Posts Tagged ‘eurogamer’

Two Eras End In UK Games Journalism

By Alec Meer on November 28th, 2014.

yes, I did this. Deal with it.

We try to steer clear of journalism-journalism around here, but it’s a strange, sad day for anyone who’s been involved with or followed the UK games journo scene for a while. Friend-of-RPS Tom “Tom Bramwell” Bramwell is leaving Eurogamer after 15 years today, and Future Publishing is closing CVG after 33 years of life.
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RPS’s Position On The Eurogamer/Florence Debacle

By John Walker on October 30th, 2012.

Finally we get to post this pic.

Last week, as some may have noticed, Robert Florence wrote a piece for Eurogamer, criticising the appearance of corruption amongst some in the gaming press. Stressing that he believes the vast majority of writers are good and honest, he pointed out – inspired by an image of Spike’s Geoff Keighley sat surrounded by Doritos and Mountain Dew – that writers could do a lot more to put themselves above suspicion.

In doing so, he mentioned by name other games journalists who that morning had been on Twitter defending a dubious competition held for journalists attending the Games Media Awards. In particular he pointed out how Dave Cook had told me – as it happens – to get off my pedestal in criticising the competition. And Lauren Wainwright (employee of Intent Media, organisers of the GMAs) who had most vociferously been defending the competition, while, he observed, tweeting from a Twitter homepage so decorated in Tomb Raider images that it could be mistaken for a Tomb Raider advert. Wainwright, a self-confessed Tomb Raider fan, strongly objected to this, and issued a legal threat to Eurogamer to have the article changed. And then all hell broke loose.

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Implausibly Reviewed: Minecraft

By Alec Meer on November 18th, 2011.

Next, I shall review Scrabble

RPS chums Eurogamer asked me to review Minecraft for them a little while back. I had a bit of a funny turn in response – “review Minecraft? What, with like a score and stuff? Now? Um” – and then, of course, I said yes. With Mojang’s game finally due to achieve official release status this weekend, in the midst of the inaugural Minecon, it did seem oddly appropriate to finally look at this titan of indie gaming from a non-diary standpoint, even if I am personally not an enormous fan of putting numbers at the end of essays. So, here are my thoughts, with, yes, a big number on the end. Here’s how it starts:

How would you review Tetris, if you were reviewing it today? “The puzzling is very tight, and the soundtrack is catchy.” That’s the thing – Tetris is so much more than that by now, but it’s almost impossible to disassociate it from its cultural resonance. Minecraft, the free-form building and survival game, hasn’t yet seeped into the global consciousness to the same degree, but it has become something far more than a mere game.

And then I start wittering about Justin Bieber.

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Eurogamer Retro: Discworld Noir

By John Walker on September 12th, 2011.

Nothing is as noir as a vampire in a bar.

The Discworld novels are quite the divider. Everyone I know seems to love them, from my dad to my about-to-be-wife, while I’m pretty indifferent. But I do remember really enjoying Discworld Noir back in their 90s. Going back to it, I was surprised not only by how well written it is, but also how little game there actually is within all the writing. I consolidated those thoughts on Eurogamer, including bits like:

“The witch novels – that’s safer territory. Gone is the “this is a bit like that”, replaced with instead just fun storytelling and embellished fairytale. There he has me. And there’s more common ground – we can all agree that the first two Discworld games were bloody awful.”

You can read the whole piece here.

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EG Retro: Escape From Monkey Island

By John Walker on August 8th, 2011.

Le Chuck's beard has never looked finer.

I’ve had enough of the downright prejudice against Escape From Monkey Island. When I originally reviewed it for PC Gamer in 2000, I recognised what a superb adventure game it was. And replaying it eleven years later, it remains every bit as funny, clever and well constructed. Yes, Monkey Kombat sucks beyond belief and was a stupid mistake. Yes, the camera was often poor. But the adventure game it’s all in? Well, in my Eurogamer retro, I say this:

“The humour is just wonderful. It’s certainly a damned sight funnier than the first and third games in the series, making me laugh out loud a remarkable number of times. It’s a game that understands the basics, such as: ducks are funny animals. And the complicated, like… okay – there’s nothing complicated. But there’s a lot that’s clever.”

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Eurogamer Retro: Driv3r, Also: Comments

By John Walker on July 25th, 2011.

Ah, classy.

Yesterday saw Eurogamer display my retrospective of DrivTHREEr, Atari/Reflections’ astonishingly bad sequel to their loved franchise. In it I say things like,

“Vehicles drive like angry shopping trolleys filled with cannonballs being precariously pushed along a bowling alley. But on foot is when you get to enjoy your character (I’m sure he has a name) stumbling around like a man having his first go at walking, on a trampoline covered in marbles.”

And most interesting to me have been the comments beneath.

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Eurogamer Retro: Tomb Raider Legend

By John Walker on July 18th, 2011.

She's a brave girl, existing without internal organs.

I really do like Tomb Raider Legend. Obviously I hate its boss fights, and clearly I’m not so stupid as to enjoy the QTE nonsense that occasionally infects it. But it was such a treat to see Lara brought back to life, once more in a world tailor-made for her personal jumping distance, in a way remarkably faithful to the game’s triumphant early releases. And even more so, with its surprising sense of humour. And so it is that I celebrate this, with caveats, over on Eurogamer. I say things like,

“It’s exquisitely British, too. When realising that the clues (oh yes ‘the plot’ well, Lara’s friend Amanda didn’t die when she thought she did, and there’s this sword in bits, and something about Lara’s mum, and so on) are taking them from their exotic worldwide locations to, well, Cornwall, Lara replies, ‘As in, take the M5 to the A30, Cornwall?'”

I also had a bit of an insane post-boss fight rant which didn’t make it into the final edit, that I’ve put below.

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Mark Rein Says PC Has “Shot By” Consoles

By John Walker on July 11th, 2011.

Mark Rein, loving PCs, yesterday.

Over the weekend, Eurogamer posted a story about how PCs are better than everything else, including new babies and planets with rings. Well, those weren’t quite their words, and nor were they of Mark Rein, VP of Epic, but he said something close. He in fact said that, “We’re at the stage in the life of the consoles where the PC has shot by them in terms of capabilities.”

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Eve Online In Crisis: The EG Coverage

By Quintin Smith on June 27th, 2011.

ANGER

Eve Online’s player base is currently ANGRY. The above image is of a riot that took place this Friday in Jita, one of the virtual universe’s biggest trading hubs, and this thread on the official forums is keeping track of all the subscriptions that have been cancelled in protest- some 4,500 so far.

Why all the rage? In short, CCP are dragging the game in a direction the players are deeply uncomfortable with. I know all this because I’ve just finished reading Eurogamer’s sterling coverage of what they’re calling the “crisis”, and you should too. You can read it here, or get yourself a taste after the jump.
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Eurogamer Review: Dungeon Siege III

By Quintin Smith on June 17th, 2011.

Allow me to show you all the colours of the PAINBOW

Would you look! Eurogamer published my review of the console-toy version of Dungeon Siege III. Did I like it? I did. Though that didn’t stop me from having a pop at the loot system. Click past the jump to read that and another choice extract, or just go read the full thing. The choice is yours, adventurer.
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Eurogamer Retrospective: Dreamfall

By John Walker on April 26th, 2011.

Pants!

Oh, so on Sunday, in the middle of our yacht-based hammocking, my retrospective of Dreamfall went up on Eurogamer. The conflict the game generates in me was interesting to explore, and once again its moving story of faith and Faith won out. For instance, I utter:

“This isn’t a game that’s worried about drawing in the kids. In fact, it’s imbued with a strong tone of melancholy that it absolutely does not let go of throughout. This is a downbeat game, and goodness knows that’s rare. But it’s not so one-dimensional as to be miserable. Within the trauma, the sadness, the directionless confusion of people’s lives, is a message of extraordinary optimism, a resounding cry of hope. Because there’s faith.”

You can read the rest of it here. And I really whole-heartedly recommend reading my interview with creator Ragnar Tørnquist. I think it’s one of the best things wot I’ve done.

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EG Retro: Legend Of Kyrandia + MAPS!

By John Walker on April 4th, 2011.

Remember when games had graphics, eh?

This weekend saw my Eurogamer retrospective of one of the lesser-remembered adventure games of the early Nineties, the Legend Of Kyrandia: Book One. It contained moments like,

“It contained a single cursor. I’m not really sure what to do with this information. Does it undermine everything? Is everything that’s being produced now a homage to Kyrandia?

Obviously not. And not only because Kyrandia also suffers from the same issues. To say the story owes something to the King’s Quest series is a bit like saying Vodafone owes something to the Inland Revenue. In this fairytale land an evil wizard – brilliantly named Malcolm – is removing all the magic and, er, killing a few trees.”

And rather delightfully, it had me making maps for the first time in years. Below!

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Watch Eurogamer’s GDC After Dusk

By Jim Rossignol on March 7th, 2011.


I mean, if you haven’t already. Our fine chums over at Eurogamer only went and produced a bunch of scintillating video coverage of GDC, complete with appearances from a selection of gaming royalty. The full round of up episodes is here. “Guests will include the artist formerly known as Cliffy B, Frontier’s David Braben and Peter “You never know, he might accidentally announce his new game” Molyneux.* Not to mention Ron Gilbert of Monkey Island fame, Minecraft creator Markus Persson and several more.” That line up talk games, and pretty much underline why GDC is such an important conference, each and every year. Worth a look.

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