Posts Tagged ‘EVE: Valkyrie’

Nothing But The Rain: EVE Valkyrie E3 trailer

By Graham Smith on June 13th, 2014.

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

By Nathan Grayson on May 2nd, 2014.

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams

By Nathan Grayson on February 19th, 2014.

Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.

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Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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CCP On How Valkyrie Will Fuse With EVE, Evolve

By Nathan Grayson on October 25th, 2013.

EVE Valkyrie has caught enough eyes to populate the world’s weirdest, most Halloween-friendly gumball machine, but let’s be honest here: we don’t actually know all that much about it. Yes, it’s glittering, glorious dogfighting with a thing that sounds amusingly similar to “Octopus” strapped to your face, but EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue. The spaceships are nice, yes, but they’re only one piece of the highly fractured intergalactic puzzle – pawns in a game of blood and money. So where does Valkyrie fit into all of that? How will it integrate with EVE as is? Will we eventually be able to explore in first-person, or just exist in the universe as we please? And what about Dust 514? Where does it end up? I asked CCP’s David Reid, and he returned fire with the most potent space laser of all: answers.

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Impressions: EVE Valkyrie

By Nathan Grayson on October 25th, 2013.

I love the idea of being in space, but I’ve recently come to realize that the reality of space is entirely horrifying. No air, no gravity, no control. Humans weren’t meant to exist outside our warm, loamy cradle of a planet, and mortality’s icy hand becomes much harder to ignore when it’s inches away from your face. That’s the power of EVE Valkyrie, the suck-the-air-out-of-your-lungs appeal that virtual reality – truly well-done virtual reality – brings. It’s one thing to watch your EVE ship float around from some detached camera angle like a roving intergalactic deity, but it’s quite something else to see fog overwhelming your cockpit’s glass, creeping like fear. Can that added element of immersion sustain a full game, though? And are Valkyrie’s other elements up to snuff? Here’s what I found during an all-too-brief play session.

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Very Odd: CCP Refuses To Confirm EVE Valkyrie On PC

By Nathan Grayson on October 24th, 2013.

I recently had the opportunity to go hands-on with CCP’s Oculus-Rift-powered wonder EVE Valkyrie, and – shock of all shocks – it was really wonderful. More on that soon. First, though, some minor yet potentially meaningful strangeness. After clambering out of my head-mounted cockpit (that sounds incredibly dirty), I quizzed CCP all about its plans for EVE, Dust, Valkyrie, and how they’ll intertwine. I’ll have the full interview up asap, but one bit stood out: chief marketing officer David Reid was quite adamant that EVE Valkyrie won’t necessarily be launching on PC or Oculus Rift. I’m not really sure what to make of it, to be honest, but here’s what he said.

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EVE: Valkyrie Will Probably Sell A Million Oculus Rifts

By Craig Pearson on August 20th, 2013.


Remember that Eve Online Oculus Rift dog-fighting game that Brendan had a peep at in April? CCP were very coy about it, stating it that it was a prototype, and even hinting that it might never see a wider release. Well, it turned out when they were saying that they were also wearing Oculus Rifts, so we couldn’t see the winking that was going on. This is the biggest flaw of the Rift: the subtle interplay between journalists and winking developers collapses when you can’t see eyes. Anyway, CCP have realised this and set the record straight at Gamescom: it will be coming out, it’ll be released in 2014, and here’s a bloody trailer of EVE: Valkyrie.
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