Posts Tagged ‘eSports’

‘Ere We Go – League Of Legends: Road To Worlds

By Ben Barrett on September 10th, 2014.

It is very weird, having been interested in DIGITAL SPORTS for as long as I can remember, for it to now be old enough and big enough to have fancy documentaries. Riot’s offering is their Road To Worlds series, looking at the teams and players competing in the Season 4 World Championship from September 18th. The first of three parts is out now. ‘The Beginning’ charts a brief history of competitive LoL through Seasons 1 and 2, showcasing the players that won those tournaments and are still playing. The other two episodes will be released in the coming week in the run up to the start of the finals.

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A Team Won Dota 2′s International, Plus Misc. Thoughts

By Alice O'Connor on July 22nd, 2014.

Newbee lift the Aegis, a shield inscribed with the names of winners.

So, The International 2014 is over. Newbee gave fellow Chinese team ViCi Gaming quite the drubbing on Monday to win $5,028,174. Competitive Dota 2 was broadcast on the ESPN cable sports network. Are digital sports now mainstream? Is this It, is this The Moment? No, of course not.

This year’s International has widespread attention because of that honking great prize pool of $10,930,814, the spectacle, and the novelty. Minor details like who won only matter on the day to most. So today, any old Tuesday, why post about it? The International 2014 will still matter in days, weeks, or months because of where loads of that moolah came from: fans. Valve are crowdfunding arena-filling tournaments and gamifying fandom. And somehow making that not awful?

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Esports Org Divides Men & Women, Changes After Outcry

By Nathan Grayson on July 4th, 2014.

There are many ways to go about legitimizing a sport. Cleaning up your broadcast, treating players well and ensuring they have good post-pro-career options, maybe referring to players by real names instead of handles like “Balls,” etc. I would say, then, that the Finnish Assembly eSports Tournament¬†was on The Wrong Track. They decided to prohibit women from competing against men in games like Hearthstone and Street Fighter, and women pros only had two options (StarCraft 2 and Tekken Tag 2) instead of men’s four (Dota 2,¬†Starcraft 2, Hearthstone, Ultra Street Fighter IV). They did it in the name of making the sport “legitimate.”

All this in a sport where traditional physical prowess – the kind that’s necessitated men and women’s divisions in other sports – doesn’t factor. However, after a day of fielding confused and incensed responses from fans, pros, media, and Blizzard itself, the larger league that Finnish Assembly is a part of, IeSF, decided to rethink its policy.

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Riot Changes Mind On Pro LoL Streams, But Issues Persist

By Nathan Grayson on December 9th, 2013.

The witch is dead, League of Legends pros can once again stream whatever they want, and eSports is saved! OK, maybe I’m exaggerating a little bit, but I really didn’t like the potential implications of Riot’s decision to contractually forbid its pros from streaming Dota 2, Hearthstone, World of Tanks, and tens of other extremely popular games. Fortunately, after copious uproarious outcry, Riot decided to rethink its portentously controlling decision. Now pros are able to stream whatever strikes their fancy or tickles their murder bones, though certain sponsorships/promotional angles are still off-limits. This is admittedly much better, but I’m still concerned about Riot’s position near the top of the eSports food chain. Allow me to explain why.

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An Outsider’s Critique Of LoL Esports’ Biggest Stage

By Nathan Grayson on October 17th, 2013.

I came, I saw, someone else conquered. Last weekend, I attended League of Legends’ Championship Series finals, which – in an undeniably historic moment for eSports – were held in Los Angeles’ Staples Center, a venue that’s played host to thousands upon thousands of fans through countless professional basketball games, boxing matches, and hockey games. Also, er, WWE Summerslams. League has, in other words, entered The Big Leagues. Even the US government recognizes it as a sport, and it is a body literally incapable of agreeing on anything else. But, as Korea’s SK Telecom T1 absolutely shut out China’s Royal Club, I bore witness to both glorious, beautiful triumphs and worrisome failings. I’m no League of Legends eSports expert, but perhaps that enables me even more to say this much: the sport still has a lot of important growing to do. Here’s what I saw.

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Go Team! – US Gov’t Declares Pro LoL Players Athletes

By Nathan Grayson on July 13th, 2013.

As a US citizen, it’s my sacred duty to hate the US government more than just about anyone, but this is still a pretty monumental occasion. No, an eagle-blood-signed document proclaiming League of Legends pros athletes doesn’t make it official in the eyes of culture that absolutely loves its arbitrary labels, but it does grant players some pretty cool rights.

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Crafty Mining: Esports League’s Secret Bitcoin Slaves

By Alec Meer on May 2nd, 2013.

a bit of a coin, yesterday

Much like Bobby Kotick’s Flickr account, this is simultaneously sinister and hilarious. Esports league ESEA, also creator of an anti-cheating tool for assorted online games such as CSGO and Team Fortress 2, has been caught in a spot of apparent cheating itself. Specifically, by secretly having its users’ PCs mine for Bitcoins while it runs. (And if you don’t understand what that means, you really need to read yourself some more internet, kiddo). Wuh-oh. The people behind it, however, tried to explain it as an April Fool’s stunt gone wrong. Then, after undaunted internet detectives kept on digging, later admitted that wasn’t the case.
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StarCraft II: Heart Of The Swarm Makes Replays Playable

By John Walker on February 21st, 2013.

The latest trailer for Blizzard’s StarCraft II: Heart Of The Swarm focuses on eSports and multiplayer. eSports are like regular sports, except it’s playing videogames in a chair, and not sports. Multiplayer is when other people spoil your game for you.

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