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Posts Tagged ‘Ether One’

Reality Isn’t Real: Ether One’s Bonkers ‘Restorer’ Trailer

By Nathan Grayson on February 14th, 2013.

Oh man, I've always wanted to wake up in a creepy, threateningly pristine lab! I have *got* to get a picture of this.

I’ve been intrigued by Ether One since time immemorial. However, if someone were to leap in my head, run around its ominously dark docks that might be some kind of metaphor, and eventually put together all the pieces, they’d find that it’s been a few months. And also that I have a really bad memory. The latest trailer for the brain-bending, reality-warping first-person puzzler continues its frantic wander down memory lane, but now there are mysterious outside forces involved. While our intrepid hero (?) gets lost in someone else’s thoughts, cold, dispassionate voices argue cryptically. Meanwhile, female lead and, er, game world Jean only gets in a couple quick words of her own: “Help me.” Also, a billion different things flash on screen and nothing makes sense ever. Everrrrrrr. But in a good way.

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Ether Devs On Mature Game Stories, Taking Risks

By Nathan Grayson on November 30th, 2012.

I quite like leaping into people’s heads and spelunking the deepest reaches of their brain caves. And in the game. Or games, rather, seeing as Psychonauts and To The Moon are two of my absolute favorites. So when Ether emerged from the woodwork promising mind-opening mind-exploration with a more personal, intimate focus, I sloppily salivated in the most attractive of fashions. And then I asked its creators a bunch of questions, as is my way. Head past the break to see White Paper co-founders Benjamin Hill and Pete Bottomley discuss Ether’s puzzles, why you can beat the game without solving a single one, whether or not storytelling in games is “mature” yet, and why it’s important to take risks that triple-A developers and publishers won’t.

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