Posts Tagged ‘Eric Chahi’

Gaming Made Me: Another World

By Adam Smith on April 5th, 2013.

Another World’s 20th Anniversary Edition is now available on Steam. In 1992, when I first played it, discovering something so beautiful and strange contained on two disks seemed like an act of science fiction in itself, and realising that I can now download the entire thing in about four seconds is astonishing. Eric Chahi’s enduring voyage is a masterwork of visual communication and companionship, and it has grown in my memory over the two decades since its original release.

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To Ashes: From Dust’s DRM Removed

By Alec Meer on September 9th, 2011.

They're happy. You can tell.

Ding dong, the witch is dead! As promised, Ubisoft have now removed the legitimate consumer-punishing always-on DRM from the disappointing PC port of their strategy/puzzle/sorta-god game From Dust. Let Steam auto-update it and the unpleasant eggy stench of a constant internet requirement will be gone, plus it’ll grab your savegames from Ubi’s servers and sync them to your PC.
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Impressions: From Dust

By Alec Meer on July 27th, 2011.

With the PC version of Eric Chahi’s god-game delayed by a few weeks, I’ve opted to sully my body and mind with the now-out Xbox version in order to get a sense of what we’re in for. I promise I washed my hands afterwards. I can’t tell you anything about the PC take on From Dust’s performance or controls or DRM, and nor can I until I’ve spent good hours with that version, but I can give you a sense of how it plays presuming it’s broadly unchanged from its console cousin.
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From Dust: E3′s Finest Trailer?

By Alec Meer on June 7th, 2011.

The mask says it all, really

The most arresting E3 trailer for me so far is the new’un for From Dust, the Populous-esque game from Another World/Out Of This World creator Eric Chahi. It seems to take the god game ball dropped by Lionhead/Bullfrog and run with it to about a hundred strange and wonderful places. I have no idea how any of these remarkable world-reshaping powers work in practice, but I almost don’t care. I’m simply happy enough to watch it, goggle-eyed and dreaming fondly of the things only video games can do.
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Boom And B(D)ust: From Dust Dev Diary

By Quintin Smith on May 6th, 2011.

I wonder if anyone who works at Ubisoft has even been told off with 'It's Ubisoft! Not Mebisoft!'

I know why you guys read RPS. It’s for the artisan-quality headlines. Admit it! There’s no shame in it. I personally have a first-class Journalism degree, which I bought at the Khaosan Road in Bangkok for a song.

A new developer diary has been released for From Dust, the terrain-sculpting puzzle game that tasks you with protecting a tiny tribe who love huge masks. The game’s looking plenty impressive, so if you haven’t had a look at it in motion yet then you’re in for a pleasant surprise. I’d also like to give thanks to this trailer for reminding me of the Yemeni island of Socotra, which I’ve been trying to remember the name of for years.
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Eric Chahi Says Originality Is Coming Back

By Quintin Smith on March 31st, 2011.

...NA, NA NA NA, NA NA NA, NANANA NANANA...

Another World developer and all-around quality Frenchman Eric Chahi (currently hard at work on download-only God game From Dust, pictured above) has said in an interview with CVG that he believes originality is returning to videogames after a hiatus of some seven years, arguing that digital distribution has brough innovative games back to the masses. You can read the full quotes below- I agree with him for the most part, but think he’s a bit off with a few of his dates.
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Another World Was Nearly Point ‘n’ Click

By Jim Rossignol on March 3rd, 2011.


Well that was amazing. Eric Chahi just finished up a post-mortem of Another World (aka Out Of This World) at GDC. While the wider gaming press was writing all caps tweets about Another World coming out on iPad, I was wiping away a tear generated by powerful waves of unmitigated nostalgia, and Chahi’s funny, moving explanation of how the game came to be as it was, which I will write up in detail a little later. What was most fascinating (aside from Chahi’s admissions of existential entanglement with the project, and a description of his own loneliness being reflected in the loneliness of Lester’s experiences – to the point where he gave the character red hair to dissociate the two of them) was that the game almost wasn’t anything like the elegant work of side-on sci-fi that we remember, because Virgin Games – Chahi’s first choice of publisher – almost persuaded him that it should be a point ‘n’ click adventure, because that is what was popular at the time. Chahi admitted that it was only his disinterest in redoing work that stopped it from disappearing down that parallel fate. A close call for all gaming kind. More on this, later.

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Chahi’s Project Dust Heading To PC

By Jim Rossignol on August 17th, 2010.


UPDATE: Ubisoft confirm that there will be a digitally distributed PC version of this game.

Eric “Another World” Chahi is making a game that is currently code-named Project Dust. It’s a Populous-like sandbox featuring a tribe of alien type folk, which is looking rather beautiful (see trailer below), but which we didn’t think was heading to the beige box. However, in an insightful Chahi interview for Edge online it is claimed that the game will appear on Steam. Fortunately for us, such details do not escape the bionic brain of LewieP.

I’ll poke Ubi to double check this is true (it is, see above). If true, then good, because it looks like just the kind of game that might please me. You can never really have enough simulated volcanoes or tiny people dependent on your whims.
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