Posts Tagged ‘ETQW’

Interview: The Splash Damage Story

By Jim Rossignol on September 22nd, 2007.

This feature on the origins of the Enemy Territory: Quake Wars team, Splash Damage, was originally published in February this year by the world’s cleverest games development website, Gamasutra. The piece is based around an interview with Splash Damage owner and founder, Paul Wedgwood. I’ve updated it slightly, to reflect the fact that we’re now rather close to the release of the game. That meeting with Wedgwood went on to provide material for my book about gaming, which I’ll pimp to death on here once it’s approaching publication. Anyway, read on for the story of the little mod team that ended up making one of the games of 2007. If you want to make it big in games, this is a pretty good way to go about it.

This interview was an odd kind of reunion. I had been acquainted with Paul Wedgwood for many years, long before we met in person. Back when I was an obsessed Quake player he was one of the people organising the communities, writing columns, administrating games, and commentating for an Internet TV show for which my Quake clan played numerous exhibition matches.

Now that his life has taken quite a different path – into the highest echelons of game development – you might expect him to have left his fan community roots behind, but quite the opposite it true. It is the first-person gaming community, and its focused, implacable gamers, that have made Wedgwood and his company what they are today. These guys are fans, and utterly in love with living a geek dream. You can tell this because of Wedgwood’s enormous collection of sci-fi miniatures in the boardroom… But there’s much more than that to this particular group’s development credentials.

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Enemy Territory: Quake Wars Demo

By Jim Rossignol on September 10th, 2007.

The Enemy Territory: Quake Wars demo can be downloaded from here, or a little faster here. It is around 740mb big. ATI users need to download and install this, in order to avoid frustration.


The demo does not include this lovely map.

The demo includes the map from the beta test, Valley, which, while being fairly representative of the action from the game as a whole, is not the finest map the game has to offer. I can say this with some certainty because I’ve played Splash Damage at the entire game, including a run through each of the four campaigns. My PC Gamer review will contain my thoughts on that experience in a week or two. I’ll link to it when it comes online. Meanwhile, for information on a more exciting map, take a look at this spoiler-packed preview. I’m calling “spoilers” on this one because I honestly can’t think of another multiplayer FPS where the maps could be spoiled by being talked about beforehand – ETQW’s maps are huge and surprising.

If you’re going to have a crack at the demo – and you’re going to be a miserable sod if you don’t – take a few things into account:

- The Strogg and GDF experience is quite different. GDF have to attack on this map, and Strogg defend. The GDF must build a bridge, move a mobile base, kill a tower thing, launch a bunker-busting missile, and then assault an installation. Meanwhile the Stroggs must fight a retreat. Although the classes are paralleled on either side, they are not mirror-images of each other, and every single class has a wide range of different equipment. Try everything.

- Check out the mission system, I think the key is ‘m’ to select a mission. The HUD information for it appears top left on your screen. The missions will change dynamically depending on your class and the situation of your team. Both the game and your team will generate missions for you. Tell me this won’t be in the next Battlefield game – it’s an awesome feature.

- Chuckle as the guttural Strogg shock troops politely say “Thankyou” and “You’re welcome” in the voice bind menu.

ETQW will arrive on 28th September, although there’s no word as to whether it’ll be on Steam, as far as I know…

EDIT: Other places to try and get this demo are listed here. And there’s an offical torrent here.

Also, there’s a detailed guide to the demo’s map here.

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