Posts Tagged ‘Erik Svedang’

else Heart.Break() Attack and Vine

By Shaun Green on December 7th, 2014.

We’ve covered else Heart.Break() before, so I feel I need not dwell on what it is. But wait! What if you’ve somehow missed those previous posts? Hmm.

function Heart.Break() {
if (gameFamiliar == true) {
Recommendation = “Skip the next paragraph”;
}
else {
Recommendation = “Keep reading, intrepid reader!”;
}
// Feel free to critique my code. I am no professional, my friends.
}

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Playful Pottering: Else Heart.Break()’s Gameplay Trailer

By Alice O'Connor on November 14th, 2014.

Fridays, you know?

I’ve gushed about how pretty else Heart.Break() looks before, but what’s going on beneath those PlayStation-era polygons? This new six-minute uncut gameplay trailer might seem like the perfect way to discover what one even does in the game, what our goal is and how we’ll achieve it, but… seemingly nothing major is resolved, nothing visibly changes. Which I suspect is the point. It’s six minutes of moving through a city that’s new to you, trying to learn your way, poking at and interacting with things, and chatting with people who aren’t there just to drive the plot forward.

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Else {Code,Compile); //Stop This Alice: Else Heart.Break()

By Alice O'Connor on October 22nd, 2014.

Well, that's living for you.

Oh sure, this new trailer for else Heart.Break() gives a lovely look at the computer-programming, romance-finding adventure-y RPG-ish game from Blueberry Garden creator Erik Svedäng and friends, but the real question is: what’s up with that syntax change? Last time we cooed and ahhed over its PlayStation 1-era look, the name was stylised as else { Heart.break() } and gosh, doesn’t the Internet enjoy scrutinising other people’s code? Are you happy now, backseat programmers?

More to the point, doesn’t this game look delightful?

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Dynamic, Open World Pointy-Clicking: else { Heart.break() }

By Alec Meer on July 15th, 2014.

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we’ve been unfair all this time?

Anyway: we wrote about this back in 2012, but the next game from Erik ‘Blueberry Garden’ Svedäng (with art from sometime collaborator Niklas Akerblad) is currently causing internet-wide cooing thanks to a thoughtful write-up and interview by Leigh over at Gamasutra. Apparently, the game has drifted from its puzzle-based roots during development, and into a new and extremely appealing focus on world-building.
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Medium, Well Done: Clairvoyance Beta

By Adam Smith on November 22nd, 2012.

Clairvoyance convinced me that I’d like to sample its asynchronous multiplayer charms by means of an illustrated video of admiration and affection between strangers, interspersed with footage of the game and funky nightclub dancing. Players have control of four boxy robots and, before each round, both must submit their orders. The board, made up of cubes at different heights, can be destroyed by lobbed grenades as the robots attempt to destroy one another. Because turns play out simultaneously, the trick is to predict the opponent’s tactics by knowing their innermost fears and desires. Two videos below and the beta is available now if you spend $5 on a pre-purchase.

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else { Heart.break() } Will Make Players Programmers

By Craig Pearson on February 18th, 2012.

Hello World
Erik Svedang’s Blueberry Garden was a delightful, surreal platformer about exploring a world in order to discover how to play the game, so it’s only right his next game would be an even meatier meta-commentary on games: else { Heart.break() } puts you in a world where the game’s code itself can be accessed and altered by the player, prompted on by characters in the game. Blimey!

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Released, Demoed: Blueberry Garden

By Jim Rossignol on June 13th, 2009.


IGF-entrancing Blueberry Garden has found its way into the realm of (incredibly cheap) release, and it also has a demo. The game is indeed a kind of garden: an open-ended side-scrolling world in which many different things can by made to happen. Your flying, beaked protagonist is like something out of a child’s illustrated storybook, and travels about the strangely sketched landscape interacting with the beautifully imagined flora, fauna and inanimate stuff that resides there. Developer Erik Svedang says it’s “about curiosity and exploration”, and that pretty much sums this oddity up. You’re going to want to experience this one for yourself, I think, so go and download that demo.

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