Posts Tagged ‘europa universalis iv: conquest of paradise’

The Great Unknown: EU IV – Conquest Of Paradise

By Adam Smith on January 13th, 2014.

As several commenters pointed out, all of the screenshots that accompanied my Conquest of Paradise interview showed either Europe or usual Americas. The ones that you can see on any map. A few images of the randomly generated New Worlds had been released in developer diaries on the EU IV forums but I was expecting a video before release and, my spyglass confirms that we’re about to make a grand discovery. Land ho! See footage of the random continents and archipelagos awaiting your colonists below.

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Colonial, Colloquial: EU IV Conquest Of Paradise Interview

By Adam Smith on January 10th, 2014.

Ahead of the release of Conquest of Paradise on January 14th, I spoke to Paradox Development Studio Lead Johann Andersson about the changes that the America-centric expansion will bring to Europa Universalis IV. As well as discussing the randomisation of the Americas, a first for the series, we talked about changes to the mechanics that govern Native American and colonial nations. Beyond the meaty mechanical conversation there are some thoughts on cultural representation in historical strategy. Perfect Friday evening reading, I say.

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Go Native: Europa Universalis IV Introduces New World

By Graham Smith on December 14th, 2013.

This is a weirdly terrible drawing.

I haven’t returned to the fields of European conquest since the weeks immediately after Europa Universalis IV‘s release, because my Austrian struggles seemed like a personal canonical history I couldn’t repeat or replace. The Conquest of Paradise expansion might lure me back with a new world of promise, however. It’s due for release on January 14th, and a new developer diary video below explains the mechanics you’ll play with if you want to take control of the Native American tribes.
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The New Worlds: EU IV – Conquest of Paradise

By Adam Smith on November 4th, 2013.

Sunset Invasion is the only expansion I don’t use in my regular Crusader Kings II campaigns. It’s not that I object to a spot of alternate history – that’s what the game generates – but the Aztec assault never felt comfortable, partly because it’s a triggered event rather than emergent possibility. It was with a degree of trepidation that I read the press release about Europa Universalis IV’s first expansion, with its suggestive title, Conquest of Paradise. I needn’t have worried – this is a form of alternate history but it sounds fantastic. In short, to make exploration more unpredictable and exciting, EU IV will gain the ability to randomly generate a New World rather than having players discover the same old Americas time and time again.

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