to continue: the new video shows how some of the background of The Infiltrator demo was created, and I’ve embedded both below.
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Epic’s Fortnite Still Exists, Now At Bulletstorm Dev

Do you see it? Behind that box. That stare bear is doing the stare bear stare, which is like a normal stare only bear stare bear stare stare bear bear bear stare stare bear stare

It has been far, far longer than a fortnight since we last heard even the slightest peep about Epic’s Fortnite. Many fortnights, in fact – enough to bridge the gap between last year’s PAX Prime and this very day. During that span, renowned puppy eater and fearless chainsaw-gun entrepreneur Cliff Bleszinski departed the studio for somehow greener pastures and also another Gears of War game came out or something I guess. The latter, however, was developed by Bulletstorm developer People Can Fly, who now happens to be on – you guessed it – Fornite. Also, they’ve been rechristened Epic Games Poland, a distinctly less optimistic (yet far more factually accurate) name, if you ask me.

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Fancy That: Unreal 4 Engine Trailer Is Spectacular


The purpose of Unreal 4’s increasingly elaborate vignette story trailers eludes me, since they are basically devoid of any game context, and might as well be rendered or something. However, I can’t deny that the latest – a leak spotted by the Big K – is an extraordinary sight. Go take a look, below.
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Crytek & Epic’s Tastes Of Tomorrow

Is that... Elvis?

Jim, John and Nathan are all out at GDC for RPS right now, but the lack of any news from them so far leads me to presume they are all either dead, kidnapped, hungover, hiding or trapped inside a branch of The Cheesecake Factory. So, while I’ve not been out there to see and thus usefully report on any of the following myself, I can at least once again do what is approximately 19% of my daily job, and resize video embed code to fit on our website.

This time it’s looks at what we can expect from Crytek’s Cryengine 3 and Epic’s Unreal don’t-call-it-4 Engine 4. I think you’ll all agree that Golfzon (above) is what we most want from the game engines of tomorrow. And if you don’t, some of the other stuff in there might well be more to your tastes.
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Patchy Like It’s 1998: Unreal 1 Updated

We don't need no tessellation

D’awww! My cockles are forever warmed by communities keeping olden games alive, and so it is that an email declaring the latest release of a fan-made, Epic-permitted patch of the original Unreal brought about my first smile of this dingy day. OldUnreal’s Patch 227 has been kicking around in various forms since 2008, but yesterday brought the first update to it in over a year.
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Make Something Unreal Live Is “Genetics and Genomics”


This year’s Make Something Unreal Live is a competition “open to teams of six to 10 members consisting of current full-time university students.” The grand prize of full Unreal engine licences tasks entrants with making something from scratch using the Unreal engine, with the theme of “Our Mendelian inheritance: genetics and genomics.” The full brief is here. The reason for this theme is that the competition is now backed by The Wellcome Trust, the charitable foundation which promotes scientific ambition in the UK and around the world. Wellcome’s Dr. Daniel Glaser said of the alliance with Epic: “The Wellcome Trust is committed to using games and gaming culture as a means of engaging people with science, working to network the talent and knowledge of scientists and developers and offering a range of funding schemes.”

Science and games, together again: that’s an inter-disciplinary fist-bump, right there.

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People Can Buy: Epic Gobbles Up Painkiller Developers

People Can Fry
This headline feels like it’s dropped in from from 2007. Back then Epic put a pile of money under a giant washing basket. Then Mark Rein waited with a length of string tied to a stick and hoped for a developer to wander underneath. Painkiller devs People Can Fly did, enticed by the money and banquet that Rein had seeded his trap with. But when the trap came tumbling down, PCF left a leg sticking out, so all Epic got was a bit of the company. As of today, Epic Games have trapped that missing leg and now fully own the Bulletstorm developers. They’ve bought the final chunk of the company from founder, Adrian Chmielarz.
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Fortnite’s Jessen Talks Minecraft, PC Gaming, UE4

It’s been ages since Epic last took up PC gaming’s banner and affixed some sort of completely bonkers weapon to it. Instead, the Unreal creator has been off duct-taping chainsaws to other platforms while we spill warm tears onto screenshots of Jazz The Jackrabbit. But no more. Epic recently announced that Fortnite – at least, for the time being – will be leading on PC and debuting Unreal Engine 4 to boot. So I had a massive chat with producer Tanya Jessen about that, during which we discussed Minecraft comparisons, the not-so-obvious benefits of Unreal Engine 4, Fortnite’s cartoony art style, online aspects, and why Epic never really left the PC behind. It’s all after the break.

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Epic Considering Always Online For Fortnite [Updated]

Update: Epic’s issued a statement clarifying its meaning, noting that – while nothing’s off the table – it hasn’t entered serious talks about how it’ll implement online play at this point. Here’s the official word, in full: “We’re not talking about our plans at this time, mainly because that plan doesn’t exist yet. Fortnite is an iterative, living project and many things are still being decided prior to its release in 2013.”  

Original article: Let’s start with some good news, shall we? First off, Fortnite’s looking quite nice and – based on an interview I just wrapped with producer Tanya Jessen (which you’ll see all of tomorrow) – the Unreal-Engine-4-powered survivor is, by and large, taking full advantage of every tool at PC gaming’s disposal. In other words, expect a constant flow of new content, some form of mod support, and impressively open-ended, procedurally generated worlds. It’s not all uncharacteristically colorful cartoon roses, however. At this stage, Jessen told me, a constant Internet connection requirement ala Diablo is still a possibility. She assured, however, that it’d be used first and foremost to improve the game – not as a last line of defense against piracy’s nighttime pillages.

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Cliffy Returns: Fortnite PC-Exclusive, First To Use UE4

Well now, this scene doesn't make a lick of sense. I mean, why's he using a fire axe? I don't see any fires.

After a long, harrowing journey in which he was forced to duct tape an assault rifle and chainsaw together to escape the vacuous innards of a consolebox, Cliff “Don’t Call Me CliffyB” Bleszinski (and, I suppose, Epic’s legion of insanely talented guys and gals) is back on PC. So then, what does the formidable devourer of puppies have in store for us this time? Well, in short, Fortnite‘s an Unreal-Engine-4-powered exclusive that, er, sounds a whole lot like Minecraft.

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Epic’s Turning Chinese I Really Think So

why ain't this on GoG yet?

With the Western gaming industry, or at least the traditional boxed product aspect of it, currently in the doldrums (just ask Max Payne) many eyes have turned Eastwards. Huge audiences, huge development manpower, increasingly huge piles of cash, both real and potential. China especially is slowly moving into (and being moved into for) games, despite having a mainland ban of sorts on consoles, and the next major herald of its intentions comes in the news that Chinese giant Tencent has bought a “minority interest” in Jazz Jackrabbit developer, Epic.
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