Posts Tagged ‘eugen systems’

Wargame: European Escalation Escalates For Free

By Jim Rossignol on April 13th, 2012.


We mentioned earlier in the week how impressed we are with Wargame: European Escalation, and it is about to get better – for free! This weekend’s DLC, which already has a Steam page here, adds new skirmish AI which allows up to seven players to take on an AI-driven opponent – meaning you can play out the kind of epic co-op that made the Men Of War games so special. Then there are seven fresh multiplayer maps, of which two are “asymmetric battlefields for Attack/Defense games”. Finally there are some new tools to enhance team coordination on the battle map. And that overhaul will cost you nothing. (The game is on sale, too.) Splendid.

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Wargame: Of Wargame, Wargames and WarGames

By RPS on April 11th, 2012.


There’s a game we’ve not said much about in the past few months. And, well, that’s a shame, because it’s a great game, albeit with a forgettable name: Wargame: European Escalation. It’s the Cold War sequel to the RPS-beloved RUSE, and Wargame is – perhaps surprisingly – one of the strongest contenders for RTS of the year. And so it was with some urgency that we sent RPS chum Joe Robinson to investigate its workings, and to talk to its creators, Eugen Systems.

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Disunion – Wargame: European Escalation’s Multiplayer

By Adam Smith on February 13th, 2012.

A New Model Army

A coded message has just reached me from the lofty frontline of a Europe escalated to previously unimagined heights. After running the string of numbers and expletives through the Unigma Machine, which translates marketing language into actual information, this is what I have learned. Wargame: European Escalation’s multiplayer modes will permit the following: customisable armies, hundreds of unit selected from hundreds of unit types, battlefields up to 150 square kilometres in size and eight-way warfights, with the option for teams and solo generalising generaleering. You may glean more from the video below.

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Hot As Hell: Wargame European Escalation

By Adam Smith on January 13th, 2012.

the cold war is now the most action-packed war ever

If the cold war had turned into a European land war it would have been an impressive kerfuffle, at least according to Wargame: European Escalation from R.U.S.E. creators Eugen Systems. It’s probably acceptable to sit back and enjoy the spectacle since none of this is actually happening, and what a spectacle it is. Hundreds of infantrymen rushing down hills, tanks smashing their way through obstacles, and all kinds of long range and air-based support raining down fire from above. I’m officially Very Excited Indeed about playing this. Perhaps you will be too when you see the latest trailer, which resides below.

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Bigging It Up: Wargame European Escalation

By John Walker on December 5th, 2011.

WAR GOES BANG!

R.U.S.E. creators Eugen Systems are nudging closer to releasing their next war-themed RTS, the rather literally named Wargame: European Escalation. It’s due in the first fourth of next year, and it features tanks and bangs and splodes. It’s also rather pleasing on the eye, as is evidenced below with the collecting of five new screenshots. Stare at them at will.

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He Rues The Day: Wargame

By Dan Grill on August 23rd, 2011.

It's basically a game about what happens when tanks try to go on holiday.
Roving reporter Dan Griliopoulos has left Alec in Cologne and is heading deeper into Europe, writing up the best of Gamescom as he goes.

We’re driving through the Black Forest when my thoughts turn to Wargame: European Escalation. Germany’s Schwarz Wald might be famous around the world solely as the origin of an outrageously opulent cherry cake – the schwarzwaldkirschetorte – but it’s also at the heart of the country that’s borne the brunt of European warfare for twenty centuries. That’s notable for us, as it’s also the central area that the two factions of the Cold War would likely have fought through and over if the war had turned hot, as the overwhelming Russian conventional forces pushed towards France. Wargame, the new title from the creators of RUSE, explores this area and the war that never happened, but which the world braced itself against for forty years.
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Wargame: European Escalation Trailer Is Hot

By Jim Rossignol on August 12th, 2011.

I AM PLAYING WITH MY COLD WAR ARMY.
Wargame is what Eugen Systems, the chaps behind RUSE, did next. It’s a real-time strategy based on the Cold War, and goodness me, it’s looks hot. The scenario is very similar to World In Conflict, albeit a tiny bit more serious about it. Publishers Focus Home explain: “Wargame: European Escalation pits NATO (USA and Western Europe) against the Warsaw Pact (Soviet and Eastern European countries) in battles that explore “what could have been.” The specter of nuclear warfare loomed large over the real Cold War, but this catastrophic outcome was the ultimate last resort as everyone knew that the first one to start nuclear hostilities would end up wiped out just the same. Large, armored offensives through Europe would certainly have been the core of this hypothetical war; and this is what the game’s explosive campaign takes you through!”

Word is that the game is due in November, but it has also been confirmed for Q1 next year, so I guess that’ll get firmed up soon. We’re seeing it at GamesCom, anyway, so more news then, but I – based on my experiences with RUSE – am excited about this one.
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Wargame: European Escalation Announced

By Quintin Smith on May 13th, 2011.

Tanks! Like mutant lawnmowers.

Oooh! Ruse developers Eugen Systems have spilled the beans on their latest project, Wargame: European Escalation, and those standing behind the protective bean screen have relayed the relevant information to the internet. It’s going to be another real-time strategy game using the same engine as Ruse (and the same incredible zoom effect, which it turns out is called IRISZOOM™ (hnng)), only this time the setting will of a fictional Cold War conflict that “could have been”. Details and a screenshot of the two blindest tanks in existence await you in the grim concrete bunker below.
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The RPS Verdict: R.U.S.E.

By RPS on September 20th, 2010.


Following on from Jim’s individual discussion of RUSE, the RPS high-fiving fraternity elected to spend some time getting to grips with Eugen Systems’ latest RTS, and discovered they rather liked it. It was time for a verdict. But what would the collective verdict be? And were they wise to the tricks and traps the game laid out for them? And why was John on holiday? Did anyone care? There were so many unanswered questions. Read on to discover…

Jim: RUSE: A real-time strategy that seems to have surprised people. Did it surprise you guys? It surprised me.
Kieron: It certainly surprise attack-bonused me. Regularly. But I suspect we’ll get to that.
Quintin: I had no faith whatsoever in it before I played it. Not entirely sure why. So yes, I was surprised. Alarmed, even.
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Wot I Think: R.U.S.E.

By Jim Rossignol on September 10th, 2010.


And henceforth Ruse, because game names with extraneous punctuation in are just silly. Right, Stalker? Right. There can be much in a name, too. In this new real-time strategy from Eugen Systems and Ubisoft everything is based on that one titular conceit: trickery, misdirection, the flow of information. The ruse is the game. Some RTS games make a nod to this stuff with their fog of war, or even stealth tanks or whatnot, but here it’s the key to success. It’s remarkably refreshing. Also, I flagrantly kicked out my network cable and I didn’t care! Why not? Because there’s no always-on DRM. But enough pre-blather bombardment. Let’s launch the landing craft of criticism directly into what I think about Ruse…

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R.U.S.E.-News: In Game Footage

By Jim Rossignol on January 6th, 2010.


Ubisoft have released a couple of new R.U.S.E. videos, but only one of them actually gives you a good idea of how the game plays, so that’s the one I’ve posted it below. The video shows how normal strategy systems of building units and sending them off to die can be combined with the RUSE abilities that the game offers. These change major variables on the field of war, like the fog of war and the morale of the units in question. I’ve spend some time in the beta of this and I’ve enjoyed the slow pace that makes it feel something like a RTS with the personality of a really good boardgame. I’ve got fair hopes for its release in the next couple of months.
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