Posts Tagged ‘Eve Online’

Cool Spaceships Ahoy: EVE Online Rhea Update Launched

By Alice O'Connor on December 11th, 2014.

What malice!

Do you like dramatic shots of cool spaceships looking cool in space? Because boy oh boy, the trailer accompanying EVE Online‘s latest big update ‘Rhea‘ sure has some cool spaceships. Shiny metal usually holds few thrills for me, but watching this I’m beaming at EVE’s new ships and improved graphics, especially the ship which looks like a cross between a Nighthawk bomber and a Mega-City One block, starlight glinting off cruel facets. Should you have an interest in EVE beyond cool spaceships, let me tell you this update has done a few interesting things too.

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Saturday Morning Cartoons: This Is EVE

By Alice O'Connor on November 22nd, 2014.

Fiiiight!

Hello again you! It’s 9 o’clock on Saturday morning and you’re reading Rock, Paper, Shotgun, so you know what that means: cartoon time! This week we’ve got a cracker for you, a blast of action and drama from the world of EVE Online. So go on, grab a bowl of Coco Pops, pour yourself a glass of Sunny D, shut your dad out the room, and prepare to blast off.

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WASD: EVE Online Adding Direct Flight Controls

By Alice O'Connor on November 17th, 2014.

Now the need to play zoomed-out is another problem...

So much of a game is unseen, unspoken, felt through the fingertips. EVE Online has never felt like a game of spaceships to me, and this isn’t a lazy “MS Excel In Space” joke. Oh it’s got gorgeous space-scenery and some cracking spaceship designs (how I loved my many Rifters!), but it doesn’t feel like space, not how I’ve experienced it in other spaceship games. Navigation is through menus – orbit this target at this distance, approach this gate, align to face this station – or double-clicking points in space. Most games make us both the captain giving orders and the pilot at the stick. How interesting, then, that EVE is adding keyboard flight controls with WASD in its next update.

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CCP Start Major EVE PvP Changes With Phoebe

By Ben Barrett on November 1st, 2014.

See, the wonderful thing about video games is war can change, but only when it optimises fun levels and has been through rigorous testing procedures. Such is the philosophy of Phoebe, the next update for long running internet spaceship generator EVE Online. As the first stage of CCP’s multi-year plan to revitalise the massive corporation combat that is EVE’s driving force and primary attraction, Phoebe shakes up how movement works in PvP sectors. There’s also the usual injection of quality of life changes, specifically targeting skill training and industry this time around.

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Have You Played… Eve Online?

By Jim Rossignol on October 12th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

There are MMOs, and there’s Eve Online. There are space games, and there is the space game which is a thriving, living universe populated by thousands of players and brought to life by their very real industry, political machination, and endless conflict. It might be the best online game ever made, but don’t tell anyone I told you that.

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Lonely Planet: EVE Online To Change Long-Distance Travel

By Graham Smith on October 2nd, 2014.

This is interesting. CCP are making changes to long-distance travel in EVE Online, “with the aim of significantly increasing minimum travel times between two arbitrary distant points.” They feel that the current ease of movement around the space MMO’s galaxy has “shrunk the practical dimensions of New Eden considerably, to the detriment of the experience.”

Even small changes to EVE Online can have a huge impact on the game, because of its focus on player-driven experiences. The blog post explaining the incoming changes is therefore appropriately tentative, laying out the specifics of and thinking behind the changes in careful detail.

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EVE At War: Documenting The Pipebomb

By Alice O'Connor on September 22nd, 2014.

Not pictured: anything this documentary refers to.

EVE Online would make a poor spectator sport. Reading written reports about huge battles and stalking Titans can be jolly fascinating, but they’re no fun to watch. Unless you’ve blown up loads of things in EVE yourself, you’ll probably be baffled by giant swarms of little red and blue squares swirling around inside blue bubbles. What’s happening? Where even are the spaceships?

Here, watch Clarion Call 4. It’s a one-hour documentary by EVE alliance Rooks and Kings, looking at the changing face of EVE war through battle footage, artwork, recorded voice comms, and narration.

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Sandbox Space: MechWarrior Online Devs’ Transverse

By Alice O'Connor on September 10th, 2014.

Ooh, doesn't it look fancy?

Say, how’d you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please–space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main difference is that they’re trying to cut down on NPCs as much as possible. It certainly is pretty, and I do fancy running a space-bar. Come watch the trailer.

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Get Hype(rion): CCP Detail Next EVE Online Expansion

By Ben Barrett on August 22nd, 2014.

Space and junk yeah

EVE Online‘s next mini-expansion, Hyperion, is on the horizon and its preview website has gone up. The biggest changes are focusing on wormholes, which are having their most significant redesign since being introduced in early 2009 expansion Apocrypha. Also being added are a new selection of missions specifically designed for 1-on-1 fights in frigates against tricked out NPCs called “Burners.” There’s also a short explanation video of the changes and how CCP are hoping they’ll effect the game.

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Nothing But The Rain: EVE Valkyrie E3 trailer

By Graham Smith on June 13th, 2014.

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

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EVE Online Dev CCP Suffers Big Layoffs… Again

By Nathan Grayson on June 6th, 2014.

EVE Online might be producing some of the best stories in all of gaming, but times have been sort of rough at developer CCP lately, and today might just come as the fiercest blow yet. In the wake of previous layoffs due to the cancellation of vampire MMO World of Darkness, the King of the Sandbox has pink slipped another 49 employees – this time from its main Iceland studio. Anybody looking for a new lead entire universe breath-life-into-er?

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Eve Online Kronos Expansion Out Now, Brings Piracy

By Ben Barrett on June 5th, 2014.

The universe just keeps getting bigger, the sneaky wee thing. As announced at community summit Fanfest, Eve Online‘s bi-annual expansions have been done away with. CCP is instead opting for smaller installments ten times a year. The first of these, Kronos, has now been released, dispensing another collection of ships, modules and tweaks for the world’s most loyal MMO players. The next one, Crius, has also had its release date moved forward to July 22nd and will include industry changes originally intended for Kronos but which have been delayed.

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Spaceship Diplomacy: Spies And Information In EVE Online

By Rich Stanton on June 4th, 2014.

In this, the last of our reports from EVE Fanfest 2014, Rich Stanton sits down with one of the MMOs’ enigmatic space diplomats.

One of the most curious aspects of EVE Online is that the more influential the player, the less time they spend in the game. Or claim to, at least – The Mittani positively exults in how rarely he logs in. I still haven’t worked out if this is due to using alts (high-profile ‘mains’ are doubtless targeted by all sorts), a perverse point of pride, or simply a side-effect of devoting so much time to communication outwith the EVE client. The last is an inevitable side-effect of a game where ‘diplomat’ is a valid career path, so I decided to speak with one – and along the way, bumped into PvP specialist from “the gayest corp in EVE.” Only in New Eden.

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