Posts Tagged ‘escapist’

Escapist: I’ve Got To Be A Macho Man

By Kieron Gillen on May 14th, 2008.

In their Epic issue, the Escapist pays me cash money to vent a little about the somewhat odd double-standard people have about adolescent games, specifically Gears of War.

Along with my peers, I chuckled at the “So Macho” remake of Gears of War as 2006 drew to a close. And this was only natural. Gears of War’s washed-out, hyper-macho vision of a world on the cusp of complete annihilation was more than a little silly. That’s fine. That’s videogames. But my first clue that this satire was solidifying into something else came with Eurogamer’s year-end awards.

Lots more, including usavoury metaphors, digs at Walker and euologising of hypermachismo in the full thing. In short: If wanting that gun Blaine has is in the Predator is wrong, who’d want to be right?

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A Word Is Worth A Thousand Pictures

By John Walker on February 4th, 2008.

This wordthink originally appeared in the Escapist. It’s an exercise in tackling the graphics vs narrative argument, which perhaps occasionally lapses into cliche. As you’ll see as you read through, I don’t necessarily agree with all my arguments – it was written in an attempt to create a thesis which would generate opposing antitheses. Together, we can reach synthesis. Discuss.

Booker's front cover

A Word Is Worth A Thousand Pictures

“It is a curious characteristic of our modern civilization that, whereas we are prepared to devote untold physical and mental resources to reaching out into the furthest reaches of the galaxy, or to delve into the most delicate mysteries of the atom… one of the greatest and most important mysteries is lying so close beneath our noses that we scarcely even recognize it to be a mystery at all. At any given moment… hundreds of millions of people will be engaged [in] one of those strange sequences of mental images which we call a story.” – Christopher Booker, The Seven Basic Plots

Narrative is our link to the universe.

Read the rest of this entry »

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