
When Eve’s Council Of Stellar Management (CSM) was formed, it was a bold move by developers CCP. The creation of a player-elected ombudsman was intended to deal with what was seen as a lack of communication between the playerbase and the company, as well as providing a forum to address issues such as perceived instances of corruption, instances like the one that sparked the CSM formation in the first place. In the light over the controversy over Eve’s cash shop, the CSM met with CCP again, expressing player concerns. Following a series of apologies and concessions, not too much seemed to come from this, but now the CSM chairman, infamous Goon boss Alexander “The Mittani ” Gianturco has spoken out, concluding: “We will not stand idly by as an alliance while our subscription money goes to waste, watching the game we pay to play spiraling into entropy due to the folly and neglect of CCP’s management. It is not yet time to start a fire, but get your gasoline ready. “
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Posts Tagged ‘Eve Online’
Eve’s CSM Fight Back, And Some Thoughts
By Jim Rossignol on September 6th, 2011.
No More Star Wars: CCP Declares Peace
By Alec Meer on July 5th, 2011.

Eve Online’s laughably expensive pretend clothes drama seems to have settled down – officially-speaking, at least. Last week, developers CCP flew the Council of Stellar Management (a collective of player-elected Eve, er, players) to Iceland for crisis talks about what the hell to do about all the online screaming. Both parties have reached some accord, and as far as I can tell it didn’t involve locking the CSM in a dungeon and slowly flaying all the skin from their bodies until they whispered “Yes, charge for everything – the clothes, the ships, the ammo, additional starfield colours… You’re right. You were right all along. Kiiiiiiiill meeeeeeeeee…”
What seems to have been determined in the wake of of this “perfect storm of bad luck, bad planning and bad communication” for sure is that there will be no pay-for-unfair-advantage microtransactions, that lower-priced vanity items are necessary, that more communication is needed and that there are tech issues which need a-fixin’ asap. The problems were “a perfect storm of bad luck, bad planning and bad communication,” apparently. Watch a chat between two very tired-looking representatives of both sides below…
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Eve Online’s Struggle & CCP’s Redemption
By Jim Rossignol on June 28th, 2011.

The recent controversies generated by Eve Online have been interesting to watch, but they have also stirred a bunch of feelings about the game that I have long intended to articulate. I want to talk a bit about the promise of MMOs, the future of subscription-based games, and the lack of a suitable alternative to CCP’s game of spaceships.
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Eve Online In Crisis: The EG Coverage
By Quintin Smith on June 27th, 2011.

Eve Online’s player base is currently ANGRY. The above image is of a riot that took place this Friday in Jita, one of the virtual universe’s biggest trading hubs, and this thread on the official forums is keeping track of all the subscriptions that have been cancelled in protest- some 4,500 so far.
Why all the rage? In short, CCP are dragging the game in a direction the players are deeply uncomfortable with. I know all this because I’ve just finished reading Eurogamer’s sterling coverage of what they’re calling the “crisis”, and you should too. You can read it here, or get yourself a taste after the jump.
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Eek Online: CCP Apologises
By Alec Meer on June 27th, 2011.

CCP hasn’t been making Eve players terribly happy of late, first by introducing microtransaction vanity items broadly perceived as being about as affordable as Ferrero Rocher made of real gold, then by suffering a leak of an internal discussion about how to make even more from microtransactoins, and most recently by a blog from their senior producer which tried to wave away these issues with some rather peculiar arguments. In the wake of a fan uproar, they’ve now held up their hands and admitted to making a bit of a boo-boo.
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CCP Defends Eve’s Crazy Clothes Costs
By Alec Meer on June 24th, 2011.

Following a fairly vague response to the uproar around Eve’s frankly ridiculous prices for in-game avatar vanity items (e.g. a shirt requiring virtual currency worth $25 of real money, or alternatively enough in-game money to buy several very large spaceships) introduced in the new Incarna expansion, CCP have addressed the issues head on. The latest blog from Eve senior producer Arnar “CCP Zulu” Gylfason is probably one of the more extraordinary developer comments I’ve ever read. Case in point: “People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand?“
And there’s more. I’m just going to have to quote most of it verbatim, because… well, essentially he’s trying to argue that Eve’s in-game clothes can be directly equated to real-life clothes, both in terms of value (or lack thereof) and of self-expression. It’s a fascinating talking point for sure. It’s also almost definitely going to make a lot of Eve players very angry.
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Eve Online Dev Responds To Incarna Anger
By Quintin Smith on June 24th, 2011.

Eve Online community overseer and marketing manager Pann last night responded to the anger among Eve players regarding the recent microtransaction-heavy Incarna update (which our own Alec examines here) and a leaked CCP internal memo entitled “Greed Is Good” (which you can download here). In a post on the official forums Pan apologised for not making a statement sooner and says that as of today the developers will start “getting some info out” regarding players’ questions. Read the post in full after the jump.
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Eek: EVE’s Clothing And Cash Crisis
By Alec Meer on June 22nd, 2011.

There’s high drama in the spacey world of Eve Online this week. Well, there’s always high drama in the spacey world of Eve Online, but this one’s proving especially clamour-inducing. It hinges on the fact that CCP have just introduced a third virtual currency to the game. In addition to standard ISK and the exchangeable gametime credit known as PLEX (perhaps not technically a second currency, but it is traded between players in-game for ISK as well as being bought out-of-game with real-world currency), there’s now something called Aurum. This is spent on customisation and vanity items for the long-promised player Avatars, which were introduced as part of today’s free expansion pack Incarna. You can sell PLEX for Aurum: that’s complication one. Bear with me here.
The vanity items appear to have been comically overpriced. If you’re buying PLEX directly from CCP and you convert it to enough to buy an in-game shirt, you’ll have paid the equivalent of $25. In other words, as much or more than you’d pay for a real-life shirt.
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New Lulzsec Attacks On WoW, Newerth, Eve
By Alec Meer on June 15th, 2011.

Yesterday’s denial of service attacks on Minecraft, Eve Online and League of Legends do not appear to be the end of hacker collective Lulzsec’s attempts to force online games offline. Heroes of Newerth’s login server was named a victim around an hour ago, shortly followed by the group declaring its intention to target Eve again tonight. That may of course be a double-bluff, but keep it in mind if you’re intending to play tonight.
Then, just moments ago, they stated that they were now rerouting calls to their ‘requests’ phone number to World of Warcraft’s customer support line. They claim their line, alleged by some to be a premium rate number, receives between 5 and 20 calls a second at present. Whether this signals an impending attack on WoW itself remains to be seen, but the group currently appear to be focusing efforts on phone rerouting.
Hackers Lulzsec Take Eve & Minecraft Offline
By Alec Meer on June 14th, 2011.

Update 2: League of Legends is the latest target. Its login servers are currently down, with its website also apparently suffering.
Update 1: Notch has told us that “Looks like we’re back up.. I just hope it lasts!”
Following yesterday’s Bethesda incursion, and earlier attacks on the likes of Sony and Nintendo, hacker collective Lulzsec have targeted further games and gaming services today. Over the last couple of hours, they’ve taken out first Eve Online and then Minecraft’s login servers, as well as knocking out gaming site The Escapist.
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Interview: CCP On DUST 514 And EVE
By John Walker on June 8th, 2011.

While we’ve known about DUST 514 – the console accompaniment to the PC’s grand space MMO EVE – for quite a while, yesterday’s announcement that it’s to be a PS3 exclusive has brought it to everyone’s attention once more. So I grabbed CCP’s senior producer on EVE, Torfi Frans, and DUST producer, Thomas Farrer, to try to find out their motives. What is DUST? How exactly does it relate to the EVE universe? And how will a game of EVE change once it launches?
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