Posts Tagged ‘Eugen Systems’

The Flare Path: And The Battling Bastards Of Charlie Sector

By Tim Stone on August 22nd, 2014.

Those creatures perched on the finials of Castle Shotgun? Pigs. The headline on the front of today’s Hell Gazette – “HITLER AND STALIN WIN FIGURE SKATING GOLDS IN INAUGURAL WINTER GAMES”? Totally true. Pour yourself a stiff drink and schedule an emergency meeting between your eyebrows and hairline. You’re about to read a late but heartfelt billet-doux to Wargame: Red Dragon on RPS! Read the rest of this entry »

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Not A New Wargame, But A War Game: Act Of Aggression

By Graham Smith on August 8th, 2014.

Before Eugen Systems went big – in scale and, eventually, sales – with the Wargame series, they worked on two Act of War games. More traditional real-time strategy fare, they were as much about base building and resource gathering as they were accurate tank physics. They even had live-action cutscenes spliced together with machinima.

Now Eugen are returning to the format with Act of Aggresion: a successor to the old series with similar mechanics, a similar near-future setting, but yeah, still lots of tank physics. The first teaser trailer is below.

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More Like Wargame: Rad Dragon

By Ben Barrett on April 17th, 2014.

Yay! Explosions!

I’ll admit that I don’t often know what the hell is going on. This is a blanket statement that applies to many areas of my life – games, meals, showers – I’ve had confusion during all of them. But it’s not often that a trailer will leave me with quite the same pleasant non-understanding as finding a surprise Terry’s Chocolate Orange in my bed. The latest from the amusingly named RTS Wargame: Red Dragon managed that and, as I’ve discovered in researching this post, seems to have done the same to Graham. There’s just something about its collection of modern military hardware and explosion addiction that numbs my brain into quiet, happy appreciation. Hopefully you’ll see what I mean below.

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Naval Gazing – Wargame: Red Dragon Trailers Still The Tops

By Graham Smith on March 18th, 2014.

Hannibal must be on one of the boats, right?

Wargame: Red Dragon is a large-scale strategy game in which you command imprisoned serial killer Hannibal Lecter as he assists in the creation of a wargame. The wargame is set in Asia during an alternate history 1980’s in which the cold war ran hot, and is being designed by Will Graham, whose apparent empathic gifts are only functionally useful in the creation of boardgame rulesets when paired with a manipulative and violent psychopath.

While Graham attempts to make the best wargame possible, your role as Lecter is to subtly sabotage the design without being caught. Do you dare suggest a roll-to-move mechanic? Will Will Graham see through your introduction of a series of random miss-a-turn fail states? Why is the trailer mostly full of boats and jets and military warfare?
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The Only Winning Move: Wargame: Red Dragon Trailer

By Graham Smith on February 21st, 2014.

It's got war, it's a game... but what should we call it?

I showed the last Wargame: Red Dragon trailer to a friend who is knowledgeable about games. As it drew to a close they turned to me and asked, “What kind of game is this?” It’s a large-scale real-time strategy game with a dynamic campaign map, multiplayer, hundreds of modernish military units, and taut tactical combat, but I don’t know if it’s a good thing or not that you can’t immediately tell from the trailers that it’s not, for example, a first-person shooter. I do know it means it looks visually impressive. I do know it means you should watch the latest trailer, twice.

Once to appreciate how it looks, and a second time to double check how the voice-over pronounces the world “stealth”.
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First Wargame: Red Dragon Teaser Trailer Makes Me Randy

By Graham Smith on January 8th, 2014.

Krakaoooow!

Wargame: Red Dragon was announced at last year’s Gamescom, but there was very little to see of Eugen’s latest large-scale real-time tactics game. Maybe nothing? I don’t know, I wasn’t really there. Now the first teaser trailer has been released and it has boom, bakoosh, skadoosh, krekekkkckckck, ra-tt-tt-tt, fwoosh, skrooooosh and fump-fump-fump. Even the YouTube logos at the end make exciting war noises.

The Wargame series has the scale of Supreme Commander, the dynamic campaigns of Dawn of War: Dark Crusade, the tactical nous of Eugen’s own RUSE, and it seems there’s a new entry in the series every year. I’m pretty sure we should all be playing these games.
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Wargame’s New DLC Seems Generous

By Jim Rossignol on August 5th, 2013.


There are oversights on RPS. I’d be the first to admit it. We didn’t review Wargame: Airland Battle, and we should have done. We still might! We should. I should. In fact, here’s a capsule review from the few hours I spent with it: it’s a fine RTS. Better, I would say, that Eugen’s previous games, Act Of War, and RUSE, the latter of which we enjoyed so much, or its immediate predecessor, European Escalation. Anyway, Eugen Systems have sent word that the new DLC for Wargame is going to be free. It makes all of the campaign missions co-op, there’s a new multiplayer mode, there are new units, five new multiplayer maps, and there’s a great range of options in skirmish setups. Eugen explain: “the first free DLC from Wargame AirLand Battle, has been developed specifically to respond to the demands of the community.” If the demands were: “give us a load of cool extra stuff for free”, then I think the might have got it right.
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Decks Of War: Wargame: Airland Battle Trailer

By Craig Pearson on May 10th, 2013.

That's a big deck, if you don't mind me saying.
Apologies to non-UK readers for the next few sentences. Here is some hold music to tide you over. The word “deck” is interesting. In the hands of Alan Titchmarsh, for example, it means “The bit of a garden that is not the grass”. In certain parts of northern England it means “He who is not Ant”, and it is spoken with reverence and awe by court jesters. It is a word that can even mean “The bit of a ship that is not the floaty bit”. In games, though, it means the collection of units you bring to battle. And in Wargame: Airland Battle, that means tanks, jets, and everything in war that is not a tank or jet.
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Real-Time Hot: Wargame Airland Battle Dated, Beta

By Jim Rossignol on April 26th, 2013.


Named in what appears to be a bid to play with search engine terms, Wargame Airland Battle is now available to those who pre-order. The sequel to the simply excellent European Escalation will appear on the 22nd of the marvelous month of May, and until then there’s a beta going on. Eugen explain: “The early access Beta gives an exclusive and immediate access to the ‘Destruction’ multiplayer mode, with the first 4 playable maps and pre-made army decks for all 12 nations of the game. Enough to plunge happily into the battle before everyone else, and participate in the last online tweaks before the official start of the conflict next month!”

Recent battle-zooming trailer below. It’s fancy.
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Commanderer: Wargame’s ‘Commander’ Add On Is Free

By Jim Rossignol on September 26th, 2012.

Phwoargame, more like.
Eugen send word that they’ve released a free DLC (aka “a patch”) for Wargame. It contains a new game mode, they explain: “Wargame’s DLC features “Economy”, a new game mode available in both multiplayer and AI matches with new objectives for commanders worldwide. To earn victory in this mode, you will have to reach a certain number of Command Points before your opponents (points obtained by taking control of areas in the field). These points can also be used to deploy reinforcements, and a hard choice will quickly be imposed: continue your march toward victory or batten down the hatches and build your defenses!” There are also five new maps. Better still, the game is currently super cheap. So now’s the time to start the downloading of this excellent piece of Cold War RTS.

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Air, Land, And C4: Wargame AirLand Battle

By RPS on September 7th, 2012.


RPS chum Joe Robinson talked to Eugen Systems about their new RTS, Wargame: Airland Battle, and he reports back to us on the new dynamic single player campaign, and the revamped multiplayer that should make this game of war shine most phosphorescently.

A stand-alone expansion as opposed to a sequel, Wargame: AirLand Battle (named after an old US Army doctrine during the Cold War) exists solely because the studio reached a point where they couldn’t simply ‘patch’ what they wanted to do into European Escalation. Now, though, it’s looking like one of the most important RTS releases of 2013. Read on for the details.
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What Is This Game About? Wargame: AirLand Battle

By Jim Rossignol on August 10th, 2012.

Doomed Russian helicopters, yesterday.
Yes, Eugen Systems have announced a sequel to the unimaginatively titled Cold War RTS Wargame: European Escalation, and it’s called, amusingly, Wargame: AirLand Battle. This sequel is, once again, an imaginary World War III scenario in which NATO and Warsaw Pact forces duke it out across Europe. It is also going to come with added shiny, as they explain: “Wargame: AirLand Battle will be the series’s leap forward by bringing a level of detail never before seen in a real-time strategy game. The new version of the IRISZOOM Engine(tm) will display spectacular graphics with a wide variety of units, scenery, and impressive topography reproduced from satellite maps.”

There’s a teaser trailer showing off some of this stuff below. (It’s got helicopters being shot down by F-15s!)
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Wargame: European Escalation – A Battle Report

By Phill Cameron on May 15th, 2012.


Wargame: European Escalation snuck up on me like a Delta Squad stealthing around the side of the map in a pair of Chinooks. The dull, heavy register of the rotors sounded a rhythmic beat that went utterly unnoticed by the net of Luchs Recon Vehicles that I’d spread like an ill-repaired net across my game-spotting flanks. Which is to say that I didn’t hear about it until a good month after it was released, both because my friends who play strategy games are useless, and no one seemed to have covered it. But once it landed that surgical strike on my wide-open brain, it was difficult to understand why there weren’t people on nearby hilltops, shouting about how great it was. It looks beautiful, has unique, interesting battle mechanics, and a meta-game of deck building that makes each encounter different, thanks to the units that people bring to the game.

It’s time to talk about those encounters, and you shake you by the lapels. This is why Wargame is worthy of your attention.
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